HexaGlitcher by JOrbits

HexaGlitcher is a top down shooter. The goal of the game is to score as many points as possible, therefore killing enemies. What's the highest score you can reach?
Controls
Use the space key to navigate through the menus.
Use WASD to navigate the player.

You can shoot if you hold down the left mouse button.

Mechanics
Enemies and the player can break the floor. It is possible to break the floor by moving around.

Once the floor has turned completely red it gets dangerous for the player. The player instantly dies when he moves onto red tiles. Luckily the floor slowly regenerates.

Enemies
There are three different enemies in the game.
First, there are small red enemies. They are fast but easy to kill.

The orange enemies are pretty slow, but they can also destroy the floor by moving around. They have a total of 25 lives.

Then there are also infected floor tiles. They will spread across the whole map and prevent the floor from regenerating itself.

| Source Code | https://jorbits.itch.io/hexaglitcher |
| HTML5 (web) | https://jorbits.itch.io/hexaglitcher |
| Windows | https://jorbits.itch.io/hexaglitcher |
| Other (web) | https://twitter.com/JOrbitsGames |
| Original URL | https://ldjam.com/events/ludum-dare/42/hexaglitcher |
Ratings
| Overall | 92th | 3.847⭐ | 38🧑⚖️ |
| Fun | 55th | 3.914⭐ | 37🧑⚖️ |
| Innovation | 187th | 3.5⭐ | 37🧑⚖️ |
| Theme | 21th | 4.361⭐ | 38🧑⚖️ |
| Graphics | 121th | 3.861⭐ | 38🧑⚖️ |
| Audio | 107th | 3.578⭐ | 34🧑⚖️ |
| Humor | 418th | 2.103⭐ | 31🧑⚖️ |
| Mood | 163th | 3.382⭐ | 36🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
I see that it supports a joystick controller even on the web version, do you know of any place to find infos about making 2 xbox360 controllers work on web ?
Will try again later on Linux+Firefox. #opensource4life
Good Job!
My opinion:
+ Concept
+ Variety
+ SFX
+ Shoot speed
+ Synth
- No 'return to menu'
- Instadeath with added bloom on extreme
- No highscore
- Camera (Cinemachine might be worth a look)
- Humor
All in all, 4/5.
I dunno if it's just me but I Have a bug on all my try, At one moment the character's direction is blocked, he's heading right into the wall every time and I can not do anything about it ( I think is when I shoot a lot)
Also, liked the warning you putted in the beggining. It could really be useful for someone with epilepsy.
Excellent work!
Having a highscore would have been nice.
For the HTML5 version: Sometimes the input gets stuck, and I have to repress the same key that started the movement - typically that moment gets you killed, and not by own fault, but by a bug in the game mechanics. That is of course suboptimal.
Other than that so far the most driving game for me on this LD. Would be awesome if you fix this little issue :smile:
Really good call having the "red stuff" spread not only as you walk but by exploding enemies.
Movement could use some work. Right now it feels like I'm accelerating with thrust, like a spaceship, instead of running around. This felt bad when I'm trying to move perfectly between red areas that insta-kill you. A lot of times I died because the player did not stop moving quickly enough after I let go of the key.