Pick the lock! by Tiba

[raw]
made by Tiba for LD 42 (JAM)

Pick the lock before you run out of space and die, press the space bar to hit the green area in every lock.

Ratings

Overall 1227th 2.579⭐ 21🧑‍⚖️
Fun 1213th 2.395⭐ 21🧑‍⚖️
Innovation 1095th 2.579⭐ 21🧑‍⚖️
Theme 675th 3.395⭐ 21🧑‍⚖️
Graphics 757th 3.184⭐ 21🧑‍⚖️
Humor 430th 2.889⭐ 20🧑‍⚖️
Mood 439th 3.278⭐ 20🧑‍⚖️
Given 14🗳️ 9🗨️

Feedback

GexAlmighty
14. Aug 2018 · 12:00 UTC
Small and tidy concept and really good use of the theme. Biggest problem however is that there is nothing stopping me from just spamming space bar to win every round
🎤 Tiba
14. Aug 2018 · 12:06 UTC
GexAlmighty, thanks for your feedback! and you're right, in fact I'm thinking that It will be more fun that the player can only hit 'space bar' once per lock and if he or she fails the wall close rapidly. I'll be adding this feature for sure!
pranjalbisht
14. Aug 2018 · 14:29 UTC
I heard the dangerous looking ambient audio. Then I saw the guy's face I laughed so hard! I'm sorry if that was unintended but it was really funny!
I feel like there should've been a bad feedback for pressing at the wrong time, I was just spamming spacebar and getting through all levels, but then...the walls stopped moving. And I was just getting through the levels without the walls moving.
🎤 Tiba
14. Aug 2018 · 14:50 UTC
It's fixed, sorry about that. Now if you hit the red areas you're dead :)
nikasxirtla
14. Aug 2018 · 18:23 UTC
Game fits the theme very well. Idea's also quite interesting.
🎤 Tiba
14. Aug 2018 · 18:33 UTC
Thanks!
AwiX
15. Aug 2018 · 06:22 UTC
Good Gaming Idea, Music needs to be improved Graphics good
Timothy.Spit
16. Aug 2018 · 10:00 UTC
Fun little game. Had a good laugh with this! :D
Historymaker118
16. Aug 2018 · 17:12 UTC
I did it on my third attempt. Was a fun little challenge, only thing I would change is how long you have to wait until you can try again. There are a lot of ways you could expand this concept into a more complete experience, but for something made in a weekend this isn't all that bad.
Inquisit
21. Aug 2018 · 19:49 UTC
Goog idea and game itself. But I really confused because of static walls (after second attempt, I guess, for the first time and after fourth for the next time) and "TOO BRUTAL" label, which stayed till the game's end and even further. Wish you good luck with finishing the game.
Autumnotopia
04. Sep 2018 · 02:27 UTC
I really dig how concise this is. The art is really charming and gameplay is simple, nothing wrong with that.
rjhelms
04. Sep 2018 · 02:43 UTC
That dude looks like someone out of an old Sierra adventure - I love it.

I wonder if there's a better balance about how many times you can get it wrong - ie you're on a timer, and it speeds up each time you miss, or something like that. Having to get it perfect did feel "too brutal" until I got the hang of it.
ArtemFTW
04. Sep 2018 · 07:12 UTC
Great game, good job!