No Space For Corpses by bigboyenzo
Top-down shooter where enemy corpses take up space. Corpses block bullets so you will need to upgrade your weapons and manage your surroundings to get a high score!
Movement: Use [W],[A],[S],[D] to move your character around the battlefield, shooting zombies toward your cursor with [Left Click].
Guns: There are three available guns: pistol, rifle, and submachinegun. Each has their own unique damage, reload speed, clip size, and penetration (how many zombies 1 bullet can go through). Toggle between these guns with [Q] and [E].
Items: There are three available items: bomb, decoy, and shield. Each has their own unique cooldown and behavior.
-Bomb: Use the bomb [1] to deal massive damage to all zombies within the blast zone. The bomb will destroy corpses! Note: We are aware of a bug where the bomb can only be used once.
-Shield: Use the shield [2] to block all zombie damage for a set amount of time.
-Decoy: Use the decoy [3] to distract the zombies and get them off you. The decoy is placed on the cursor, so place wisely!
After each wave, player will be teleported to a shop where they can upgrade their gun's clip size, accuracy, damage, and penetration!
| Source Code | https://github.com/EnzoArata/NoSpaceForCorpses |
| HTML5 (web) | https://bigboyenzo.itch.io/no-space-for-corpses |
| Original URL | https://ldjam.com/events/ludum-dare/42/no-space-for-corpses |
Ratings
| Overall | 1106th | 2.848⭐ | 25🧑⚖️ |
| Fun | 614th | 3.205⭐ | 24🧑⚖️ |
| Innovation | 1245th | 2.143⭐ | 23🧑⚖️ |
| Theme | 1126th | 2.636⭐ | 24🧑⚖️ |
| Graphics | 1175th | 2.048⭐ | 23🧑⚖️ |
| Audio | 760th | 2.238⭐ | 23🧑⚖️ |
| Humor | 900th | 1.684⭐ | 21🧑⚖️ |
| Mood | 1082th | 2.3⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
I thought the upgrade screen (between waves) was a bit un-intuitive - the first time through I accidentally upgraded my shotgun. Gameplay was pretty fun. I found corpses didn't stack up as much as long as I was careful not to shoot them in the narrow passageways.
I also made the mistake the first time through of shooting the big guy instead of the horde of little guys and I got flooded.
Anyway, cool game. Congrats on your submission! :)
Like the others mentionned though, I feel there was too much open space for the amount of enemies.
My suggestion would be to make the spaces a bit smaller and the enemies weaker, so that killing them isn't the issue but maneuvering around the bodies is.
Also the sound was REALLY loud!
The "bosses" and upgrades were cool though - I ended up cornered by a ton of zombies and that's what killed me. Appropriate to the theme and was a lot of fun :)
I was running the game in chrome and the upgrades menu didn't seem to be working, and it wasn't the same size as the screen so the HUD overlay was sitting on top of a lot of the images and text.
All in, updating the upgrades menu would be nice, but the actual gameplay felt really good.