RGB by madmaw
Minimalist puzzle game with intentionally small level design (small world...yeah I'm reaching). Split/combine colors to solve puzzles!

WASD/Arrows/Swipe moves. Hopefully the learning curve is gentle enough.
Play it (in your browser) here
http://madmaw.github.io/LD38/dist/index.html
Source here
https://github.com/madmaw/LD38
| Original URL | https://ldjam.com/events/ludum-dare/38/rgb |
Ratings
| Overall | 159th | 3.6⭐ | 62🧑⚖️ |
| Fun | 143th | 3.525⭐ | 61🧑⚖️ |
| Innovation | 22th | 4.136⭐ | 61🧑⚖️ |
| Theme | 474th | 2.61⭐ | 61🧑⚖️ |
| Graphics | 477th | 2.534⭐ | 60🧑⚖️ |
| Audio | 348th | 2.453⭐ | 55🧑⚖️ |
| Mood | 380th | 2.792⭐ | 50🧑⚖️ |
| Given | 32🗳️ | 35🗨️ |
I'm glad you put buttons for quickly getting back to the Home screen and for restarting the puzzle, being able to quickly retry is always a useful feature in puzzle games like this.
Well done!
"Flickering objects (like you) can split, solid objects cannot"
It's probably not obvious, but the intention of that level was to highlight the differences in behavior between a solid boulder and a flickering boulder. The solid boulder can't be moved and prevents you from entering that tile, while the flickering one can be split and pushed around.
You're absolutely right though, it's very advanced and the mechanics are introduced back-to-back rather than letting you learn each one before moving on, which wasn't my intention, I was just too sleep deprived to have empathy by the time I did the levels. If you can get past that one, it actually gets easier again!
It was hard to get at first though, so *more basic* "tutorial" levels would be nice. Maybe play with only two colors at first. Adding and subtracting RGB/CMY in my head was already too hard. You could then probably introduce more splitting possibilities. Then boulders. Then collision rules with boulders (which color pushes which color), etc. The level designs were actually okay in that aspect. I can see the design behind those. It's just that they went too fast.
Other than that, it is a good puzzle mechanic, and you already have enough puzzle elements to play around. I would like to play a full-fledged version of this on mobile (?) some day! (please?) :smile:
Also, my progress was saved even after closing the tab! Nice.
Very interesting puzzle game, I loved it.
Awesome concept, learn as you go and build up the puzzle complexity from there.
Just glad I'm not color blind!
i was thinking about color blend thingy during the compo, it really fits one room theme well!
The only thing that's a bit rough is that it's hard to memorize all the color combos. Maybe you can change the art so each channel also has a particular pattern, and when they fit together the white is solid? idk.
One other thing I would say is, there's no prompt to continue when I beat a level, and the animations are a bit slow to play so it feels like the input is lagging. It looks like you are probably just playing a tween so maybe a tween function that kicks in faster is all you need.
Still, great puzzle game! Never saw something like that before.
Nice entry :)
This is my favorite game so far in this jam.
A lot of puzzle games have a problem where they are either too easy or hand-holding, and some (even The Witness) you get stuck on a puzzle and groan when you find the hidden piece (as opposed to figuring anything out). RGB has been nothing but "Aha" moments, which is great!
Only suggestion I'd add -- Make some sort of final victory screen. It's a puzzle game, I need my reward!
非常好玩!终于通关了,谜题简洁有趣,尤其是第九关,我费了好大劲想怎么推那个白石头。如果再打磨一下,感觉可能可以在移动平台上火一把。
Pretty great level design.
Simple mechanisms and simple rules lead to a impressive puzzle-solve game.
Though, it is hard to make me associate this game and the theme of LD.
https://www.youtube.com/watch?v=FQSb3D6GyCw