Enlarge your planet ! by LeReveur
“ Is your planet too small ?
Don't panic ! We have a solution for you !
Sign in and try out our amazing tool Planet Extender™
Every planet owner must have this tool ! "

I finally managed to make something, even if I find an idea only twelve hours ago, so don't expect a big deal ;)
Oh, and like always : I'm french, so, sorry for the spell mistakes and other horrible things like that.
Web (HTML5)
Ratings
| Overall | 729th | 2.571⭐ | 23🧑⚖️ |
| Fun | 746th | 2.2⭐ | 22🧑⚖️ |
| Innovation | 438th | 3⭐ | 21🧑⚖️ |
| Theme | 173th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 696th | 2.286⭐ | 23🧑⚖️ |
| Humor | 322th | 2.778⭐ | 20🧑⚖️ |
| Mood | 733th | 2.167⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
Each pump have a given % of increasing per second. This % is very low, but each filter improve it a little, each condenser improve the filter improvment and each collector improve the condenser improvment of filter improvment. All of them cost some resource, and you gain resource by increasing the planet size. The goal is to get close to 100% but not reach 100%. The closer you get, and the more resource left, the more you score.
I had more ideas when this concept came to me, and I probably would have implemented thus if I had this idea sooner. However, the lack of information about cost and quantified effect by element was an intended purpose, I have think that guessing it by playing was more intersting that just optimize score by counting what you read.
That said, here's the numbers behind the game:
* Pumps: cost 1, each one grant a base rate of +0.005% per second
* Filters: cost 40, each one adds 1% efficiency to each pump (so with 100 filters each pump gives +0.01% per second = 0.005 +100% efficiency)
* Condensers: cost 100, each one adds 20% efficiency to each filter (so with 15 condensers you only need 25 filters to grant +0.01% per second on pumps)
* Collectors: cost 500, each one adds 200% efficiency to each condenser (so with 2 collectors, you only need 4 condensers and 20 filters to grant +0.01% per second by pump)
For 1% gain in size, you get 90 resources.
Final score is 1111111 x (resources/10000)² x size, so the maximum score is 1109056, but it would take 5h33m19s to do, and you must be there to stop the game at the very last second… ^^
@aeveis : I'm not very good at making games, I love programming but have just few understanding of common games mechanics (something like pathfinders, basic IA, …), so each time I'm in LD, I try to take a very simple concept, and add to it something a little different (for example, my first LD was a slidding puzzle, but the pieces can be slidded from a border to the opposite one).
If the best way to win the game is to play it the least and beeing patient, there is not a lot of interest to play it, and 0 interest in playing it again.
Maybe decrease % with a huge amount of resources can be a good way to provide more control for the player.
However, interesting game by his concept. I did 788989 with 99.506%.
Also maybe you are able to rate my game aswell. I need a few vots for a rank.
Hopefully your internet starts working again, and great job on the game!