Microchip IO by ping78

[raw]
made by ping78 for LD 38 (COMPO)

ScreenShot1.png

WASD or arrow keys to move camera
Mouse weel to zoom
Middle or right mouse buttons to rotate camera
R or Space to rotate gates

https://www.youtube.com/watch?v=74uUMQE7iAc

Web

Source

Ratings

Overall 150th 3.621⭐ 31🧑‍⚖️
Fun 232th 3.241⭐ 31🧑‍⚖️
Innovation 95th 3.667⭐ 32🧑‍⚖️
Theme 223th 3.533⭐ 32🧑‍⚖️
Graphics 57th 4.167⭐ 32🧑‍⚖️
Audio 269th 2.885⭐ 28🧑‍⚖️
Humor 346th 2.227⭐ 24🧑‍⚖️
Mood 235th 3.2⭐ 27🧑‍⚖️
Given 29🗳️ 9🗨️

Feedback

huga
24. Apr 2017 · 02:25 UTC
The link seems to be down
MartensCedric
01. May 2017 · 23:37 UTC
It's fun to play with, I guess this is more a simulator than a game, I already had a few classes about this stuff so I didn't really bother to make something huge. I think it plays well, good job!
Spaceman
01. May 2017 · 23:54 UTC
This is pretty cool. I really like the idea of a digital logic puzzle game! The 3D graphics look really cool, but I think they end up making gameplay a bit clunky. It can be difficult to actually delete a wire once it's been placed.
FiloGC
02. May 2017 · 15:08 UTC
Cool Idea, nice aesthetic, It's a bit confusing without a tutorial or introduction. Good game overall :)
0x3F
03. May 2017 · 00:33 UTC
I really like the concept of using logic gates as a game mechanic. The theme was really well used because it's small inside those ICs. Very aesthetically pleasing and functional.
Brandon Diaz
04. May 2017 · 02:46 UTC
It looks really interesting, however I can't seem to get it working. I see the UI in-game, but the main area is solid black. I tried various keys, as well as selecting a logic gate and trying to click into the main area, but nothing. I'm not sure if I'm just missing something, so I'll hold off on the scores.
NoroMoon
04. May 2017 · 21:41 UTC
It works well and looks nice, a lot of content in the game which made it nice to play. Interesting concept on the theme, took me a while to get the hang of it, or just what was going on, but other than that it was an enjoyable time especially in 48 hours which is all the more impressive.
unit684
08. May 2017 · 12:47 UTC
Nice game, the 3rd level started getting a bit tricky but I can see myself coming back to it. I'm sure there is a ton of room for some ridiculous complexity. Reminds me quite a bit of spacechem in that respect. It did take a little while to work out what I needed to do though, I think a tutorial would help quite a bit.

Graphically it looks very nice but I feel like a top down perspective or at least an orthographic camera might work a bit better with the controls. Also, any nodes which aren't used in the level probably shouldn't be shown. I got confused when connecting from node 0 before realizing that I was supposed to use node 2. Otherwise, I really like the game and would love to see more :)
Vodzik
13. May 2017 · 20:28 UTC
Good game. I just spent an hour with this :D
Zorg
14. May 2017 · 15:39 UTC
I like the idea of the game, but i have a problem with your UI. The signals should not be colored differently from black / white or dark gray / light gray. You could use a colored outline to display the test results. Mockup:

![io.gif](///raw/cb2/3/z/4520.gif)

A button to interrupt the testing would be nice to have, too. Everything else was fine, and impressive for a jam game. Well done!
SimplePotential
14. May 2017 · 16:38 UTC
I get the idea but but not really my kind of game. It looks really good visually but figuring out what was going on was next to impossible for me. Maybe a video demo would be helpful?
s-ol
14. May 2017 · 17:31 UTC
I really like the visual interpretation of this, mixing the metally chip optic with the logical component style. A bit more instructions would've been nice because the UI was not completely self-explanatory and even though I knew what to expect it took me a bit to figure out what to do.
Otherwise this looks really well done and polished.
filipeabelha
14. May 2017 · 17:46 UTC
Nice idea, cool game! Congratulations!
pascalman
14. May 2017 · 19:16 UTC
I see nothing (Mac OS, Safari), bottom menu is working:

![Снимок экрана 2017-05-14 в 22.13.46.png](///raw/ad6/2/z/4535.png)

But in any case game looks good. Great job!
invader
15. May 2017 · 18:51 UTC
Fresh idea. I feel the editing part could work better in plain 2D - hardly you need a camera view to place components. On the other hand, 3D can create a really dramatic view on the schematics. It might work as editing with plain 2d and then moving to 3d panoramic view when testing.
pschichtel
15. May 2017 · 19:08 UTC
I like games like these! Some background music would be nice and the UI could be improved, but I still liked it.
nbilyk
15. May 2017 · 20:29 UTC
I love it. This is one of those games that only Ludum Dare could ever produce. (And I mean that in a good way). Your audience is largely made up of programmers, so many of them will actually figure out how to play this puzzle game. I think you should get your game in front of some EE teachers, they'd get a kick out of it.

For suggestions, overall I thought it was great, but a couple tweaks would be welcomed -
- Instead of auto-hiding the controls, maybe just a collapse button.
- I agreed with Zorg, the Test feedback red/green made it hard to tell what state the pin was supposed to be at. (Not to mention color blindness)
- Advancing to the next level as opposed to a main menu / quit prompt would be nice.

5/5 for innovation, fun, and theme, good job :)
Iluvatar
15. May 2017 · 20:32 UTC
Interesting concept. Kinda tricky but doable. Well made game indeed :)
Chronosv2
15. May 2017 · 20:49 UTC
Pretty cool idea. Reminds me a lot of Shenzhen I/O, but without the coding aspect. Admittedly I don't know enough about circuitry to do some of those but it was fun seeing what it could do. Well done!
rjhelms
15. May 2017 · 23:34 UTC
Nice visual style, and a fun take on the theme.

For people who don't know from circuit design, I can imagine this is pretty daunting - but it could make a solid game in the vein of Shenzhen I/O if it was fleshed out to have some tutorial levels and level introductions that give some guidance.
fangzhangmnm
16. May 2017 · 01:12 UTC
Control is not comfortable. as a cad software, it is common to use MMB drag to move. Additional, ui layout is not reasonable. I lost my interest after several times i mishit test button.
stevenjmiller
17. May 2017 · 09:21 UTC
I have seen a lot of games like this throughout the past few LD's, but there were some interesting elements of this one that I particularly liked. I really liked the visual style, even if certain aspects of the UI could use some tweaks (such as having the colored outline during testing as suggested above), and prior to this, all other circuit-style games I had seen were only 2D. I also thought this had the best puzzle design. I liked that the levels were given as a set of inputs and outputs rather than a list of requirements. This made the puzzles much stronger and was a breath of fresh air after playing several of these where the levels pretty much broke down to a list of instructions telling you to build a half adder or some other common system. Great work!