Memory:Leak by Alex Lutay
Play Memory:Leak on itch.io
Memory:Leak is a tile based city-builder.
Build anything on every tile to complete a level (tile counter's in the top left corner).
To build a city inside RAM you will have to manage mainly two types of resources: gold and population.
Every building consumes gold for maintenance and population as a workforce.
If there's no population left in a building it will be destroyed (try to avoid this).
Credits
Font "5squared pixel" by "Piratype".
Made by BeardyBard team(https://twitter.com/BeardyBard):
Maxim Ivanov
Artem Kovalev(@nomit)
Alex Lutay(@alex-lutay)
| Original URL | https://ldjam.com/events/ludum-dare/38/memoryleak |
Ratings
| Overall | 92th | 3.927⭐ | 43🧑⚖️ |
| Fun | 167th | 3.585⭐ | 43🧑⚖️ |
| Innovation | 163th | 3.61⭐ | 43🧑⚖️ |
| Theme | 68th | 4.073⭐ | 43🧑⚖️ |
| Graphics | 25th | 4.634⭐ | 43🧑⚖️ |
| Audio | 61th | 3.973⭐ | 39🧑⚖️ |
| Mood | 88th | 3.921⭐ | 40🧑⚖️ |
| Given | 16🗳️ | 25🗨️ |
I just beat the level 7
Tricky on start but once the machine launched it works well :smile:
Maybe more explanation could be useful!
It was a pretty great job you made here! Good luck on the competition, it was a really pleasant experience.
Overall, good job! Looks really polished and this game would probably work well on mobile platforms. You guys should keep on polishing this.
I think the game's biggest flaw is that it's very confusing to begin with. I see that you tried to introduce the player to the various elements in the earlier levels, but I don't think it was very effective. When I reached the first serious level I almost abandoned it due to just dying repeatedly and not knowing why. Also, I found myself sometimes trying to remind myself what each tile type did, but unable to see the descriptions due to the warning messages "need more gold" etc. I would make the description of what each tile type does available at all times. I'm glad I stuck with it though because once I understood the system, I thought the game was really great. The trial and error in figuring out how to balance gold production and population, and where to place the altars strategically was a rewarding experience that forced me to actually consider my choices. I think the graphics and audio are clean and pleasant and lend themselves well to the mood. Great work overall!
In the later levels the game played like a clicker, with some added townbuilding to it. Sadly I didnt know what anything did, except for Money and population-generators. Even though I did build all the buildings I couldn't exactly figure out what they did and once I had generated vast amounts of gold and endless population the game could be ended quickly.
However the soundtrack was nice and the artwork, theme and style of this entry are just amazing to me.
cheers~
Maybe it could be fun to have an endless mode? Perhaps you could include tiles in some levels that are just negatives to overcome?
Good job! I really enjoyed your game!
The only nitpick is the building button's hit-box is kinda smaller then it actually looks like; sometime it's hard to click in this high-pace game.
but i won! fun game overall, though it took a few minutes to really understand what was going on, g'job!
great music too!
my only gripe is that when there were a lot of buildings i feel like the 'population added' sound effect was quite savage on the ears, i guess you could say.
Really.
Sorry, I can't write my comment, gotta play this game some more. :)
It's part my fault but I guess some more explanations ingame would be useful.
Anyway.. It's really a game with potential. The presentation and style are rather unique, and it fits the theme pretty well. It doesn't need too much for a real release now! Well done to you :)
The art is great, as is the sound. If you make this more accessible, you've got something good going.
I really liked the art style until about level 7 where I needed to fish out the tiles that needed pops added. Then it was just this giant puddle of mush. More tiles should stand out like the Altar does.
I liked the look of the isometric UI buttons, but it felt like the 'hit box' for them was far too small and led to many misclicks when things got heated.
I also wasn't a fan of the 'whack-a-mole' style re-popping that dominates late game.
SUPER DUPER KUDOS for putting in mute, pause, and menu buttons! There were such welcome niceties I usually don't see in a LD title.
All that said, it is an interesting experiment and I'm glad I played it. Thanks!
The graphics and sound fit very well, the mechanics are interesting and the increasing difficulty keeps them interesting.
A setting for slowing the game down would have been nice, but maybe that would take the challenge away ...
I thought that the early simple levels were decent at showing how the game worked, the only thing that was a bit unclear to me around the end of the game was the altar.
Unfortunately there a single thing that really takes the wind out of the game's sails and that is the necessity to click each building type again after building. Adding to that, sometimes clicking on an empty tile did not register so I constantly had to click buildings on the menu which was really frustrating. It's such a shame because I can imagine the game being super-awesome, but this was really breaking it for me.
Some notes: I think you could have done without the icon to increase population, by simply adding population through clicking on a tile. It would be much faster to control, which is important for a game that can become quite hectic.
I enjoyed the fact that you made a tutorial, although I felt it could have been a bit more challenging, by only allowing the player to solve the tutorial level by showing that they mastered the skill you wanted to explain. That way you would have a more challenging early game which currently is a breeze to finish without actually learning anything.
Don't get me wrong: I really love every single thing about your game: The premise, presentation, music, mechanics, everything. But I feel that the few shortcomings it has have a severe impact on making it as much fun to play as it should be. Please consider making a post-LD version, I would definitely want to revisit it after you gave it a little more polish.
But I couldn't just not emphasis the fact that this is without a doubt, and widely, the most beautiful game that I've seen on this jam. You deserve a rain of stars.
https://www.youtube.com/watch?v=8iJfrvw7wWA