Flappy Bird + Tetirs = FLAPTRIS by Mazzletov
Welcome to the extremely difficult game: FLAPTRIS:
It's a mash-up between Flappy Bird and Tetris and YES! It is as difficult as you are thinking right now.
NEW HIGHSCORE: 57.560 (@mao)
2NDHIGHSCORE: 37.920 (@zoglu)
3RD HIGHSCORE: 34.920 (@andreadbx)
4TH HIGHSCORE: 34.860 (@zoglu)
5TH HIGHSCORE: 13.000 (@caeonosphere)
- A dramatic zoom in the intro screen.

- Try out the flapping mechanics! I'm quiet happy with the feel of the Flappy Bird Effect.
- Try to trigger the Capsules for a small helpfull (?) explosion.

- Just make sure that you don't trigger the alarm! (By filling up with blocks)

Some notes to self: - It is extremely difficult to compose music. I kept it simple by using Bosca Ceoil and it's Low Bass Instrument. - Using RigidBody in Unity3D was also not the easiest task. I think I had to redesign the Flapping Mechanic 3x times. - This was surely a hard theme for me. - See you again for LD42 - There is still (1) Game Breaking bug, but if it occurs you can retry from the menu.
My current highscore is 3090. Post your highscore in the comments! Really looking forward to all your topscores :)
| Windows | https://drive.google.com/file/d/1tuZ_YL26x8wK8RjIeb4cuq757XJVIMXV/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/41/flaptris-flappy-bird-tetris |
Ratings
| Overall | 83th | 3.864⭐ | 72🧑⚖️ |
| Fun | 151th | 3.643⭐ | 72🧑⚖️ |
| Innovation | 83th | 3.882⭐ | 74🧑⚖️ |
| Theme | 53th | 4.232⭐ | 73🧑⚖️ |
| Graphics | 78th | 4⭐ | 72🧑⚖️ |
| Audio | 105th | 3.551⭐ | 70🧑⚖️ |
| Mood | 168th | 3.418⭐ | 63🧑⚖️ |
| Given | 36🗳️ | 39🗨️ |
I went in determined to beat your high score... and I quickly realized that it just wasn't gonna happen. So hard! But then... I did it? I only made two lines! I think I got 13,000 or so. I wish the collisions were a little less finicky, and that the physics were maybe a little more floaty. Also I ran into [pieces "connecting" diagonally](https://i.imgur.com/VZFT5nk.png) -- it would be cool if the floating piece settled down in that case. Cool idea!
Still 13.000 is crazy high!
Thanks for feedback!
What was your highscore?
Soundtrack resebles Stranger Things, that's really nice.
And it's also a platformer! Because you have to jump over the mess you builded in order to save your life XDXD
I also suck at the normal tetris, so my highscore is really... a lowscore! XD
thanks for your work, it's extremely funny and you nailed the jam theme!

@Poroh Yea, I had to increase the overall atmosphere a little bit with the dramatic zoom :D I've also created a port to my Android Device and it is much more fun on a phone with touch than the space bar.

Anyway, excellent take on the theme, I had a lot of fun trying to flap these pieces and loved it when I finally destroyed my first line :joy:
The presentation, graphics and music were spot on too.
Great job !
You have a good concept for your game here. Just some minor tweaks and it could be a nice little time-waster (not negatively of course).
The overall feel of the game was awesome. I sometimes cringe when I play other people's games and their movement is a bit rough, however those retries with the Rigibody really paid off. The game feels truly great.
The whole idea of combining Flappy Bird (which is a genre of it's own by this point to be honest) with Tetris was not only good conceptually but greatly executed.
The audio was nice (the snapping sound was especially satisying) but forgetful to be perfectly honest, yet added a nice bit of atmosphere. The visuals are great, while some of the colours used on the Tetris blocks could be changed (the Green doesn't really work well with Pink, Purple and Blue) it was still a pleasing game.
Ok, however my biggest gripe were the controls. When I realised that you had to click the capsules, eh, the game got frustrating. I like games that can be played independantly from the keyboard as it allows me to map half the keyboard to one hand. Having to use the mouse with R and Space ruined my hand to eye co ordination, especially in a somewhat fast paced game like this.
Pacing was also pretty insane. It doesn't seem like a game where you can go crazy, which is kind of necessary for these types of games (Imagine you didn't have those epic moments of skill in Tetris), being able to complete vertical lines would have been a good way of doing this.
Otherwise (before I fill up the whole page) it's a nice game, that requires some tweaking. I also encountered that game breaking bug (I assume?) I rotated a block into the wall and BLAM game died :(. Otherwise good job for the compo :)
@Call_me_Nutty Thanks for the elaborate feedback! When designing the game, I wanted it to be an Android game explaining the necessary clicking on the capsules. I've ported a version to my Android Device and the controls feel much more comfortable. I do share your opinion as it is quiet distracting if you have to use your keyboard and mouse and you lose focus of the game. Maybe a good idea, to implement a button to explode all capsules but this will diminish the tactics involved.
As for some negatives, the music is too loud. So loud that it's clipping actually. Although it sounds great, reminds me of the old MS-DOS AdLib days. :)
Another problem I found has to do with collisions. Have a look at this screenshot:

I think that the bar I marked with the red arrow should have gone down into the gap. That happened a few times to me.
Still, very nice entry. I'll keep practising. :)
p.s i think this is an highscore :D
@Beetrootmonkey @Krystof-Klestil I could try adding these platforms when I get back from Work. I'll keep you updated

Music is on point too.
I couldn't beat the Highscore but had a lot of fun trying.
Well done !!!
I think, you must call it TetriSouls ;)
There's just a few tiny things that separate this game from being something I would addictively play. Adding some more Tetris features, like counterclockwise rotation, a next piece indicator, a larger delay between piece spawns, and slightly longer piece lock delays, would make this perfect.
I had some weird luck during that game. Around 7 Z pieces spawned right after another. I just kind of tossed them on the bottom.
Well... I guess I'm 4th now!
Really addictive and fun game, the collision feels clunky sometimes, but apart of that a very solid entry!
I did also notice what seemed like a bug (or at least to me it did, maybe it was intentional). If you click a capsule that is more to the right and a block with a capsule on it slides to the right, the capsule does not move with the block. This created some capsules for me that were of no use since they were not attached to a block anymore.
Make me laugh when I watch others playing this game. :D
I think this game also suit " the inappropriate movement ", what a great design!
@mao @fashionbatman @DevEmil @James-Dunlap @edj99 @rainysolar Thanks all for your qualitive feedback. I do regret not adding some small time delay before clicking the block into place, as time was up :smile:
Graphics, menu and the whole theme is awesome. Well done!
Please try out our contribution to LD41; https://ldjam.com/events/ludum-dare/41/tour-de-france-legstrong

Bugs aside it is a fantastic game, the visuals and audio in particular are great, and the intro is top tier.
Looks good, bombs saves my nerves. Good work anyway =)
My only gripes were the *.rar windows only google drive download* (hard to beat that :P) aaaand the title, it doesn't sound enticing (yeah that's some pretty severe nitpicking right there but flaptris ? at best you picture a magicarp doing aerobics, and I said at best).
The explosion sound could be better, and a little 'woosh' when you rotate the tetris would be cool. Otherwise the music went well with the game and the tetris sticking sfx was good.
Good job !
Thanks for feedback!
Didn't complete a single line on first try ;)
Very cool idea. Triggering the explosions with the mouse was a bit confusing though.
But overall a pretty good entry.
I was not able to clear a single row (column?) in this game. The way the Tetris pieces immediately stick when they hit is too unforgiving. There should be a button that allows you to let them slide downwards, especially since Tetris only works since you can slide pieces sideways into cracks if you time it right.
I also ran into multiple soft lock issues. Once was just leaving the game on the retry/exit screen after a match for about a minute or so. The retry and exit options were gone, and I couldn't figure out how to get them back so I had to force quit it. The other one was the first piece I placed somehow fell through the floor and the next piece never came.
With a little bit more polish this could be a good puzzle game
It is a fiendish hard game, but you will get a lot better with some playing. You need to create a vertical row for it to dissapear and you also had the option to destroy blocks by clicking on the capsules, as stated in the 'extra info' in the left corner.
Thanks for playing!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape