{"author_link":"\/users\/zechw","author_name":"ZechW","author_uid":"1044774","comments":[{"author_name":"Agecaf","author_uid":"1039445","time":"2017-07-31T22:55:53Z","epoch":1501541753,"modified":1501541753,"text":"Nice game, good choice of sprites and sound effects. It might have been better to make the lasers a bit more visible, so that they're easier to dodge (after all, it's better to dodge them than tank them). It's an interesting balance of recharge and use of power, especially since recharging a moving ship is not trivial, and you want to be moving to dodge lasers.","likes":1,"format":"md"},{"author_name":"Pio","author_uid":"1002226","time":"2017-08-02T01:01:40Z","epoch":1501635700,"modified":1501635700,"text":"Cool looking graphics and fun and challenging gameplay. When I wasn't playing fullscreen enemies shot at me before they appeared on my screen, but that's the only problem I had.","likes":1,"format":"md"},{"author_name":"kevinworkman","author_uid":"1008365","time":"2017-08-02T01:05:02Z","epoch":1501635902,"modified":1501635902,"text":"The basics worked, but this didn't really feel like a game. It's a good start, but it needs to be fleshed out to really be a game. Also, if you didn't create the sprites or the sounds yourself, then you need to enter the jam instead of the compo.","likes":1,"format":"md"},{"author_name":"mariandev96","author_uid":"1035378","time":"2017-08-05T09:03:27Z","epoch":1501923807,"modified":1501923807,"text":"Nice game, I enjoyed playing it. There are a couple of thing that I saw and didn't liked: the lasers should have been bigger so they can be seen easier, the shield effect when you get hit stays still even though I move the ship (it should move together with the ship) and I can spam click the ship and get points even though my power was full (or so it seamed). ","likes":1,"format":"md"},{"author_name":"ZechW","author_uid":"1044774","time":"2017-08-05T20:43:58Z","epoch":1501965838,"modified":1501968526,"text":"Thanks for the reviews everyone! Couldn't agree more @agecaf and @mariandev96, wish I would have made the lasers more visible, as well as fixing the \"shooting offscreen\" bug @pio. Was my first Ludum Dare, so just glad I got anything out.","likes":0,"format":"md"},{"author_name":"Carsen D.","author_uid":"1014242","time":"2017-08-06T00:43:43Z","epoch":1501980223,"modified":1501980223,"text":"Fun little game! I like the idea of it, with having to manage offense and defense using one resource. With a little fleshing out, it could be pretty good!","likes":1,"format":"md"},{"author_name":"silkworm_sweatshop","author_uid":"1005318","time":"2017-08-06T00:57:50Z","epoch":1501981070,"modified":1501981070,"text":"I thought this was gonna be a clicker game :P. Sadly I didn't beat the boss, it's a pretty interesting challenge to manage charging the ship while moving around. Congrats on finishing your first LD!","likes":1,"format":"md"},{"author_name":"wdhg","author_uid":"1004002","time":"2017-08-06T12:34:36Z","epoch":1502022876,"modified":1502022876,"text":"The graphics and audio are solid. The player, rocks, enemies, lasers, and the sounds of the lasers are good. However, the mechanics are a bit of a pain. Clicking on yourself ached my hand after a while, even more so when I moved. Perhaps if there was a different way to gain charge that didn't require quick clicking (such as holding down the mouse button?) it would be more fun. Also, music. Without it it just feels empty. Other then that, a good and solid first attempt at Ludum Dare :D","likes":1,"format":"md"},{"author_name":"morphine","author_uid":"1033355","time":"2017-08-09T00:22:33Z","epoch":1502238153,"modified":1502238153,"text":"Nice sound effects and sprites, but too much clicking - it's sorta like cookie clicker, but definitely not an idle game, you haveta click a lot to hope to stay alive and meanwhile also try and shoot the enemies. Kinda a pain.","likes":1,"format":"md"}],"format":"md","images":["ld39\/44804-efbf4bdee37b1802e623ceb9cd5706df.png"],"links":[{"url":"http:\/\/iamzech.com\/ShipClicker","text":"HTML5 (web)"},{"url":"http:\/\/iamzech.com\/ShipClicker\/PostLDBugfixes","text":"HTML5 (web)"}],"metadata":{"g_key":"52670","g_author":"1044774","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"241528","g_title":"Spaceship Clicker","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"44804","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"44804","n_urlkey":"241528","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/spaceship-clicker","n_slug":"spaceship-clicker","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"44774","n_created":"1501466039","n_modified":"1501974988","n_version":"137303","n_status":"COMMIT"},"node":{"id":44804,"parent":32802,"superparent":9,"author":44774,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T02:50:02Z","created":"2017-07-31T01:53:59Z","modified":"2017-08-05T23:16:28Z","version":137303,"slug":"spaceship-clicker","name":"Spaceship Clicker","body":"Pretty basic 2D Space Fighter where you need to click your ship to build power, used by your shields and weapons.\nClick your ship and shoot asteroids for points.\nAfter 100 points, enemies will spawn, and after 300, you'll have a boss to defeat.\nFirst time in Unity and first Ludum, so there's still some bugs.\n\n[Post LD version](http:\/\/iamzech.com\/ShipClicker\/PostLDBugfixes\/) fixes just about everything but the full screen.\n- Full screen doesn't usually work\n- ~~Enemies start firing while they're still off screen~~\n- ~~Sometimes the ship gets stuck to the edges of the movement limit box~~ (movement box increased to whole area)\n- ~~Lasers are difficult to see~~ (doubled laser width)\n\n\n\nShip Sprites found online (CC-BY) from [MillionthVector](http:\/\/millionthvector.blogspot.com\/p\/free-sprites.html), Sounds from [Daleonfire](https:\/\/freesound.org\/people\/Daleonfire\/sounds\/376694\/) and [bareform](https:\/\/freesound.org\/people\/bareform\/sounds\/218721\/).","meta":{"grade-05-out":"1","grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","cover":"\/\/\/content\/6ee\/a\/z\/8b04.png","link-01":"https:\/\/github.com\/Zechw\/ShipClicker","link-02":"http:\/\/iamzech.com\/ShipClicker","link-02-tag":"42336","link-03":"http:\/\/iamzech.com\/ShipClicker\/PostLDBugfixes","link-03-tag":"42336","author":[44774]},"path":"\/events\/ludum-dare\/39\/spaceship-clicker","parents":[1,5,9,32802],"love":0,"notes":9,"notes-timestamp":"2017-08-09T00:22:33Z","grade":{"grade-01":10,"grade-02":10,"grade-03":10,"grade-04":10},"magic":{"grade":10,"given":6.125,"feedback":4,"smart":-9.8612181134003,"cool":123.74368670765,"grade-01-average":2.875,"grade-02-average":2.875,"grade-03-average":2.75,"grade-04-average":3.125}},"text":"Pretty basic 2D Space Fighter where you need to click your ship to build power, used by your shields and weapons.\nClick your ship and shoot asteroids for points.\nAfter 100 points, enemies will spawn, and after 300, you'll have a boss to defeat.\nFirst time in Unity and first Ludum, so there's still some bugs.\n\n[Post LD version](http:\/\/iamzech.com\/ShipClicker\/PostLDBugfixes\/) fixes just about everything but the full screen.\n- Full screen doesn't usually work\n- ~~Enemies start firing while they're still off screen~~\n- ~~Sometimes the ship gets stuck to the edges of the movement limit box~~ (movement box increased to whole area)\n- ~~Lasers are difficult to see~~ (doubled laser width)\n\n\n\nShip Sprites found online (CC-BY) from [MillionthVector](http:\/\/millionthvector.blogspot.com\/p\/free-sprites.html), Sounds from [Daleonfire](https:\/\/freesound.org\/people\/Daleonfire\/sounds\/376694\/) and [bareform](https:\/\/freesound.org\/people\/bareform\/sounds\/218721\/).","title":"Spaceship Clicker"}