ColorFilters by BlueCalx

[raw]
made by BlueCalx for LD 40 (JAM)

A plateformer where you can control your environnement throught color filters. Be careful as you have to come back to where you started and grabbing coins will make your way back harder!

Ratings

Given 4🗳️ 0🗨️

Feedback

oskarOlausson
05. Dec 2017 · 23:10 UTC
Neat idea, a bit annoying with the pits where you have to fall down without seeing, landing in spikes and having to restart it all is not fun. Also the color-shift keys feels sort of random.
z = blue, e = green ? Either choose 1,2,3,4 as the keys (or wasd) or choose the first letters in the names g = green, b = blue. The running felt great though :D
Xeloglaz
05. Dec 2017 · 23:23 UTC
Great concept but controls are a bit confusing and camera lerp is definitely not helping too. It makes you not see where you will land when jumping from great heights.
Toffanim
06. Dec 2017 · 14:21 UTC
@oskarolausson Thanks for your feedback! We tried R=Red, B=Blue, Y=Yellow, and N=Neutral but it is too scattered on the keyboard. The thing is, now that you mention it, we've added AZER keys in the end, without thinking about QWERTY keyboards... I do agree that on QWERTY keyboard AZER is not a good layout and if we use AZER we could definitly use 1234 layout as well :D, we will have to take care of that next time! Nice to have a feedback about this matter! (Anyway we should have used Unity keys mapping features so this problem would have not arise!)

@xeloglaz Thanks for your feedback! We tried to make the game kind of RogueLike-esque with this feature of not seeing where you fall (we would have liked to add upgrades as well to improve your visibility, etc, but didn't have time :( ), but I understand it can be annoying when you don't even have platforms to land on and avoid the spikes! Will definitely work on the level layout and maybe put the camera a bit further back to show more!