Bequeath by Spyboy

[raw]
made by Spyboy for LD 39 (COMPO)

Progress is infinite.

Made in 2 hours with Construct2.

Game : http://www.newgrounds.com/portal/view/697141?updated=1501379297

Source Code : https://www.dropbox.com/s/dcv2jmew5pf0qkm/Bequeath.capx?dl=0

Ratings

Overall 242th 3.45⭐ 22🧑‍⚖️
Fun 312th 3.2⭐ 22🧑‍⚖️
Innovation 14th 4.25⭐ 22🧑‍⚖️
Theme 132th 3.85⭐ 22🧑‍⚖️
Mood 494th 2.563⭐ 18🧑‍⚖️
Given 16🗳️ 4🗨️

Feedback

pvtroswold
31. Jul 2017 · 15:27 UTC
Hey, wow there aren't any comments yet. This is actually really cool. I love the mixing of punishment/reward.. Creating new platforms while also creating an energy orb according to your current power was rather clever. Really not much to say except restarting the level was a bit tedious, haha but well done
🎤 Spyboy
31. Jul 2017 · 16:24 UTC
Thanks! Yeah I agree, restarting over and over is a bit boring that's why I wanted to keep it short ^^
Quixx
31. Jul 2017 · 16:45 UTC
Your key concept is really good and engaging to play with. I think you could make more out of it,
with a higher game speed and some shorter levels
Quixx
31. Jul 2017 · 16:46 UTC
And also the box has eyes.. Wich is nice
zoglu
31. Jul 2017 · 19:24 UTC
Interesting concept, reminds me of Time Donkey. Good job !
Hammers
31. Jul 2017 · 19:37 UTC
That's a really cool concept! I imagine you could do quite a lot with this given some more time. The first thing I would probably add if you were to make it bigger or add more levels are some generous checkpoints so that once you've made some progress you don't have to keep going right back to the start every single time!

But I had fun :) Great work.
LuckyFeathers
31. Jul 2017 · 19:55 UTC
Cool concept, and impressive for 2 hours. A bit annoying to have to play the beginning over and over again, but overall an innovative game.
GanbareGamesKyle
31. Jul 2017 · 20:13 UTC
Cool concept. The game deserves to be more polished.
Aircraft Terrier
31. Jul 2017 · 21:50 UTC
Big fan of this concept, it's got the most important thing for a game, it's just fun to keep playing. I bet with more time to flesh out the aesthetic side of it, this'd be a real gem. Thanks for making it and participating!
gilborn
01. Aug 2017 · 09:27 UTC
Innovative concept, liked it a lot!
The game controls are excellent and very direct.
The graphics are simple kept but moody.

With the idea probably you can do a lot, would have been great to have more levels that explore the fresh concept.

If I want to critisize, I would mention that the level feels slightly too big.
Cynical Monkey
01. Aug 2017 · 20:53 UTC
its a neat idea but for me never felt like it actually fit the theme and needed some checkpoints to make it feel less monotonous
rigdonware
04. Aug 2017 · 07:04 UTC
This was an awesome idea. It took me a minute to figure out how to set up the blocks but such an awesome idea. Great job.
acoto87
05. Aug 2017 · 02:58 UTC
The idea is very good. If you develop it a little more and polish the level design, you have an excelent game.
eLeDe
05. Aug 2017 · 13:34 UTC
I like the idea of using past plays to progress.

Great 2-hours job!!!!
ToonTeamJ
05. Aug 2017 · 15:14 UTC
Interesting. I would suggest adding a "refuel" station after every bequeth. I couldn't get very far because there weren't enough of those.