Chill Bill by drtizzle

Play the game HERE (WebGL)
Created by:
@mathijsvissers - http://www.mathijsvissers.com - Art
@drtizzle - https://www.tijnarts.com - Coding
Help Bill to take a chill pill!
The world is too small for all its inhabitants, according to bill...
Smash and slash your way through innocent people, so Bill feels chill again.
How to play
Energy meter
- Every time you slash unsuspecting shoppers, your energy meter goes down.
- Make sure you slay enough people in one hit, so you can collect maximum cash from them without breaking too much of a sweat.
The stress-o-meter
Bill has a stress-o-meter, that indicates how angry he is. If he gets worked up too much, you'll lose!
- By slashing people, the stress meter goes down!
- If your stress-o-meter goes all to the right, you'll lose!!! :(
- Sprite lowers the meter for 25%!!! (see next section)
Sprite vending machines!
- If you've gathered enough money from the rotting corpses, you can buy (Missing) Sprite!!!
- Press F at a Sprite vending machine to buy a Sprite (if you have enough money)
- After consuming(!) your sprite, your stress-o-meter goes down!
Farts

Once in a while, a random shopper decides to squeeze out an ass whistle....to airbrush his boxers.....to play the trouser tuba.....to cough from his lower back.... Well you get what I mean
Do not step into the deadly gases!!! If you hear Bill cough, you know you're in the wrong place at the wrong time...!
Your energy meter goes down to zero, and your stress-o-meter shoots up!
| HTML5 (web) | https://tijnarts.com/files/ChillBill/ |
| Original URL | https://ldjam.com/events/ludum-dare/38/chill-bill |
Ratings
| Overall | 153th | 3.791⭐ | 112🧑⚖️ |
| Fun | 158th | 3.6⭐ | 112🧑⚖️ |
| Innovation | 558th | 2.789⭐ | 111🧑⚖️ |
| Theme | 568th | 3.028⭐ | 111🧑⚖️ |
| Graphics | 82th | 4.382⭐ | 112🧑⚖️ |
| Audio | 81th | 3.876⭐ | 107🧑⚖️ |
| Humor | 48th | 3.918⭐ | 112🧑⚖️ |
| Mood | 317th | 3.349⭐ | 108🧑⚖️ |
| Given | 74🗳️ | 98🗨️ |
I would have loved an easy mode, to just slaughter without worrying about stress and energy, but that would not make it a better game.
@loktor a highscore (either local or online) was definitely on the list, but we ran out of time sadly. Good suggestion though!
I didn't encounter any problems with the game, so really great work on this one.
It's a bit repetitive when you get into it. The energy from soda's was really nice, and the humor was great as well. Nicely done.
My highscore was 3227 :D
I really liked how y'all used voice acting for most (if not all!) SFX! The song seemed to loop too soon, but it was cool the way that it changes as you get more stressed!
The graphics were quite good and I'm impressed with how complete this game is!
Well done!
Overall, it is a very fun game, one of my favorite for this LD. Well done!!!
Good entry.
The game was quick and fun, which is what this event is all about! I took out some workday stress here! I was however, quite bad at it... my fault, not yours! Nice work!
Definitely had a good time with this, even though my high score was pretty pitiful.
I think the game could be improved by adding some unique characters to the game -- maybe there are some people who tick Bill off more than others so killing them grants more sanity. Or maybe Bill could fart himself -- after all everyone prefers their own brand right?
All said, a solid entry. Thanks for the game :)
I like the cutscene and presentation, but I feel the balancing is a bit off. Something about round length, the rate the meter raises and values doesn't seem right to me.
Good work!
I completely agree with your remarks, the balancing is off. The difficulty ramps up way too fast after about 30 seconds when the whole playing field is covered in farts. It probably needs less farts, or the farts should be less powerful.
Thanks for your comment!
@kosmo the counter-fart is a brilliant idea, we hadn't thought of that. We'll keep that in mind if we continue working on this!
@james-dunlap Yeah the collision on the enemies regarding objects is a bit wonky sometimes. There's a little gap you can squeeze through between the plants on the left side of the level if that's the one you mean.
Thanks for playing and the feedback guys, much appreciated!
If you would like to try our game, here is a link:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Feel free to leave some feedback!
Unfortunately, the game runs poorly in my PC =/
I missed some differentiation tho, the gameplay could bring something new.
I feel as though a reaction from Bill animation-wise might've sold the deadliness of the fart clouds a bit better? That could mostly be me because I'm a numpty and I didn't clock on to their lethality at first. Lots to do, people to kill, all that good jazz.
Since the game is all played on keyboard it felt a little odd to me that I had to use the mouse to press Go. Really a super minor nitpick!
Lastly just wanted to say I like how the voice over for the obtaining Sprite speeds up with every purchase. Helps ramp everything up.
哈哈哈现场录的音效很逗,那个喝雪碧的动画会随着喝下的次数越放越快,很聪明也很搞笑。我特别讨厌人多的地方,所以这个游戏对我来说意外的减压。不错的作品 :smile:
I also got almost sick from the camera - the player should always stay in the center (horizontally)! My playstyle included a lot of going left and right fast, so the way you made the camera show more area towards the player's current direction was a bit counter-productive.
Loved all the puns!
It's hard to see the theme here. The art is really cool!
Need more energy!!
Would you like to play a game thats equally nuts?
https://ldjam.com/events/ludum-dare/38/the-last-acorns
When you turn back the camera changes too fast.
As @james-dunlap, I could not buy a Sprite, I could not have enough money to do it. In one moment I bought sprite in the same moment that I get "game over", so I saw the cut-scene (very nice!) but then I could not keep playing.
Good job anyway
Congratulations!
Cheers!
Also, maybe some visual/audio cues for when you are approaching your stress limit would be good? As the game is so hectic with your slashing, you don't pay that much attention to the HUD.
Great stuff.
Super extra bonus point for spot-on humour, poor life choices tattoo and 'omnomnom' sequence speedup :)
What could be improved:
- fart hitbox (that's a sentence I **never** thought I'd write) needs work IMO. Sometimes it felt unfair... then again farts generally feel unfair.
- when buying first sprite, there's always 'need more money' played simultaneously, even though the buy sequence starts properly
- chill bonus works too mysteriously - at times it didn't lower the mental breakdown meter at all
But that aside, it's freakishly fun. Just some tweaks and balancing, and it's perfect :)
Cheers, and stay awesome!
https://www.youtube.com/watch?v=reOMZ5szx64