Tweet Fighter by iamtalin

A turn based fighting game.
A turn based fighting game with birds.
A turn based fighting game with birds IN ROBOTS (with terrible puns).
Using: Unity, Adobe Photoshop and Spine 2D.
| HTML5 (web) | https://jtalin.itch.io/tweet-fighter |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/tweet-fighter |
Ratings
| Overall | 573th | 3.46⭐ | 27🧑⚖️ |
| Fun | 888th | 2.94⭐ | 27🧑⚖️ |
| Innovation | 745th | 3.16⭐ | 27🧑⚖️ |
| Theme | 872th | 3.18⭐ | 27🧑⚖️ |
| Graphics | 139th | 4.26⭐ | 27🧑⚖️ |
| Humor | 121th | 3.84⭐ | 27🧑⚖️ |
| Mood | 498th | 3.391⭐ | 25🧑⚖️ |
| Given | 17🗳️ | 11🗨️ |
There's probably a bit more to the battle system that I'm missing, but I just didn't find it interesting to play.
the game seems to run well but the controls are definitely a bit to get your head around. it plays more like a rock paper scissors kinda game than anything which is pretty neat !
i'd love to see this with its bolts tightened up a little bit c: great work!
Things I liked:
* The characters. I wish there was more than 4 but all of them were super fun and well balanced. You even managed some really cool animations. Birds in robots is so ridiculous but it works so well.
* Humor was #birdtastic. Seriously.
* The rest of the art was professional-level quality, too. I like it when people take care with even how they present common controls.
What was ok:
* I thought the card-based element was well implemented but perhaps not taken far enough in design terms. Here the cards just felt like a gimmick to mask the real control, which was still keyboard buttons, pretty standard for fighting games. Just something to emphasize that they're cards and not just buttons on a keyboard would help.
* The difficulty was good but I could swear the game was cheating on anything except the lowest difficulty. I found trying to put together my combinations didn't really yield any cool results.
Ideas for next time:
* Music was super well-chosen. Sound effects are super too, so try to put some of those into the game ;)
* I didn't think the gameplay was super deep. I literally won several games by just hitting QWE-RT (fa-tweet-ity!) ... so yeah, that's a problem because in a turn-based game, the whole point is to slow down and think about your moves, what you can do and what threats your opponent might have. In a regular fighting game it's not so much a problem because it's all action based and people just button mashed. Pretty soon that's what I just did here.
Kinda wish the game was a bit more fast paced, but it's pretty neat as a concept!
I do think there should be some text next to the abilities when you're fighting, or at least when you mouse over them. The icons are good and well made but for a new player they can be confusing.
Other than that I really enjoyed the fights and speculating on the moves the opponent would do.