Tequila Gun by Michael Gor

[raw]
made by Michael Gor for LD 41 (JAM)

Screenshot_1.jpg

Description

You is a Mexican gungster in a zombie village :jackolantern: "El Racoonito" :jackolantern: Try to survive as long as You can. Good luck gringo !

Url

http://jedigames.ru/ludum41

How to play

WASD - to move
Mouse Click - to shoot

To pass level Shoot them all

Or escape via exit!

Zombie near You ? Just run !!!

Good Luck!

Team

@michael-gor : Design and Code;
@lekaleksay : Design and Art;
@yulia_samsonova: Design and Art;

After all for fun you can check extra game version developed on construct ;) http://jedigames.ru/ludum41c

Ratings

Given 5🗳️ 6🗨️

Feedback

Jajo
23. Apr 2018 · 19:07 UTC
Not too sure what two genres you were combining, but hey the game was actually pretty good.
Leonard
23. Apr 2018 · 19:08 UTC
The game is really simple but sympathic. I dont really see the mix genre :/ if it would be a turn based i think it could be better. I try to tell you some advices and dont trash your game. Graphics are cool, music is simple but it works.
R4ndomThunder
23. Apr 2018 · 19:23 UTC
I like that game, but sometimes I'm catched without collides with the zombies. Anyway graphics and sounds are pretty good, but the game is not too funny. And I don't understand what are the two genres you were combining.

If you want you can try my game at this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
DragonZBW
23. Apr 2018 · 19:30 UTC
Simple, kind of fun. Also not sure about what genres are being combined here, but I think it was ok. Not sure how come my weapons just randomly change to shotgun/bomb. I expected this to be turn based but that got me killed :\ overall pretty ok though, esp. for LD. Enjoyable
Markus
25. Apr 2018 · 21:10 UTC
Funny little game with cute graphics.
By spamming shoot and walking straight up and then right to the exit, I was able to survive to Day 26 or something.
I am still a little confused about how the day system works, however.
Making the game turn based (Zombies only move, when you move) and giving the player a reason not to spam shoot, could improve the game a lot, in my opinion.

Also (for the 41c version too): Increase bullet size by at least factor 10: Unrealistic but infinitely more fun :)
Alexander Danilovsky
26. Apr 2018 · 19:16 UTC
Simple and tasteful! Well done boys! Original and fun!
After your presentation on the Hakaton in St. Petersburg on Saturday, we waited for you and on Sunday, sorry that you were not.
Fil089
26. Apr 2018 · 22:43 UTC
Honestly, I just wished this game was turn-based because it already is grid based. Interesting idea having to utilize a set of randomized weapons but I wish they where shot in ther direction of my mouse instead of been shot from the sprite perspective.

Nice game though.