When It Counts by http404error
A game about the hero's life after the quest. You saved the world, and now you're back home, but your sacrifices are catching up with you. Speak with whoever matters to you most.
Arrow keys or A/D to move. Space/Enter to interact or skip.
There is no secret ending. Choose your own objective.
Made with Phaser + ES6 + Webpack.
| HTML5 (web) | https://monochromicon.github.io/ludum-dare39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/when-it-counts |
Ratings
| Overall | 489th | 3.263⭐ | 21🧑⚖️ |
| Fun | 683th | 2.737⭐ | 21🧑⚖️ |
| Innovation | 280th | 3.316⭐ | 21🧑⚖️ |
| Theme | 388th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 469th | 3.389⭐ | 20🧑⚖️ |
| Mood | 284th | 3.474⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 3🗨️ |
Otherwise it's lovely! I like the fading effect and the dialog and everything.
I think the background music would add a lot to the game mood
Graphics are good, and having no special traits for the player is a good point (and it makes animation easier too ;)).
I would have really enjoyed a background music, to set the mood of the end of a journey, and the end of the day.
Just an FYI, there's a bug one of our players found that allows you to get past the end of the game without dying, which is unintended.
> Please mate, rate more games if you want yours rated.
Yeah, you're right about that, sorry. I've just been running out of time in the day; I plan to cram in as many as I can in the last day or two. I feel a little bad for relying on blog post ads, for sure.