InDepth-VirusOutbreak by NoobDude

Hello everybody and welcome.
The game is played using the left mouse button to move and P to open the upgrade menu. We intended to have more enemyes than what we ended up with but it will have to do for now, its our first time entering the competition as a team , and we used
Pyxel edit for the sprites. Unity and c# for coding Photoshop for the background.
We did not make the music so we would like to opt out of the audio section , the song we used for the game can found at this link http://www.orangefreesounds.com/relaxing-ambient-music/.
The game can be found here. SOURCE CODE : https://drive.google.com/open?id=0B4AZWdJC8yESUWRTdnRUbnRuQTg
GAME: https://drive.google.com/open?id=0B4AZWdJC8yESc0V3eHFOc20zQ2s
Ratings
| Overall | 748th | 2.5⭐ | 24🧑⚖️ |
| Fun | 723th | 2.318⭐ | 24🧑⚖️ |
| Innovation | 700th | 2.318⭐ | 24🧑⚖️ |
| Theme | 671th | 2.636⭐ | 24🧑⚖️ |
| Graphics | 616th | 2.773⭐ | 24🧑⚖️ |
| Humor | 638th | 1.789⭐ | 21🧑⚖️ |
| Mood | 724th | 2.286⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
However, the movement feels sluggish, I can't dodge anything because it reacts so slowly. Also I'd have liked some visual feedback of my attack, the way it is now I just kept clicking without knowing if I even was dealing damage...
Overall, well done! :)
First off the upgrade system just gives you passive buffs, the eye one increases your visible range(zooms the camera out a bit), the health one increases your health by a certain ammount and the damage one gives a passive bonus to your damage.
I have taken into account that the interface is horrible and i could have done a better job on displaying that you are damaged and when you are dealing damage.
Oh and i would like to know if i am opted out of the sound category since we did not do that, again thank you so much for the feedback and i will make sure to make a better game in the next ludum dare.
The graphics were nice with nice character designs. I liked the backstory too. Nice first team effort.
Good job!