AeroWrit - Text/Flight Sim by AzimuthGames
This is a flight "sim" game, but I really embraced the two incompatible genres! You control the plane using text inputs as in an old Zork-like game, which makes it a real challenge to react and type accurately. But things are(may) not be what they seem!! (OOooOOOOoooo)
Seriously though, This is my first Jame style game, and I had a lot of fun staying that focused. In this game, you type directions to control the airplane. You have to manage making deviations with still getting to each goal with enough fuel. I hope you enjoy and rate my game!

Ratings
| Overall | 85th | 3.857⭐ | 23🧑⚖️ |
| Fun | 107th | 3.762⭐ | 23🧑⚖️ |
| Innovation | 62th | 3.976⭐ | 23🧑⚖️ |
| Theme | 5th | 4.476⭐ | 23🧑⚖️ |
| Graphics | 211th | 3.571⭐ | 23🧑⚖️ |
| Audio | 202th | 3.238⭐ | 23🧑⚖️ |
| Humor | 226th | 3.025⭐ | 22🧑⚖️ |
| Mood | 120th | 3.525⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 5🗨️ |
It also looks really nice
The only downside for me was the super high mouse sensitivity (but maybe it was an issue with my gear)
As for critique - The mouse sensitivity is really high? Maybe an option to adjust it would aid in gameplay.
Really cool game with humorous audio! Nice one.
I discovered a few bugs in my playthrough including one where I got to fly on the wing of the plane.
I forgot the controls after the tutorial, and I"m not entirely sure I found everything I needed help.
Is there a way to get my current altitude. I kept hitting map, and for some reason thought the altitude it printed out was my altitude, so when the same altitude continued to display. I thought I was flying level, when in fact I crashed into the ocean.
A very fun game. Let me know when you have a VR version. I think that would make it 10x more fun. It would also help control that very unruly mouse tied to your camera.
And thank you for rating [Tower Defense Paradise!](https://ldjam.com/events/ludum-dare/41/tower-defense-paradise)
It looks fantastic as well, and I really like the audio. The only thing is that I was flying right next to a blue ring without collecting it, and then ran out of fuel. What a sad ending :(
Great job. It's a really nice entry and it looks amazing for a 48hrs submission. Congrats!
The thing that makes me like the game the most is its atmosphere. I have *no* idea what it is about Unity games set in open, nearly completely undetailed environments, but there is just something really calming and special about them. This game made me feel like I was playing Aurora Wager again, and that hasn't been for a very long time.

I got to grips with the controls and was soaring through the air, taking small detours to collect the rings (after I crashed on my first playthrough due to only going after the blue ones) and was generally confident in being able to get to the blue ring in time, and to read the map, and to gauge how far of an angle the rings were away, or how high up they were. I actually got quite sad after a while that I wasn't going to hear from the radio guy again. I would've loved a little small talk, even if it was only a few scripted lines; I even typed 'talk' and checked the available commands to see if there was any way to get him to comment on my progress or just say something. It was atmospheric, but also very lonely. And yet, I could play something like this maybe even for hours, if it required a little less participation at times. Again, something like Aurora Wager.

At some point I foolishly believed that the monster thing was gone for good and was only there at the start to give the player a sense of urgency - but sure enough, eventually I saw a little bobbing 'boat' in the sea and decided I'd check it out. To my absolute horror, I saw the two red eyes and *immediately* typed in *right 180* to get as far as possible from that thing. I had no clue if it was fast enough to catch up to me or not, I just knew I wanted to be nowhere near it. That's another thing about these open, atmospheric games - it's very immersive, and when you're flying in a tiny plane with nothing but the sound of the engine and an endless blue sea under you, you do *not* want anything that could mess up the flight to be anywhere near you.

Sadly, things had to come to a close, and after roughly 25 minutes of flying around, doing the objectives and getting immersed, I decided to end it by seeing if you could fly upside down without stalling. To my amazement, you could. And that settled it, I turned to the sea and fell, knowing that I'd had my fun.

I sincerely hope this could be improved upon and finished, or released for free like Aurora Wager. This is a really nice and surprisingly immersive game, and is one of the entries in this LD that I will definitely come back to, to just play in my own time.
The voice over are really fun and the plane is a joy to fly despite (or should I say thanks to) the command line controls.
Without getting into complicated stuff like a proper flight model I think you should at least implement some banking when the plane turns.
Also the console tends to loose some input when you type during the tutorial and when you abuse the command history with the up/down keys.
Finally the mouse sensitivity was waay too big for me and the camera was spining all over the place whenever I touched the mouse.
All in all a really cool entry, especially for a first one, I'd love to see you turn this into a more fleshed out game.
Game itself was very smooth, and the controls were surprisingly usable while staying true to the text adventure theme! It became very natural very quickly. A small issue I noticed: although the plane stops moving in the 3D world when paused, the distance and fuel keep ticking down in the background - I noticed because I had it paused to type this review, and suddenly heard my plane sputter and die! :laughing:
Very nicely done, a solid entry. Definitely going in my favorites file :)
Edit: Found another bug - if you're out of fuel you can't use up/down, which makes sense, but you *can* use level - meaning my plane is currently at 9700 feet and holding with no fuel :sunglasses:
That was intense! :sunglasses: Even though I knew it should go well haha
As already said, great combination -- typing the commands was smooth.
Abusing that command was also pleasing in some way:
