Journey To Oz! by ironleonem
Take your hot air balloon on a magic trip to Oz! Shoot the flying monkeys trying to stop you, and dodge all the debris in the whirlwind you find yourself caught in!
INSTRUCTIONS:
A: Inflate (Grow) the hot air balloon, allowing you to rise in the air.
B: Fire the attached gun!
A+B: Dash forward and maintain altitude!
CREDITS:
Our Team, Nevermore North!
Brendan Keating: Studio Lead, Lead Designer
Nick Fury: Designer (Yes, that's actually his name)
Alex Henriquez: Lead Artist
Rachael Fury: Artist
Aaron Irving: Artist
Michael Pattie: Lead Coder
Sean Pavlichek: Coder
Music by Mark Rainwater.
It was a fascinating experience working with such a large team, and it was our first real project together. They've all done an amazing job here, and we're really happy to deliver our entry in to LD34. We really hope you like it!
INSTRUCTIONS:
A: Inflate (Grow) the hot air balloon, allowing you to rise in the air.
B: Fire the attached gun!
A+B: Dash forward and maintain altitude!
CREDITS:
Our Team, Nevermore North!
Brendan Keating: Studio Lead, Lead Designer
Nick Fury: Designer (Yes, that's actually his name)
Alex Henriquez: Lead Artist
Rachael Fury: Artist
Aaron Irving: Artist
Michael Pattie: Lead Coder
Sean Pavlichek: Coder
Music by Mark Rainwater.
It was a fascinating experience working with such a large team, and it was our first real project together. They've all done an amazing job here, and we're really happy to deliver our entry in to LD34. We really hope you like it!
Feedback
gokottastudio
16. Dec 2015 · 13:04 UTC
Interesting game. And it's easy to use.
x92rwzb
16. Dec 2015 · 13:22 UTC
Nice game although not very polished.
TreePunchers
22. Dec 2015 · 06:33 UTC
Nice game although I would recommend deleting the .pdb files in the windows build - they are not needed for playing and are very large.
tantumgames
22. Dec 2015 · 09:51 UTC
Pleasant scroller with nice graphics
zenmumbler
22. Dec 2015 · 13:29 UTC
I thought nothing collided with the balloon until I noticed the health indicator, some kind of visual/audio feedback when you are hit would be good. The background suddenly stops in the level. Nice models.