MemoryPlatformer by wobbleboxx




This is my take on the theme "The more [to remember] you have, the worse it is".
It is a mix of "Simon says" and a basic platformer. You get a sequence of colored buttons to press. The sign that tells you the sequence is found usually far away on purpose so you will more likely try to remember the sequence instead of going back to the sign again and again. So the game actually helps to train your brain. Awesome :)
Minimum recommended resolution is 1024px by 768px. The game is controlled with the keyboard (controls are shown in-game). Pro tip: You can also hit "SHIFT", "E" or "ENTER" to close dialogs. Also "0" will toggle background music on/off.
Have fun everyone and good luck for your entry :)
Unfortunately building for WebGL gives me horrible quality and some code that isn't running properly. So this time there will only be the download versions for Mac and PC.
Update: I found a workaround for the bug in Unity that made my game unplayable in webGL. So there's a web version as well now. Also I fixed the bug mentioned by @Raziyya. Thanks! I changed the event type to "Jam" as I used graphics and animations that were not made during the event.
| HTML5 (web) | http://www.wobbleboxx.com/ludumdare/40b/Web/ |
| Windows | http://www.wobbleboxx.com/ludumdare/40b/Win.zip |
| macOS | http://www.wobbleboxx.com/ludumdare/40b/MacOS.zip |
| HTML5 (web) | |
| HTML5 (web) | http://www.wobbleboxx.com/ludumdare/40b/Source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/memoryplatformer |
Ratings
| Overall | 834th | 3.15⭐ | 22🧑⚖️ |
| Fun | 812th | 3.024⭐ | 23🧑⚖️ |
| Innovation | 569th | 3.167⭐ | 23🧑⚖️ |
| Theme | 640th | 3.357⭐ | 23🧑⚖️ |
| Audio | 408th | 3.278⭐ | 20🧑⚖️ |
| Humor | 857th | 2.265⭐ | 19🧑⚖️ |
| Mood | 858th | 2.9⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 7🗨️ |
That's not the hardest example per se, but the concept's still pretty cool where you're trying to retain some info in your head, and if you keep running into things it gets harder and harder to keep that info correct. Great potential!
I think the experience could be improved if the buttons "reset" on failure instead of having the entire level reload. Would also keep me from having to avoid all the buttons in fear I'll tap on one and reset the level.
Having the instructions at the beginning of each level is a small annoyance.
Graphics are great, framerate is stable, overall solid. Great work!