Long live the king! by PixelSplash

Visit https://pixelsplash.itch.io/longlivetheking
This is my first time working on unreal, and creating my own art and sounds effects (almost all), it was difficult, I needed 2 days more to finish the game but I am very happy with what I got.
Enjoy it and please give me some feedback so I can keep improving.
(Inspired by the King Arthur movie, GOT, Adventure Time and others)
You are the King of the Farland Kingdom, as a king, you are always concerned about your gold... people*.
Your kingdom is not doing so well, you have some power issues, something to do with people management. In an act of despair, you signed a pact with the demon living under your castle, an agreement for exchanging life for power.
Of course, you are not stupid, are you? For a reason you are (still) the king, you noticed that nowhere in the contract says that it was your own life.
As a king responsible for hundreds of people, you have to "collaborate" with your subjects to guide them to the demon, or to the armory.
Gain power, defend your kingdom!
The idea of the game is to survive until the 6th wave, managing your power and army, using it to defeat the mercenaries. Then the game will keep going, but you can name yourself victorious in that moment.
You have to command your people to follow you, to the demon to gain power, or to the armory, to use your power to turn them into warriors despite of what they want.
Oh, and there are some delicious mushrooms, if you are into that!
The number in the left is your power, you gain power giving people to the demon, and spend it turning people to soldiers. The number in the right is your life, if you run out of life everything would be in vain.
Controls:
WASD - Movement
Shift - Sprint
Left Click (keep pressed)- Command people to follow you
If the game runs slowly, give it some time, it will get better in a moment.

https://youtu.be/qpcDpIBditA
Ratings
| Given | 39🗳️ | 43🗨️ |
The Gameplay could need some more work I think.
Some explanations could helpt the game, too!
The controls are very confusing, i guess you designed for a controller. You could just use right-click for camera, or otherwise use a 2 handed keyboard design (not great given keyboards multikey limitation)
Anyway, it is very promising! good work
gameplay needs some work, player need to have more time to prepare, now you get overwhelmen by enemy in minutes. and game just not ends, i kept laying on the floor while my health continued to lower in negative numbers.
The sacrifice part is interesting, but did not need to use it with the mushrooms for health?
I like the game, but it was hard to understand what to do.
I have read gamepage but still. Enemies are much more powerful then our sodiers
@jestemstefan yeahhh this is my first time with unreal and there is a lot going on in the level, I still have to learn a lot of optimization in unreal. Thanks for the feedback
Thanks @copper-aardvark-games
@acactus I understand completely, thank you so much for the comment, really! next time I will try harder to finish the whole game!
The shading you did is awesomee, you could try to improve the "handdraw style" by making the shadowing use a "hatching" texture and maybe add some "grainy" texture to the large and bold contours like "pencil graphite"...
The UI is neat and clear, but the art isn't following the same direction as the characters and evironment, maybe just add some hatching to the lighting and shadowing of the elements (fonts and icons) would fix that.