{"author_link":"\/users\/tddawson","author_name":"tddawson","author_uid":"1010008","comments":[{"author_name":"joemag","author_uid":"1006370","time":"2017-08-01T05:18:09Z","epoch":1501564689,"modified":1501564689,"text":"It's definitely a flappy bird. Because it's so heavily focused on the collision detection it doesn't feel like the resources are what matters. I'm not totally sure level 3 is beatable, you can't burn through the wall with full energy, there's probably something I'm missing but I found it frustrating. Certainly more addicting than I expected but that's sorta the genre.","likes":2,"format":"md"},{"author_name":"Eric Florio","author_uid":"1014920","time":"2017-08-01T06:31:15Z","epoch":1501569075,"modified":1501569075,"text":"Gave some minutes of fun. Level 3 is a little hard, but is definitely beatable.\nDon't know if there is much more to be explored in this concept, tho.\nGood entry!","likes":1,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2017-08-03T15:38:21Z","epoch":1501774701,"modified":1501774701,"text":"Nice game! I included it in my Ludum Dare 39 compilation video series, if you\u2019d like to take a look :) https:\/\/www.youtube.com\/watch?v=Upb0aA4TPRk","likes":2,"format":"md"},{"author_name":"tddawson","author_uid":"1010008","time":"2017-08-04T19:56:50Z","epoch":1501876610,"modified":1501876610,"text":"Thanks for the feedback so far, everyone! Thanks especially @jupiter-hadley for the inclusion in your video series. I feel like there is no substitute for putting a game in someone's hands to see what works and what doesn't.\n\nFrom the feedback I've gotten from you and watching friends in-person, it definitely ramps up too quickly in a way that is more \"frustrating-hard\" than \"fun-hard.\" A big part of that is due to the constraints of LD 39 and only having time to put together 3 levels. I wanted to show how the two abilities I have so far could be combined in ways that are both tricky to execute and tricky to think through. Level 3 definitely is beatable, but it does require some planning and execution.\n\n@eric-florio: I'm hoping with the inclusion of two more abilities, different types of obstacles, and a better difficulty curve that I'll be able to explore it for a 20-25 level mobile game, maybe with an \"endless\" mode. Hopefully it holds up for that, but I definitely agree that it would get stale quickly in it's current state.","likes":0,"format":"md"},{"author_name":"LeReveur","author_uid":"1000059","time":"2017-08-04T20:41:29Z","epoch":1501879289,"modified":1501879289,"text":"Definitly too hard for me. But you have an interesting concept here, maybe you should explore it further. :)","likes":0,"format":"md"},{"author_name":"Lord_404","author_uid":"1001239","time":"2017-08-04T20:43:14Z","epoch":1501879394,"modified":1501879394,"text":"I think there is way too little gravity, the walk cycle is nice tho","likes":0,"format":"md"},{"author_name":"bveeramani","author_uid":"1039187","time":"2017-08-04T20:46:52Z","epoch":1501879612,"modified":1501879612,"text":"I had a lot of fun playing this game! It reminds me a lot of a mobile game I used to play called Mr. Jump. Thought difficult, I enjoyed the gameplay. And great job with the particle effects. An idea I had is to include a death counter; that would be cool to see. Thanks for your submission!","likes":0,"format":"md"},{"author_name":"Pandakipu","author_uid":"1000857","time":"2017-08-07T22:46:41Z","epoch":1502146001,"modified":1502146001,"text":"Fun and simple, good job.","likes":0,"format":"md"},{"author_name":"deathray","author_uid":"1004196","time":"2017-08-10T02:16:58Z","epoch":1502331418,"modified":1502331418,"text":"I thought the graphics are really nice, and I like the idea of being a superhero. Sadly I found the gameplay a much too frustrating for my tastes.","likes":0,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2017-08-11T07:27:14Z","epoch":1502436434,"modified":1502436434,"text":"A very nice concept this. Even I, runners aren't my thing, found this fun to play. Power management adds a lot to the otherwise simple running and jumping.\n\nThe graphics and audio are the weakest link here. Neither is very pleasant so that's something to improve for the future version.\n\nThe superhero theme gives you a lot of material to work with. Eye-lazors and air-jumping are just the tip of the iceberg: teleportation, shape shifting, invisibility (to avoid enemy attacks for instance), shields; the possibilities for different mechanics and levels are huge.\n\nGood job so far. Hopefully you take this far too.","likes":0,"format":"md"},{"author_name":"simonhutchinson","author_uid":"1002685","time":"2017-08-11T23:25:14Z","epoch":1502493914,"modified":1502493914,"text":"Neat! I'm not a big flappy-bird fan, so maybe I'm not the target audience here. I do like that you took that as your base and altered it significantly, though. I feel like the music maybe should have been a bit more heart-pumping, but, for a compo entry, having music at all is huge! Nice work!","likes":0,"format":"md"},{"author_name":"ultrarat","author_uid":"1007025","time":"2017-08-12T06:48:54Z","epoch":1502520534,"modified":1502520534,"text":"Nice job, ah superstuff's old arch nemesis, low ceilings. I think it'd be nice to have a reticule where I'm aiming, but i get on a mobile device it'd probably just be directly click based.","likes":0,"format":"md"},{"author_name":"edmond00","author_uid":"1033886","time":"2017-08-13T17:23:04Z","epoch":1502644984,"modified":1502644984,"text":"The gameplay is simple but thhe difficulty is challenging and it is interesting to choose between laser or jump to pass an obstacle.\nIt would be nice to have sound effect when you jump\/shoot laser.","likes":0,"format":"md"},{"author_name":"Taras","author_uid":"1032859","time":"2017-08-13T20:21:52Z","epoch":1502655712,"modified":1502655712,"text":"It is probably because i have never player runners, but i enjoyed the run and shoot laser mechanics alot, despite all it's simplicity. Really made me restart when i failed and not \"just close the game and get over with grading\". Also, music is very good - fits the mood.","likes":0,"format":"md"}],"format":"md","images":["ld39\/32850-3c09896b6ab9f5f9ebd6097594846369.png"],"links":[{"url":"https:\/\/tddawson.itch.io\/superstuff","text":"HTML5 (web)"}],"metadata":{"g_key":"52734","g_author":"1010008","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"241988","g_title":"Superstuff","g_status":"USEAR3","g_place":"604","g_commentcount":"14","g_site2_node_id":"32850","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"32850","n_urlkey":"241988","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/superstuff","n_slug":"superstuff","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"10008","n_created":"1499482381","n_modified":"1501468783","n_version":"113309","n_status":"COMMIT"},"node":{"id":32850,"parent":32802,"superparent":9,"author":10008,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T02:39:43Z","created":"2017-07-08T02:53:01Z","modified":"2017-07-31T02:39:43Z","version":113309,"slug":"superstuff","name":"Superstuff","body":"![ld_screenshot.png](\/\/\/raw\/817\/2\/z\/6152.png)\n\nSuperstuff is a runner with some platforming and shooting elements.\n\nThe first level is a tutorial of sorts (a first for me, which is why I'm not including the controls here--I want to see how effective it is. The next two will put those skills to the test. At this point, there are only three levels because I know people have a lot of other games to get to. Well, that and 48 hours goes by quick. The good news is I made a little tool so I can create and modify levels quickly if people like the concept.\n\nI designed it to be easily ported to mobile, so that's probably where I'll end up taking the project.\n\nThanks in advance for any feedback you may have!","meta":{"cover":"\/\/\/content\/817\/2\/z\/5fa7.png","link-01":"https:\/\/bitbucket.org\/tddawson\/superstuff","link-02":"https:\/\/tddawson.itch.io\/superstuff","link-02-tag":"42336","author":[10008]},"path":"\/events\/ludum-dare\/39\/superstuff","parents":[1,5,9,32802],"love":0,"notes":14,"notes-timestamp":"2017-08-13T20:21:52Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-06":24,"grade-07":22,"grade-08":23},"magic":{"cool":77.957347737711,"feedback":11,"given":13.75,"grade":23.625,"grade-01-average":2.682,"grade-01-result":604,"grade-02-average":2.727,"grade-02-result":535,"grade-03-average":2.091,"grade-03-result":638,"grade-04-average":2.773,"grade-04-result":599,"grade-05-average":2.091,"grade-05-result":624,"grade-06-average":2.318,"grade-06-result":448,"grade-07-average":2.3,"grade-07-result":321,"grade-08-average":2.048,"grade-08-result":594,"smart":-11.584736141044}},"text":"![ld_screenshot.png](\/\/\/raw\/817\/2\/z\/6152.png)\n\nSuperstuff is a runner with some platforming and shooting elements.\n\nThe first level is a tutorial of sorts (a first for me, which is why I'm not including the controls here--I want to see how effective it is. The next two will put those skills to the test. At this point, there are only three levels because I know people have a lot of other games to get to. Well, that and 48 hours goes by quick. The good news is I made a little tool so I can create and modify levels quickly if people like the concept.\n\nI designed it to be easily ported to mobile, so that's probably where I'll end up taking the project.\n\nThanks in advance for any feedback you may have!","title":"Superstuff"}