{"author_link":"\/users\/xmoby","author_name":"XMoby","author_uid":"1074173","comments":[{"author_name":"mbrezu","author_uid":"1086388","time":"2018-04-25T09:22:53Z","epoch":1524648173,"modified":1524648173,"text":"Hello guys,\n\ninteresting idea, but the actual game is way, way too hard (my reflexes aren't the best, but still).\n\nWhat I'd do different: list the ingredients at the bottom of the screen, the craft key automatically picks a recipe if possible.\n\nTweak: almost anything is a recipe, longer recipes give stronger powerups, there is a tension between waiting for more ingredients or crafting something *NOW*.\n\nThe list of ingredients could also be a shield: when you get hit, you lose ingredients first.\n\nPlease rate others to get more people to play your game and rate it. https:\/\/ldjam.com\/events\/ludum-dare\/41\/games\/zero\/all is a good place to start (it's the list of people without ratings).","likes":0,"format":"md"},{"author_name":"gimbalock","author_uid":"1014795","time":"2018-05-08T11:59:15Z","epoch":1525780755,"modified":1525780755,"text":"Really cool idea, but I find the game to hard and punishing. I would have liked to see enemies die with fewer hits, and being able to craft things a little earlier. Otherwise good entry!","likes":0,"format":"md"}],"format":"md","images":["ld41\/75878-1c401ba537d8ffe790dbd9e7cb797172.png"],"links":[{"url":"https:\/\/docs.google.com\/spreadsheets\/d\/1j-g1wH2fs9w2QeZFuxU9sX0C06oSxemxke3WUt44p60\/edit?usp=sharing","text":"Other (document)"},{"url":"https:\/\/drive.google.com\/file\/d\/1fL9YC1gilovnaGodiKLgqJmj04dfUHhB\/view?usp=sharing","text":"Windows"}],"metadata":{"g_key":"52576","g_author":"1074173","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"240918","g_title":"Craft... or Die!","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"75878","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"75878","n_urlkey":"240918","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/game-name-craft-or-die","n_slug":"game-name-craft-or-die","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"74173","n_created":"1523198322","n_modified":"1524570784","n_version":"270841","n_status":"COMMIT"},"node":{"id":75878,"parent":73256,"superparent":9,"author":74173,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T01:42:00Z","created":"2018-04-08T14:38:42Z","modified":"2018-04-24T11:53:04Z","version":270841,"slug":"game-name-craft-or-die","name":"Craft... or Die!","body":"# What it is\n**Crafting games** are typically relaxed, allowing you to take your time and plan carefully what you have to do. However, when you throw the crafting activity in the middle of an **hectic shooter**, there's less place for error.\n\nFull disclaimer: As it's the case with most jams (we suppose, it's our first), the realization is not half what we meant it to be. As such, the words \"crafting\" and \"hectic\" are used very freely in the above definition.\n\n# How it's been done\nTwo (blood) brothers, with a lot of coffee and\/or beer (depending on the hour), and certainly not enough sleep.\n\nWe used the following tools:\n- [Unity](https:\/\/unity3d.com\/), as the main editor and engine.\n- [Hexels](https:\/\/www.marmoset.co\/hexels\/) for most of our graphics, which turned out pretty good-ish considering our (lack of) artistic talent, with minor touch-ups done in [Paint.net](https:\/\/www.getpaint.net\/).\n- [BFXR](https:\/\/www.bfxr.net\/) for the sound effects.\n- The incredibly surprising [Autotracker-C](https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py) for the _automagic_ music generation.\n\n# Hints\n- Gamepad is supported and recommended (hotkeys are displayed for XInput-type gamepads), but keyboard also works.\n- If you don't mind being spoiled, you can see the list of recipes [here](https:\/\/docs.google.com\/spreadsheets\/d\/1j-g1wH2fs9w2QeZFuxU9sX0C06oSxemxke3WUt44p60\/edit?usp=sharing). We recommend you experiment a bit first though.\n- A bug discovered at the very last minute makes it so that enemies, which are scaled harder (more health, damage, etc.) as the game progresses, are not reset when the game is over. As such, each game starts harder and harder (but you won't have the firepower to deal with it). Sorry! In the meantime, please restart the exec completely to reset the difficulty.","meta":{"author":[74173,92236],"link-01-tag":"42337","link-02":"https:\/\/docs.google.com\/spreadsheets\/d\/1j-g1wH2fs9w2QeZFuxU9sX0C06oSxemxke3WUt44p60\/edit?usp=sharing","link-02-tag":"42517","link-02-name":"Crafting recipes","cover":"\/\/\/content\/db1\/21\/z\/12f7a.png","link-01":"https:\/\/drive.google.com\/file\/d\/1fL9YC1gilovnaGodiKLgqJmj04dfUHhB\/view?usp=sharing"},"path":"\/events\/ludum-dare\/41\/game-name-craft-or-die","parents":[1,5,9,73256],"love":0,"notes":2,"notes-timestamp":"2018-05-08T11:59:15Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":2},"magic":{"cool":103.50983390135,"feedback":1,"given":1.875,"grade":2.75,"grade-01-average":3,"grade-02-average":3,"grade-03-average":3.5,"grade-04-average":4,"grade-05-average":3,"grade-06-average":2.5,"smart":-7.0679622715415}},"text":"# What it is\n**Crafting games** are typically relaxed, allowing you to take your time and plan carefully what you have to do. However, when you throw the crafting activity in the middle of an **hectic shooter**, there's less place for error.\n\nFull disclaimer: As it's the case with most jams (we suppose, it's our first), the realization is not half what we meant it to be. As such, the words \"crafting\" and \"hectic\" are used very freely in the above definition.\n\n# How it's been done\nTwo (blood) brothers, with a lot of coffee and\/or beer (depending on the hour), and certainly not enough sleep.\n\nWe used the following tools:\n- [Unity](https:\/\/unity3d.com\/), as the main editor and engine.\n- [Hexels](https:\/\/www.marmoset.co\/hexels\/) for most of our graphics, which turned out pretty good-ish considering our (lack of) artistic talent, with minor touch-ups done in [Paint.net](https:\/\/www.getpaint.net\/).\n- [BFXR](https:\/\/www.bfxr.net\/) for the sound effects.\n- The incredibly surprising [Autotracker-C](https:\/\/github.com\/wibblymat\/ld24\/blob\/master\/autotracker.py) for the _automagic_ music generation.\n\n# Hints\n- Gamepad is supported and recommended (hotkeys are displayed for XInput-type gamepads), but keyboard also works.\n- If you don't mind being spoiled, you can see the list of recipes [here](https:\/\/docs.google.com\/spreadsheets\/d\/1j-g1wH2fs9w2QeZFuxU9sX0C06oSxemxke3WUt44p60\/edit?usp=sharing). We recommend you experiment a bit first though.\n- A bug discovered at the very last minute makes it so that enemies, which are scaled harder (more health, damage, etc.) as the game progresses, are not reset when the game is over. As such, each game starts harder and harder (but you won't have the firepower to deal with it). Sorry! In the meantime, please restart the exec completely to reset the difficulty.","title":"Craft... or Die!"}