Acid by vojtiman

[raw]
made by vojtiman for LD 41 (JAM)

The name...

Action + Idle = Acid

Idle game, such as cookie clicker, combined with action/RPG game!

...This came out and we really love it!!

bosswyvern.png

I haven't got much to say, we have to upload this and share it, so just download and enjoy. We hope you'll like.

Boos1.png

BTW: Please rate us, we need to know if we should keep the game up or not.

MoneyMaker.png

BTW2: We are not responsible for the things you break during playing this game.

Tutorialscreen.png

(You'll find out why it's necessary to write this here)

Bossmain.png

Credits for art:

Art authors from opengameart:

https://opengameart.org/users/ouren

https://opengameart.org/users/moonstar

https://opengameart.org/users/diamonddmgirl

https://opengameart.org/users/dkucook

https://opengameart.org/users/isometricrobot

https://opengameart.org/users/bertram

https://www.reddit.com/user/Lorc

(Stephen "Redshrike" Challener) https://opengameart.org/content/10-basic-rpg-enemies

(Zabin, Daneeklu, Jetrel, Hyptosis, Redshrike, Bertram) https://opengameart.org/content/rpg-tiles-cobble-stone-paths-town-objects

(Zabin, Hyptosis, and Danial Cook)https://opengameart.org/content/castle-tiles-for-rpgs

Thank you all!!

Ratings

Overall 439th 3.574⭐ 29🧑‍⚖️
Fun 328th 3.577⭐ 28🧑‍⚖️
Innovation 632th 3.3⭐ 27🧑‍⚖️
Theme 496th 3.712⭐ 28🧑‍⚖️
Graphics 718th 3.271⭐ 26🧑‍⚖️
Audio 303th 3.522⭐ 25🧑‍⚖️
Mood 422th 3.462⭐ 28🧑‍⚖️
Given 21🗳️ 8🗨️

Feedback

OscarTrevejo
23. Apr 2018 · 23:59 UTC
Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time
OscarTrevejo
24. Apr 2018 · 00:00 UTC
Nice work lads! We also did a very original too, ye mid check it out?

https://ldjam.com/events/ludum-dare/41/hype-time
Kusaihana
24. Apr 2018 · 07:30 UTC
Rage quit! Cool game (: Polished and well implemented in a short time, good job!
Bitten Toast Games
24. Apr 2018 · 17:57 UTC
Definitely think you should keep working on it!
If you have a second could you check out our game too?
https://ldjam.com/events/ludum-dare/41/shipwrecked-on-robot-island
🎤 vojtiman
24. Apr 2018 · 18:33 UTC
@bitten-toast-games thank you for your feedback, we appreciate it! I will check the game tommorow by the time I come home
Darby Costello
25. Apr 2018 · 19:20 UTC
Good game, this. And quite a polished title for such a short timespan. Great job!
maoap
25. Apr 2018 · 19:26 UTC
The best game I've played during this LD, good job! Btw, is it bug or feature, that the enemies in the necomancers cellar aren't vulnerable?
🎤 vojtiman
25. Apr 2018 · 19:32 UTC
@maoap It's bug, I thought it was fixed, I am sorry for that... :( We're working on a fix! Thank you for reporting it.
RodrigoNietiedt
25. Apr 2018 · 20:39 UTC
Too long for a jam. you should have made 1 world only (like, keeping the last one. is the coolest) and have worked more on feedbacks and game balance.
the 3rd world/portal is a maze. It took too long to me to stop walking in circles and find the boss.

The clicking part is broken. The 10 and 100 coin wood companies give way too litle wood per time to be worth it.

But don't take me wrong. The game is awesome. I'm complaining but i played it for more than half an hour. Congratulations.
🎤 vojtiman
25. Apr 2018 · 20:44 UTC
@RodrigoNietiedt Thank you so much for this awesome feedback! We appreciate it...
First we made a single world, but it was too simple and we thought that we could get something more from such game... So we got, no we're balancing it for future updates. :)

Once again thank you and if you have any questions, just ask us! :-)
tommohawkaction
26. Apr 2018 · 22:10 UTC
Love the concept, I think adding animation would of made the game feel much more better, and less lerping on the characters movement (Feels like you are sliding on ice). Might of been a big ambitious project for a game jam, nice attempt though :). I kept dying :(
Torak Whiteleopard
29. Apr 2018 · 10:35 UTC
Nice concept and basic mechanics are good. Would have liked to see a little more focus on animation perhaps, or more interesting first worlds, but the game was solid.
🎤 vojtiman
29. Apr 2018 · 11:55 UTC
@Torak Whiteleopard We're still working on the game so if you'd like to know how it all turns out in the end, you can just follow us at our facebook page: https://www.facebook.com/PlayAcidGame/

But anyway, thank you for feedback, we love it! :-)
Luciax
29. Apr 2018 · 12:26 UTC
Nice work and I like the graphic style, though it would be better if the character has some walking animations. Simple and clear concept, and it was a little bit harder than I thought, died immediately when seeing third enemy. Keep working on a polished one!
Darkphnx
29. Apr 2018 · 17:10 UTC
I really enjoyed the art style you developed for this game! I would've appreciated some visual feedback or animations for attacking and being hit, but considering the time crunch to publish this project things felt very well put together! Good job!
Peterson Marques
29. Apr 2018 · 17:54 UTC
Good game, but it seems that the bridge closed and I got stuck here :(
![erro_teste1.JPG](///raw/c5c/4/z/1474f.jpg)

See our game please:
https://ldjam.com/events/ludum-dare/41/food-truck-race
Justintime4u2bu
29. Apr 2018 · 18:06 UTC
great game... well I spent a lot of time clicking and getting more coins. and soooo.... I have to admit, I cheated a little. I downloaded an auto clicker got ALL the monies and destroyed everything. But to be fair I clicked a bunch manually my fingers hurt and after staring at that green money generation screen my hands started to look, i kid you not,hot pink. so yeah I downloaded an auto clicker went to bed and woke up with about 5 million silvers... but you see that wasn't enough I wanted more. I generated more and more money, even managed to overflow the integer value once or twice. I generated money for so so long that eventually I was able to get 10,000 silver a second. and then I went to the old man and bought at least a thousand in each stat. I took cheating to the extreme... maybe I focused too heavily on the clicker part of the game.

Before I uh... cheated I played the game legitimately The enemies are quite tough if you rely too much on leveling but It was definitely balanced well, and the art and music and character design its all phenomenal especially for a ludum dare game. I didn't experience any real bugs in my playthroughs either except for the wasps. but pleease please don't make an update, my sanity would wilt away after so long of money generation.

though if you do update it make gold coins and gold coin generation with iron companies or something, and weapon systems! I could see this being a worthy adversary to "tales of maj eyal" but don't tell me about future updates. I have generated too much money to return.
🎤 vojtiman
29. Apr 2018 · 18:25 UTC
@Peterson Marques I am sorry for hearing that. It's supposed to block you from leaving the arena... But as I see you were able to get glitched in there and I feel so sorry for you :( Cannot really help you now, just restart the game and try it once again I guess... :-) But thank you for playing and I hope you are enjoying it! :-)
🎤 vojtiman
29. Apr 2018 · 18:31 UTC
@Justintime4u2bu Oh damn, it's so nice to hear this from you! :D I absolutely love your feedback, it's incredible. How long have you been playing the game? :O Sounds like ages... :D But anyway we're updating the game and we won't stop. If you are into it, we are posting our changelogs at: https://www.facebook.com/PlayAcidGame/

We also love the concept and the thing about autoclicker isn't anything terrible so far. But I guess that you are the first one who had this idea... I've been waiting for you! :D Thanks!

Maaan this is awesome I really love to hear you liked it this much...
Please watch the game go, cause it will be even more awesome... I promise you'll like it ;)

Best regards,
Vojtěch
Justintime4u2bu
30. Apr 2018 · 02:33 UTC
@vojtiman I was exaggerating the time scale a bit, It was around 10 to 15 hours but still that's a lot of gameplay for a ludum dare game! I'd love to see future updates to this (despite what I said). You got a great game on your hands, and its quite addicting generating more and more money. the art is seriously really well done.
also on the second portal level I was able to cheese the skeletons a bit by getting them stuck on corners, would be cool to see path finding vary from enemy to enemy instead of running in a straight line, or maybe more variety of ranged enemy attacks.

Edit: Ok so it turns out I had the game open still and there's a bit of a bug (i think), the stats menu hasn't gone away since i first hit the old man. and here's my stats: ![clikkkker.PNG](///raw/ade/7/z/147d3.png)

what can I say I'm a very lucky person. :P
Psychedelia
06. May 2018 · 23:41 UTC
I tried so hard and got so far, that first boss is tough! The music combined with all this makes me laugh so much. Good work on the mood! The idle part is integrated really well and its fun to exploit the fact that the enemies have a hard time with corners :D I got a lot of screen tearing during my playthrough, but I understand that is the acid part as well!