Fórnir by grena

[raw]
made by grena for LD 43 (JAM)

Safrifices must be made

In Fórnir you play a Jarl who rules over a village. Try your best to keep the trust of your people by making good decisions...

Play

Works with Firefox and Chrome.
We advise to use earplugs or headset!

CLICK HERE TO PLAY

Fixes

  • 2018-04-12: Now you can skip the intro if you already saw it

Screenshots

screen2.png

screen1.png

Credits

Game submitted in jam mode, but we made EVERYTHING in ~72h:

  • juliensnz (https://twitter.com/juliensnz) - Code, game design
  • nao (https://www.instagram.com/nao.ink/) - Illustration, Arts & Graphics
  • grena (https://twitter.com/grenagluman) - Code, game design, Music, SFX
  • besteack (https://www.instagram.com/besteack/) - 2D Animation, game design
  • phaseinducer (https://github.com/phaseinducer) - Code, game design
  • pierallard (https://twitter.com/Pierrallard) - Code, game design
  • julien janvier (https://twitter.com/jujanvier) - Code, game design
  • toxinu (https://twitter.com/toxinu_) - SFX

Ratings

Overall 200th 3.806⭐ 33🧑‍⚖️
Fun 740th 2.968⭐ 33🧑‍⚖️
Innovation 270th 3.484⭐ 33🧑‍⚖️
Theme 34th 4.367⭐ 32🧑‍⚖️
Graphics 60th 4.435⭐ 33🧑‍⚖️
Audio 101th 3.883⭐ 32🧑‍⚖️
Mood 29th 4.258⭐ 33🧑‍⚖️
Given 19🗳️ 16🗨️

Feedback

DigitalLimestone
04. Dec 2018 · 17:25 UTC
Awesome! The art is really amazing and I like the premise. A click-to-continue would be nice on the intro as that was a little slow. Great job, and good coding!
JCPD
04. Dec 2018 · 17:27 UTC
Nice Job ! I really like the art you produced for it ! The story is quite good too
foxxy
04. Dec 2018 · 17:31 UTC
Hi there. Game looks and sounds amazing! And works in the browser, native (i.e., I can select the text). Good work!
Zsolt
04. Dec 2018 · 17:34 UTC
Awesome game.The art is wonderful! Congratulations for the team!
tpamir
04. Dec 2018 · 17:37 UTC
Great Game Art! Great Concept! Please do continue this game!
hectigo
04. Dec 2018 · 17:42 UTC
Great graphics and superb audio. The cause and consequence of sacrifices and decisions wasn't very clear though, it felt more like just hearing the story rather than being in control of it. Also there seemed to be just too much information given in the speech bubbles and not much clarity on whether it should have an effect on something or not. All in all still pretty enjoyable.
Aphid98
04. Dec 2018 · 17:43 UTC
Great mood. There could have been some indication of the amount of nights that go by, but overall I thought it was a well polished and fun game.
Atium Addict
04. Dec 2018 · 18:05 UTC
As the previous commenters wrote, the art is great, and the sound is solid and it contributes amazingly to the atmosphere. I liked the sacrificial management aspect, even though the part where the villagers talked dragged on a bit since their bars are enough to discern their trust and faith. I think one of the two is redundant. Either make the villagers clearly distinguishable and limit the feedback to their word bubbles or let the bars be the only kind of indication of their dispositions.
For 10-15 minutes I was trying to sacrifice one villager at the time and I always chose the one with the lowest faith levels. After I saw that nothing would change until I sacrifice all of them I sacrificed the last 4 in one go.


[/Spoilers]
And that's what I didn't like. The fact that manipulating you in order to sacrifice all the villagers was the advisor's (druid's?) plan all along should mean that you had the choice not to be manipulated. I sacrificed everyone because the game wouldn't progress otherwise, not because I was manipulated.
I played it a second time and sacrificed nobody. After the villagers trust to me tanked, they where talking about useless sacrifices (??) and then they revolted and the advisor became the new jarl and sacrificed me. So, what does that mean? That the advisor wins whatever I do? Or is there a third way?
[Spoilers]
juliensnz
04. Dec 2018 · 18:18 UTC
Thanks a lot for this comment! Yes, there is a third way :) To find it, maybe try to be a little less extrem in your decisions :)
Myrrhe
04. Dec 2018 · 18:21 UTC
That was cool ! The graphics are great and the ambiance is awesome. And it fit well the theme of the jam !
Naya Rangel
04. Dec 2018 · 18:23 UTC
Loved the game atmosphere, great storytelling! The art style is really cool as well. The intro was a little slow though, maybe some controls would help.
Weiiswurst
04. Dec 2018 · 19:01 UTC
A music track would have been a very nice addition to this amazing game. Good job!
Matank
04. Dec 2018 · 19:10 UTC
I loved the art style! The character drawings are very well done and the animations look good. The gameplay mechanic was novel and had a lot of potential - I really liked the basic idea of the monthly cycles and seeing how people's status changes and how their dialog change based on it.

However, some things that bothered me:
1) No way to skip the intro (that I found). After failing the first time I wanted to try again and had to sit through the intro again
2) It was not very obvious how the sacrifices affect the people, which I guess is true in real life as well :) However, in the game, it really felt like I couldn't understand my agency - what effect do my actions have? I had a lot of fun, but my experience felt a bit random - I wasn't sure if and how my decisions were affecting the game.

My experience:
On my first playthrough I tried sacrificing everyone that didn't believe in god enough. People started hating me very quickly and I sacrificed more than half the village
On the second playthrough, I thought the shaman is trying to trick me and I should not sacrifice anyone. I didn't sacrifice anyone, and stayed ruler for longer, but people still eventually got rid of me.
On the third playthrough, I only sacrificed people a few people who didn't trust in me enough. That seemed to work and everyone loved me :) I stopped sacrificing people at that point and everyone kept trusting me for a few months, but eventually it all got bad again. It was really fun experimenting with this, but now I wonder - is there a win state?

Thank you for making this game, I enjoyed my time with it!
CaryStringfield
04. Dec 2018 · 19:14 UTC
Cool game. Love the art.
juliensnz
04. Dec 2018 · 21:46 UTC
Hello @matank! Thanks a lot for your in depth review and your feedbacks! We really appreciate it and are happy that you enjoyed the game.
About the skip of the intro: you are right, it can be frustrating to have to wait again if you want to retry. We also wanted the people to read the story at least once before starting the game as the narrative is important. I just pushed a minor improvement to be able to skip the intro: you know have a button to skip the it if you played at least once (since the update, so if you try know you will still have to watch it one last time :))
🎤 grena
04. Dec 2018 · 22:54 UTC
@naya-rangel, @matank, @digitallimestone
Thanks a lot for your feedbacks!
We just pushed a fix to skip the intro when you already saw it :)
Trifectuh
04. Dec 2018 · 23:46 UTC
Love the atmosphere. Wish it were a bit more expressive what the consequences (or benefits?) of each sacrifice really are, but everything else about it is superb.
me fame u game
05. Dec 2018 · 00:14 UTC
Very nice game and incredible graphics, sound was good aswell. Normally I'm not the sort of person that would play such a game, but it was actually pretty fun (until my village turned against me :sob:)
SandPile
11. Dec 2018 · 10:32 UTC
Maybe I'm in the minority, but I'm not thrilled to be told to read a story to enjoy a game.
However, the artstyle is amazing, and the setting is pretty cool, too. Thank you!
Eranot
21. Dec 2018 · 17:35 UTC
Nice game, art is amazing and the mechanics are really cool. The game can be really long tho, and as far as I know, there is no way of actually winning it. But I enjoyed, great job!