Batterime by Hadrien
You control a little computer that must regenerate by touching conductive platforms in order to continue to progress trough the level.
Controls :
Move: Left & Right arrow keys
Jump: Up arrow or Space bar
Sprint: Left shift (hold the key)
Reload Level: R
Back to main menu: Escape
Note: there is a small bug if you go back to main menu and try to click "Play game", the button wont do anything… So please refresh the page if you want to play the game again!
| HTML5 (web) | http://hadrien.co/batterime/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/batterime |
Ratings
| Overall | 109th | 3.737⭐ | 21🧑⚖️ |
| Fun | 66th | 3.789⭐ | 21🧑⚖️ |
| Innovation | 128th | 3.579⭐ | 21🧑⚖️ |
| Theme | 59th | 4.053⭐ | 21🧑⚖️ |
| Graphics | 71th | 4⭐ | 21🧑⚖️ |
| Audio | 54th | 3.737⭐ | 21🧑⚖️ |
| Humor | 258th | 2.529⭐ | 19🧑⚖️ |
| Mood | 160th | 3.389⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 9🗨️ |
The concept of having recharging platforms is very innovative and well executed, congratulations! And the overall controls / slid jump is well done. The music could be repetitive, but it gives a nice "hurry up" rhythm to the game and it hypnotizes me, so it's cool.
Some things that could be improved:
- I didn't understand first that the battery was getting of when you were moving (I thought it was with time), so maybe in the game design/ level design you could introduce this concept?
- It's too bad you can't jump while you sprint!
- I feel the character (I love him^^) is a bit sliding even when you stop moving, so sometimes it's a bit hard to control
Otherwise it's a really nice small game with nice idea and very addictive, I finished it and just want more levels :)
LOL I just discovered, reading the comments, that you could sprint! OK, so fun fact: you can finish the game without sprinting :-)
The music is uplifting and fits the fast pace of the game. The idea of "recharging" platforms is a really cool one.
At first, I had problems with losing power too quickly, but it seems as though running actually causes me to lose less power. Also, it was a bit confusing to know that the character could latch onto walls, but I guess you do figure this out pretty quickly if you just run into the wall many times. :stuck_out_tongue:
Overall, it was short but well done. One of my favourite entries so far. I do love fast paced action platformers.
the floppy grabbing particle effect. Music and sounds fit the style pretty much perfectly. The menu didn't really fit the game aesthetically or functionally. Why require a mouse click on button when the whole actual game doesn't even use mouse at all.

This part was pretty annoying. You needed to be very quick and precise right from the start to be able to catch the moving platform (without having to wait around for ages until it comes back). And the fact that the character starts in the air made me at least fail the timing of the jump there several times.
I think the fix for the previous issues would be to add a bit of a buffering for the jumpings. So if the player presses the jump button when not grounded, store it for something like 0.1 sec and if they land on that time window, do the jump immediately. Other than that, the controls were spot on.
~~By the way, after beating it and it returning to start menu, the button doesn't work anymore.~~ Guess I should read the descriptions of the games ;)
So just went back for another round to grab that screenshot and noticed that there is a running button. It was kinda useless or rather made not running useless. I think there should be some kind of downside to using it to encourage the player to not just keep holding it all the time. Maybe just having more levels with parts that would require more precise jumps/movements would fix it. And maybe even reverse the whole running function and make it default state with shift then making the character slower. That way it would go from 99% holding down a button and 1% not to 1% hold and 99% not.
Anyway, that's the only negative point i can see, i really enjoyed playing this game, Great job !
Platforming with a thematic gimmick. That is a Jam classic, but as said works well here. I would have loved to play through some more levels. (Any chance for a post-jam level pack?).
Good work!