Little Kingdom by tulipekoni
Gameplay starts at 1:00
https://youtu.be/a1Jk5r8J7mE

"What would a game jam be without rush and time running out..."
Things we were planning to add into the game, but we did not have time to do these: - In-game tutorial - Better endings and game story - Animated islands - Better and more user friedly UI ("earning coin" -animations, highlighted bridges, better infoboxes, etc.) - The game also has some bugs but we did not have time to fix those :)
| HTML5 (web) | https://mysli.itch.io/little-islands |
| Other (document) | https://soundcloud.com/wadur/kingdom-at-its-knees-v-2 |
| Original URL | https://ldjam.com/events/ludum-dare/43/little-kingdom |
Ratings
| Overall | 560th | 3.389⭐ | 20🧑⚖️ |
| Fun | 594th | 3.167⭐ | 20🧑⚖️ |
| Innovation | 180th | 3.639⭐ | 20🧑⚖️ |
| Theme | 912th | 2.722⭐ | 20🧑⚖️ |
| Graphics | 176th | 4.15⭐ | 22🧑⚖️ |
| Audio | 96th | 3.895⭐ | 21🧑⚖️ |
| Humor | 582th | 2.719⭐ | 18🧑⚖️ |
| Mood | 617th | 3.194⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
And i don't understand if there is a goal or something like that ?
If you have time, come see our game Medic!
Really like the graphic/iso pixelart. i also found if you press z it the king has escaped. if you press x it failed. fun game overall.
The gameplay was a little annoying for a couple reasons. My camps and towns would all repeatedly have ludicrously expensive requests one after another, and I wasn't able to keep up while maintaining a profit. I didn't completely get why a camp would drive its income rate through the roof before destroying your kingdom, but it did help in me making money. Also, I felt like I should be able to build bridges to preexisting amenities. Nothing was more annoying than a camp wanting a fence when there was a fence directly adjacent to it. There's also a bug where to buy a small town I had to click on the medium town icon.
I also thought some GUI interaction sounds would've improved the game a lot.
This is all very fixable, though. Good job on a great game!
I did see the bug where I can build without paying, and sometime I click on a building to buy but get a different one to build. and some things can't be bought at all even when you have the money.
I played for a while but wasn't sure when the game ends?
I think maybe the shop should offer to buy a catapult for a really high price and then you win when you buy that.
also there is a way to cheat, just buy a village, let it produce money until it gets below 10% then kill it and buy a new one. continue with more villages and you never have to give them anythingm what a bad ruler I am XD but it works and you get rich.
I think the villages should give more money the more happy they are so you want to give them stuff.
I think this game could be really interesting if it got developed further, I can see myself playing a game like that for very long if it's balanced right.
Also I noticed you learned how to play the game :D that's the way it should be played. get money from you people and when they get angry at you just sacrifice them for your own honor.
thanks for the feedback!
I really like the idea of this game, however, and the graphics are charming! I could invest a lot of time into something like this, it was fun to play!
About the game, the idea was great. I notice a solution for the dreaded "Floating Islands" theme here, and it has a brilliant implementation. The graphics and music are also on point, being very pleasant to see and hear.
If it wasnt for the complicated mechanic, it would be a solid 5 star entry.
All the best :)
Please checkout our game if you get the time too :p