The Village Helpers by Z4F1

[raw]
made by Z4F1 for LD 38 (COMPO)

I recommend reading fast through this.

world2.png

What to do?

You go around helping the villagers by doing their quests! The villagers that need help are marked with a Red Arrow. Not only do you get that awesome feeling when helping someone, but you also get shulls (currency).

ingame.png

What to do with shulls?

Walking a bit slow? Buy an upgrade in the shop! With Shulls you can buy and upgrade things! Awesome right? Anyways, you can buy a map to find the mysterous treasure hidden on the island or a spell to run faster!

ingame2.png

REMEMBER!

The player spawns in the entrance of the shop. You can only destroy trees and stones on the other side of the water! Jumping into water or off the edge, results in death. When you die, you need to pay the hospital bill (30 shulls).

axe.png

How to Play?

Same movement as in most other First Person games!

  • Walking around - WASD
  • Jump - Space
  • Look around - Move mouse
  • Swing your tool - Left mouse button
  • Pickup items - F
  • Open inventory - Tab
  • Trade with villager when in trading area - E
  • Open shop when in shop area - B

pickaxe.png

  • Itch.io Game Page: https://z4f1.itch.io/the-village-helpers

Ratings

Overall 320th 3.19⭐ 23🧑‍⚖️
Fun 425th 2.714⭐ 23🧑‍⚖️
Innovation 447th 2.571⭐ 23🧑‍⚖️
Theme 227th 3.524⭐ 23🧑‍⚖️
Graphics 191th 3.571⭐ 23🧑‍⚖️
Audio 381th 2.167⭐ 20🧑‍⚖️
Humor 413th 1.941⭐ 19🧑‍⚖️
Mood 378th 2.8⭐ 22🧑‍⚖️
Given 10🗳️ 16🗨️

Feedback

damnscout
23. Apr 2017 · 22:27 UTC
Oh man, so cool! Found the hidden treasure, and used that money to buy the map, which told me where the treasure was! Awesome work man, amazing!
DrPastoor
25. Apr 2017 · 21:27 UTC
Great fun to explore and play! It's clear you worked hard this weekend and made a great game of "a small world"! ;-) Really impressive and Keep Going!
MezzUK
02. May 2017 · 17:28 UTC
Enjoyed the art style and the sound effects were nice. Would have been good to have a noise for the resource gathering so you know you've hit something but a great small world you've created :)
Connor McGrory
02. May 2017 · 18:15 UTC
Loved the feel of a first person game on a small island!
Great work :D

A few things
- if I try to buy something with EXACTLY enough, it won't let me buy it (probably a > change to a >=)
- if you walk away from the store, you can't close the store window
- audio queues would be nice
- the quest screens always appearing got a little annoying
- if you fulfill a quest, maybe have it disappear
- when you break a rock or tree, it breaks before the swinging animation when it should be after
- maybe put a little "You win!" screen at the end :)

Overall nice job, I had fun!
Cooby
02. May 2017 · 21:36 UTC
My favorite part was buying a ton of speed and flying around the island. Gathering materials definitely needs audio queues and the UI could use some refining. Otherwise, solid start with plenty of room to grow.
shockeye
03. May 2017 · 12:42 UTC
Good game, but I got caught by the store window not closing also ( which also stops mouse look from working) I agree with all of Connor's suggestions, they will add some great polish to the game.
🎤 Z4F1
03. May 2017 · 13:56 UTC
@connor-mcgrory Ty so much for those suggestions, I will try to implement them as fast as possible!
krunoslav
06. May 2017 · 00:06 UTC
Nice graphics. Maybe it is no too innovative, but the mechanics are fluid and I enjoyed the experience.

It is just a personal think, but I would prefer a easier way to cut trees, like *don't starve* that you have just
to keep clicked the mouse bottom instead to click many times, it is a detail, I know :P
bacontree
06. May 2017 · 17:23 UTC
Took me a while to understand that I had more than one tool, even if it said so in the corner. A bit of response that your tool is working when you use it would have made alot of difference. I felt like I finsished the game right as I started understanding it. I think it's a really cool idea, which you could easily make longer by adding things you can buy in the store that make you able to gather other types of materials. It's cool that you came so far in two days. Good job!

I gathered alot of wood and stone and ended up the richest man in the village with super human strength and speed.
Franklins Ghost
08. May 2017 · 09:44 UTC
Liked the look of this and thought it worked nicely in giving the whole game a cute look. Do wish there was a bit of feedback with the tools. Favourite bit was how when you paused it should the whole place, nice touch.
ping78
14. May 2017 · 18:39 UTC
Game looks great. Liked these two islands and the hidden treasure.

![ld38tvh.png](///raw/704/z/4533.png)
I was about to clear all the island but then I understood that trees respawn.
Endurion
17. May 2017 · 16:23 UTC
Really nice!

Encountered a bug, when trading the collected stuff and you press E repeatedly you get lots of Shulls.
Lovely :)
megabrutal
17. May 2017 · 22:29 UTC
At first I didn't realize that I have to hit objects repeatedly to harvest them – there was no effect that would tell me that my tool has hit the object at all and didn't miss. Now I didn't have enough time to finish this game, but maybe later I'll return to it. Thanks for the game, keep up the good work! :)
Spaceman
17. May 2017 · 23:53 UTC
This was pretty cool. It would be a major improvement if there was audio and visual feedback when collecting resources (like a sound effect when you hit a piece of rock).
OccultOne
17. May 2017 · 23:56 UTC
I think feedback when a player hits a target would have been really helpful, it took me a WHILE to cut down things because it felt like nothing was happening. Great job on 3D Art for a Jam Game. Solid entry.
Siridakis
18. May 2017 · 23:31 UTC
Nice game! The graphics are cool and I liked the water flowing sound.
I missed some sound to let you know that you're actually hiting something (like chopping the tree).
I also found a bug for lots of extra cash.
I wish I had found the hidden treasure T-T