Gallica by NikorasuChan


Genres mixed: Bullet Hell + Puzzle
Get to the end of the level and try NOT to die a lot
Best played with a joystick/gamepad (e.g. XBOX 360 controller)

Keyboard controls: - WASD/Arrow keys - Move around - Space - Select - ESC - Exit game
XBOX controls: - Left joystick - Move around - A - Select - Start - Exit game
For the best experience, please play it at fullscreen. Graphical quality are lower on web version for performance reasons. If you want the best graphical quality, please download the Windows version below!
| Windows | https://www.dropbox.com/s/wfl5wbm0bngqsvu/Gallica.zip?dl=1 |
| HTML5 (web) | https://nikorasuchan.itch.io/gallica-ld41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/gallica |
Ratings
| Overall | 189th | 3.87⭐ | 29🧑⚖️ |
| Fun | 102th | 3.964⭐ | 30🧑⚖️ |
| Innovation | 618th | 3.315⭐ | 29🧑⚖️ |
| Theme | 906th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 721th | 3.269⭐ | 28🧑⚖️ |
| Audio | 297th | 3.538⭐ | 28🧑⚖️ |
| Humor | 804th | 2.5⭐ | 22🧑⚖️ |
| Mood | 574th | 3.3⭐ | 27🧑⚖️ |
| Given | 13🗳️ | 20🗨️ |
The moving blocks give me some trouble... Sometimes they behaved in a wierd way. Apart from that the game it's very fun to play.
Keep up the great work!
not abig fan of a puzzle game where you can die though, maybe a checkpoint coud help
Also, would you be willing to share your source code? I'm learning to work with C# and am getting more and more into programming, and loved your game. Would like to see it naked :). Thanks!
I get that may be an intended mechanic but it gets a bit repetitive after a dozen restarts.
Moving the blocks felt kind of weird at the beginning but once I got over that in the first room with the 2 blocks and 2 knife guys, the game was just really intuitive and easy to keep going. I guess somehow improving that would make it better, something like an animation or a faster movement. Besides that I can't see any major flaws and I get that not having checkpoints was a design decision that I'm totally okay with :)
Btw, if you guys feel like it check out my game, https://ldjam.com/events/ludum-dare/41/nanashi
Cheers!
That's a good sign.
Liked the Superhot feel on the art direction, and the pace is amazing. Had a lot of stability issues on WebGL though, especially huge freezes on first room loadings, making every first tries of every rooms a bit complicated. Moving boxes felt a bit slow for the game, especially with the delay needed between two pushes. A bit of pathfinding issues are breaking the fast pacing sometimes also, as the ennemies may stop rushing the player around boxes.
But even in this 72h gameplay state it's very fun. Add room numbers / scorings / records / leaderboards / shadows of past runs or other players runs, a bit of visual polishing and it may be amazing.
Bravo !
Well done
PS, consider the idea of putting checkpoint please ^^
Here's my entry if you'd care to have a go?https://ldjam.com/events/ludum-dare/41/spacescape