Not Enough Space by Madar Games
Check out my free steam game: https://store.steampowered.com/app/778030/
Walk - A,D or Left Arrow Keys,Right Arrow Keys
Jump - Space or W or Up Arrow (also there is double jumping)
Inventory - Tab
Dragging items - Hold tab and click and hold, until the item turns green, to drag it
Equipping weapons - Mouse Left or Right click any weapon to equip it in your primary or secondary hand. If a weapon is already equipped in that hand it will be swapped.
De-equip by pressing the weapon with with the mouse key that correspondence to the hand the gun is on.
Jump on enemies - You can kill enemies, at the expense of taking some damage, by jumping on their heads.
Shooting - Left click will fire your main gun and Right click will fire your secondary.
LD42: The goal was to make a a game about running out of space.
If you don't manage your inventory wisely you'll have a really hard time shooting as your screen runs out of space. Also dropping guns willy nilly will get you in a heap of trouble as you have to pick up any item that you interact with.!
I apologize for the music. It didn't turn out the way I wanted it to.! picture.png
Ratings
| Overall | 611th | 2.891⭐ | 25🧑⚖️ |
| Fun | 635th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 585th | 2.717⭐ | 25🧑⚖️ |
| Theme | 486th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 570th | 2.717⭐ | 25🧑⚖️ |
| Audio | 532th | 2.227⭐ | 24🧑⚖️ |
| Humor | 291th | 2.553⭐ | 21🧑⚖️ |
| Mood | 588th | 2.111⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
I really enjoyed the mechanic of putting all your inventory items on the screen to force you to play around them, and quite thematically appropriate.
Is there any mechanic to get more ammunition besides just jumping on enemies once you run out (or because you run out at the beginning figuring out the mechanics?
Zombies could use some variety, or variety by wave 4 or so when I figured the rest of the game was similar to that and gave up.
@wavertron I tried to make sound effects but they were also so so bad. Worse than the music probably. And yeah the first gun is really inaccurate I changed it at the last minute for the worst.
@tiberiusuciu Thanks for the advice! I did tailor the ammo to be scarce, but I designed it around me and I got to practice my game for roughly 36 hours. And I happen to know all the ins and outs of it.
I love the dual-wielding, and how your guy rolls around. It has a nice charm. Some audio feedback or screen kick could add weight to the gun shots. The inventory system tied with the theme is a cool idea, but I would always die way sooner than my inventory could ever fill up. Overall enjoyed it, nice little entry!
As others have said, I think the only problem is that it's a little too easy -- the waves don't come fast enough, so the screen never really fills up. But the idea is a good one, and I had a lot of fun towards the end somersaulting about the place and seeing how many zombies I could hit in a single jump.
I'd say around 30 times as many zombies on each level should make it interesting/challenging, spawn them on your spawnpoints that are not close to player!
Great things:
CLICK CLICK CLICK - the text showing up when shooting was an awesome addition.
The physics when walking/jumping around was entertaining.
Dual-wielding the weapons was a nice addition, would have been very useful and strategic if the game was more challenging.
Also, great choice of name - same as ours! :grin:
Nontheless, I really like the way the player jumps. There is also a decent music, so that's ok.
Cool game :) Keep coding :)
Use this sound making software for sound effect http://www.drpetter.se/project_sfxr.html
I also did not see a replay or restart button when I died.