Can I F◼◼◼g Die? by Sempiternal

Can I F◼◼◼g Die? is my solo Jam entry this year, attempting to create a co-op game for one player!
Every time you die you get to replay the level with your past self helping you out!
Tools:
- Engine - Unity 2017.3.1f1
- Programming - Rider 2017.2 and Amplify Shader Editor
- Modeling - Blender and Unity's ProBuilder
- Rigging and Animating - Mixamo
- Sleep - irregular
For some reason, WebGL build completely breaks my game and I couldn't figure out why so the only option is a direct download for now.
Hints:
- if you don't know what to do, die and learn from your past selves.
- ghosts follow the input from their previous lives exactly even if it was interrupted by a launch
- you may not see some levels fully if you're running anything but 16:9 ratio.. sorry!
Post LD QoL mini-patch 1.0.1:
Changes:
- Added a different control scheme that makes your character move in the world space axis to avoid the awkwardness of moving diagonally in the screen space. Use 'X' button to switch between the two control schemes.
- Level 2: Lowered the third platform a bit so it's a bit easier to get to it
- Level 4: Moved the second launchpad button a bit so it's more difficult to hit accidentally ;p
- Kinda undocumented, but you can also use Xbox controller in-game, Left stick to move and A button to run. Everything else still requires keyboard ;c
| Windows | https://ovoronin.itch.io/ld41-can-i- |
| Original URL | https://ldjam.com/events/ludum-dare/41/can-i-fg-die |
Ratings
| Overall | 164th | 3.911⭐ | 30🧑⚖️ |
| Fun | 110th | 3.946⭐ | 30🧑⚖️ |
| Innovation | 244th | 3.732⭐ | 30🧑⚖️ |
| Theme | 1084th | 2.714⭐ | 30🧑⚖️ |
| Graphics | 544th | 3.536⭐ | 30🧑⚖️ |
| Humor | 302th | 3.426⭐ | 29🧑⚖️ |
| Mood | 452th | 3.429⭐ | 30🧑⚖️ |
| Given | 20🗳️ | 13🗨️ |
Btw - how did you make thiis 'glitch' like ghosts? They are super cool :)
You can check out our game here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math
@Bartosz it's some vertex position offsets. It's pretty situational and the effect would depend on a number of verticies on a given model, but since I was only pretty much using it twice in the game I didn't bother creating a one-for-all use cases shader in 72 hours :D
Here's a screenshot of Amplify Shader if you're curious: https://pasteboard.co/HjoAgPc.png