NOOR by PNghasemi

About NOOR:
NOOR is an adventure pixel-art game made in 72 hours for LudumDare42. [THE GAME IS STILL UNDER DEVELOPMENT!] NOOR is born on a strange island. The island is all dark, but he has a special weapon! HE CAN SHOOT LIGHTS! Stay in light and avoid darkness. Also, find a way out of that island. On your way to escape you may confront enemies. use darkness to your advantage and KILL THEM ALL!
HOPE YOU ENJOY IT!
Btw you can now play it on the browser!
[HEY]
-Move with [W] [A] [S] [D]
-Shoot light bulbs using [LEFT MOUSE BUTTON]
-Shoot shadow bulbs using [RIGHT MOUSE BUTTON] (complete the BIG MAN's mission to get the ShadowGun3000.)
-There is an ending when you destroy all the eggs on the island. The NPCs will help you find all of them.
-There is a range for your light bulbs! inside that range, your light bulb should land on your mouse cursor position (HOPEFULLY)
-You can ignore the NPCs if you die a lot!
-You can have only two light bulbs at the same time. when you have shot two, by clicking once more, you destroy the first one you created. (your light bulb availability is shown under your health bar.)
-If you haven't got the ShadowGun3000 yet, you should trigger the eggs and run from them into the darkness. also avoiding them from running near you in your light bulbs.
Screenshots:




The post-jam update is now released. Check it out. (It's not available for WebGL)
| Windows | https://pnghasemi.itch.io/noor |
| HTML5 (web) | https://pnghasemi.itch.io/noor |
| Windows | https://pnghasemi.itch.io/noor |
| Original URL | https://ldjam.com/events/ludum-dare/42/noor |
Ratings
| Overall | 187th | 3.805⭐ | 89🧑⚖️ |
| Fun | 590th | 3.233⭐ | 88🧑⚖️ |
| Innovation | 61th | 3.966⭐ | 89🧑⚖️ |
| Theme | 299th | 3.835⭐ | 90🧑⚖️ |
| Graphics | 104th | 4.299⭐ | 89🧑⚖️ |
| Audio | 158th | 3.7⭐ | 87🧑⚖️ |
| Humor | 257th | 3.273⭐ | 79🧑⚖️ |
| Mood | 106th | 3.843⭐ | 85🧑⚖️ |
| Given | 144🗳️ | 48🗨️ |
Yeah, I can't beat it in the first try either, even if I've played it thousands of times for playtesting. But for the sake of replayability, I preferred the game to stay difficult and removed the check-points and reduced the chance of hearts popped out of enemy corpses.
Btw you can ignore conversations with NPCs in case you're bored with that :D
The game itself is too short, at first I found it very easy to beat it up in under one minute. and it was a little boring to play. As I didn't have enough time to make it longer, instead I made it harder :D I know it was a bad choice but I'm sure it's more fun than before.
For the moving, I agree... it's a little too slow :D
For the shadows I really wanted to create the feel of fearing to touch them, so I added that wobbly effect to them. but I haven't noticed what you've mentioned! It's probably a glitch...
I increased the speed of the player and I ended up hitting darkness accidentally in every fight... so I guess it's better to move slow I GUESS :D
Aside from that I found myself dying just from being in the dark unintentionally way more often than anything else, and overall the shooting mechanic felt a little unnatural; I had trouble shooting the lights exactly where I wanted them. Because it's so important, it made the whole game feel a little off.
That said, I really liked the NPC's personalities, it is a mechanic I've never seen before and I absolutely have to give it 5/5 in both graphics and audio.
The only thing that took some getting used to was that a single click would not reliably shoot a light-bulb. Once I got into a rhythm of pretty much just double-clicking it worked out but it didn't feel as polished and smooth as the rest. I also like the interpretation of the theme, as it's not running out of space because darkness/goo/whatever is encroaching, but rather ever present in a constant amount, that has to be managed by the player.
Very impressive still!
BTW, McAfee reported there was a virus in the zip file.
Thank you for your feedback... happy you liked it :D
No dude it was my fault. I should have put more instruction and kind of made them easier to notice... but ran out of time actually.
For the lights, I should say that it's kind of a feature, that you should be careful about where you shoot the lights.
But I'm sorry, the game feel is terrible :( The character is sluggish, shooting lights is too slow and don't feel good, the game lacks checkpoints...
There is so much to like in this concept but you really need to refine the overall gameplay experience.
I'd love to see a postjam version with these problems adressed, this universe has so much character!
For the egg guys, you should be taking them with you and running from them in the dark areas, so they get stuck in the darkness you made by removing you last light.
For the light bulbs, you can have only two lights at the same time. so when you have two, clicking makes the first one disappear so you have another bulb. so by clicking again, you can have another shot.
No there is no virus in the zip file. It's because the publisher of the application is not trustable or it's unknown for your anti-virus software. Why don't you try it on the browser?
Loved the graphics and overall mood.
Good work on the audio as well, very immersive. 🌚
Anyway, the graphics and audio are great, you've got a good atmosphere going on here.
My only issue is that everything is unforgiving, you kinda touch one pixel outside of a light and it is instant damage and, because in addition there's no checkpoint, it's really harsh.
I'd love to play this more if you're going to work on it after the jam.
Yes, I agree. I'm currently thinking about releasing a post-jam version. I played other games and I realized the annoyance :D
Thank you. I may release a post-jam version soon.
EDIT: Wait a minute, have you checked it on your Todolist after every single language you've learned? (I'm curious)
And what also was a bit odd was the inconsistency with the interaction. Because you interact with the npcs with E but after that you have to click with the mouse. You should avoid switching between inputs while you do the same thing like interacting with npcs.
Anyway, great game idea and I looking forward to more. :)
You already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you. 」( ̄▽ ̄」)
Minimalistic but so detailed.
A bit punitive when you get to loose all your lifes but that's alright, it's short and it is fun in its genre. Well done.
Please rate our local multiplayer game <3
I'd love if you add checkpoints.
A very interesting entry nonetheless. :smile:
By the way please feel free to leave us some feedbacks on our game!