There Will Come Soft Rains by kamekai

Click here to play the post-jam! (Web)
Click here to play the original! (Web)
Description
So it turns out those pesky climate change guys were right.
Darn it.
Choose a region and try everything you can to keep it together despite overwhelming odds. You will have to manage your economy, social stability and population while making as much progress as you can.
It won't be easy, and sacrifices must be made.
There Will Come Soft Rains ©Kamekai
| HTML5 (web) | https://tinyurl.com/43softrains |
| Source code | https://github.com/bad-software/there-will-come-soft-rains |
| Original URL | https://ldjam.com/events/ludum-dare/43/there-will-come-soft-rains |
Ratings
| Overall | 185th | 3.823⭐ | 33🧑⚖️ |
| Fun | 506th | 3.274⭐ | 33🧑⚖️ |
| Innovation | 270th | 3.484⭐ | 33🧑⚖️ |
| Theme | 200th | 3.952⭐ | 33🧑⚖️ |
| Graphics | 598th | 3.371⭐ | 33🧑⚖️ |
| Humor | 741th | 2.375⭐ | 26🧑⚖️ |
| Mood | 34th | 4.217⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
One thing to note is that in my first play through I died after my first choice :(
Well done!
It could use a little more balancing for sure. Thanks for the feedback!
I did try to keep the propositions from sharing too many similarities while offering interesting choices, and the result was that I only have a baker's dozen of good propositions. Luckily, this being Ludum Dare I figured most people would only play 1-2 rounds and that left me some time to (attempt to) balance the stat changes for each choice. Quality over quantity, after all.
Thank you everyone else as well for your feedback, it means a lot!
The only "problem" I see is that this game is not for everyone. It may be too dense and with too little graphic feedback for some folk out there.
It also goes with the theme really well!
in addition your game addresses very current problems
But in reality I would not win as easily (I managed the first time in the USA)
I liked the geographical context when choosing the region to play with, and that some propositions had external sources. It anchors the game in reality and gives the player something to take away.
Gameplay-wise, I would have liked to have some visibility on the outcome of your choices. If I'm the head of the government, then surely I have *some* information on that. You don't have to give the player all the information; decisions could have a visible "expected outcome" and a hidden "actual outcome". The actual outcome may have a random component, or be affected by previous decisions and/or the current budget/stability etc.
Good job!
@fmdkdd I agree about your and others' comments about the outcomes sometimes being too obscure. I had hoped originally to have time to go back and improve a few choices by offering hints in the form of color-coded phrases, and looking back I should have made the time. It's nice to encourage the player to try to play out outcomes in their head with little information, but realistically most players won't have much experience with many aspects of climate change and sociopolitical thought experiments. Outcomes are also entirely predictable with no random element, to encourage multiple playthroughs.
@geckoo1337 the stormy weather track is actually 2 or so minutes long and decently varied but I agree, the piano track loops far too quickly. I should have added a few more phrases to it, I was just in such a hurry that I laid down something fast and moved on. After listening for a while though I wish I'd spent more time on it. As I explained above, I didn't feel qualified to be rated for audio since I didn't produce the rain or nature sounds.
Glad you folks enjoyed it.
Well, looks like America will live a little bit longer.
I really like games that have an important message to tell about the world in an interactive way.
The gameplay is fun because you have to think about not overdoing anything, I was very close to running out of money but managed to save it. I guess that rewards are usually better than punishments.
Great job!
Btw love the UI/UX, you really nailed the look and the ambiance feels good too...