No Room! by Mieeh
You play as semi-naked hero who is tight on inventory space! You're stuck with one item at a time, your choice of item carries a big weight into your success in not dying and getting out of the dungeon so choose wisely.
* First time using my home made games framework (bear game framework) to make a game so the amount of content in the game might be lacking due to some time being spent fixing bugs found in the framework during development! *
CONTROLS & HOW TO PLAY (!IMPORTANT!) WASD to move, simply move into an enemy to engage in combat. ITEMS: pick up new item by walking into chest item can either be weapon, armor or healing (not random, same each playthrough ) Use the ladder seen in each level to progress, there are 5 levels in total.
RECOMENNDED WAY OF PLAYING Plan your chests carefully and learn what type of item each chest gives you, strategically opening chests at the right time is fundamental towards winning in the game!
SOURCE the whole game is up on Github, the game uses the framework (bear game framework) written by me which also can be found on my Github page.

| Windows | https://davidstyrbjorn.itch.io/no-room |
| Source code | https://github.com/Mieeh/LudumDare42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/no-room |
Ratings
| Given | 6🗳️ | 7🗨️ |
I had really a good time playing this game. But please, release a WebGL version if you can!
Loved the Pixelart (was it made with Aseprite?)
Nice work for using your own framework also!
Thanks for this entry and have a nice day!
The game itself was quite interesting and fun. I liked the "only one item at a time" mechanic in principle, but I didn't like the "learn the items" part of it very much. I don't think having to play the same rooms all over again is a fun mechanic. I think it would have worked much better if the chests were transparent, maybe with a few more rooms and more interesting "what item do I take", "do I take this bad item or defeat an extra enemy" or "in what order do I do these things" puzzles. The sound was pretty good, but the music a bit repetitive after a while. The graphics were quite nice.
I really liked the graphics and the gameplay was fun but a bit basic. Two things I think would make it better is that first it would be great if you could maybe first open the chest and then see what it is and the second is that, yes the chests always contained the same type of items but how good they were was different each time. Sometimes I got a stick and other times I got a 9mm making it a bit harder to plan my way.
Another small thing was that the UI was hiding behind the level sometimes :smile:
@suchista & @sohakes The runtime error might be some memory leak or some other pesky bug, not encountered it myself but I'll try to look for it and fix it! Thanks for playing!
The OpenAL should be statically linked into my .exe so that's weird I'll look into it and try to fix it, people shouldn't have to download OpenAL to play the game correctly (:
@sublustris Thanks! the little blur on the player was a last minute addition realizing that drawing genitals might offend/be inappropriate for some audiences.
Thanks you all for trying the game AND giving me feedback like this!