Just Bill by gamedevbynight
"Just Bill" is my entry for Ludum Dare.
I got my problems with the theme and I think there are already a lot of puzzle platformer but the game is my best Ludum Dare entry ever. So I think i learned so much.
"Just Bill" is a puzzle platformer. Bill wants to exit a dungeon. Do do this he has to solve 14 puzzles with his companions. Companions are small little things with a heart on them (hello there companion cube).
You must set your companions up first before you can walk around with Bill.
The game was made with my own wrapper framework. I call it jug. It uses Kha for coding, nape physics for physic stuff, haxeUI for UI stuff, z-particles for particle stuff and Tiled for the levels. There is also an implementation for Spriter (but I didn't need that for this game.)
The music was made with LMMS. The sounds were made with sfxr. All graphics are drawn using Aseprite and gimp or are directly rendered in kha.
The levels were made with Tiled.
Controls:
A/D || LEFT/RIGHT - for movement
SPACE || W || UP - for jumping
S || DOWN for a fast start of the level
Drag and Drop with mouse - for moving the companions.
Have Fun with the Game.
Maybe I will add some levels after LD has ended.
| HTML5 (web) | https://elkorbo.itch.io/just-bill |
| Original URL | https://ldjam.com/events/ludum-dare/41/just-bill |
Ratings
| Overall | 218th | 3.586⭐ | 31🧑⚖️ |
| Fun | 96th | 3.793⭐ | 31🧑⚖️ |
| Innovation | 357th | 3.345⭐ | 31🧑⚖️ |
| Theme | 569th | 3.052⭐ | 31🧑⚖️ |
| Given | 19🗳️ | 18🗨️ |
I really liked the level design and physics based puzzles.
the physic and platforming is a bit finicky but the level design really made the game good.
I finished it and really enjoyed it.
Well done.
I am 100% certain though that I didn't complete the later levels the way they were intended it was pretty easy to just build a ladder to the portal with the companions, but what the hey, I had fun! Nice job.
There appears to be a lot of room for expansion too, there were mechanics I discovered that didn't seem implemented at all, like bill being seemingly able to stick to and potentially climb the walls, and his ability to push the companions (though I suspect some of the later levels probably were intended to be done this way)
All the same, Nice job!
Great entry! See you in the next Jam!
This is a REALLY cool game! Very interesting, entertaining and challenging puzzles.
Graphics and sound are OK, they convey enough information to know what to do and solve the puzzles, so even though you clearly focussed on level design and physics, the graphics are nice little programmer art.
I know what you try to do in that level where you have to kill all your companion (TM) crates but it does not really work like in Portal :-)
You are not immersed enough in this and although you took the heart icon and put it on your boxes, we get the reference but not the feeling ;-)
I think I might have cheated my way through the final level and may have been able to cheat other levels as well. In the last level I just put one box under me and lifted myself up to the goal. Was that intended? Are these other crates just there to confuse you? That would be a really fun idea :-)
Great game, keep up the good work, I am now following you so I can check out what your next games will be :-)
I like the music, although the jump sound effect is a little out of place.
On the title screen, the character is scaled bilinearly (or something), which looks a little strange.
Sometimes the game would lag spike for a second, which was a little strange, but didn't affect the overall gameplay.
You made a great game!
I love the puzzle mixed with physics and platform game.
The level design is clever and I think you worked well on it, it is enjoyable to be able to play many levels from a compo game.
This is a good job, I understand you are proud of it as your best LD entry!
Great design. Looking forward to your next jam entry :D
@TheMonsterFromTheDeep Thank you for the feedback. The title screen was created in the last hour and I was running out of time. So yeah it's just upscaled with gimp! Shame on me :)
@fox-in-sox That's a great idea. I don't know why I didn't had the idea during the jam. I will make such a prototype! :)
@loonydrope Thank you. It makes me happy to read your comment! :)
@Mastersmith98 Thank you. I tried to introduce new things in a steady form and show the player without a tutorial, what he has to do. I had more ideas, but the time was running away. So I polished the game the most i could and did't implement new things. I hope I can join the next jam! :)
@Tommislav Thanks for your comment. This comment makes me proud.