U-Turn by benjamin
Capture-the-flag singleplayer game in a small ( but expanding ) world
play here :

Links
- SITE: http://www.lexaloffle.com/bbs/?pid=39886#p39885
- TWITTER: https://twitter.com/benjaminsoule
- SOURCE CODE: ( you can click code link under the game window )
| Original URL | https://ldjam.com/events/ludum-dare/38/u-turn |
Ratings
| Overall | 2th | 4.406⭐ | 34🧑⚖️ |
| Fun | 5th | 4.355⭐ | 33🧑⚖️ |
| Innovation | 70th | 3.774⭐ | 33🧑⚖️ |
| Theme | 52th | 4.065⭐ | 33🧑⚖️ |
| Graphics | 21th | 4.375⭐ | 34🧑⚖️ |
| Audio | 23th | 4.033⭐ | 32🧑⚖️ |
| Humor | 121th | 3.192⭐ | 28🧑⚖️ |
| Mood | 51th | 3.897⭐ | 31🧑⚖️ |
| Given | 18🗳️ | 15🗨️ |
But, seriously, this game is amazing; I love it! I'm a sucker for revisiting previous areas in games with minor alterations, and that's basically all this game is. At first, I was disappointed when I died in one hit, but it really works well with the permanent progression. There's a lot of pressure not to get hit, but it's not too punishing since progress is recorded every few flags. This allows you to make the game crazy hectic without it becoming overwhelming. The interest curve of this game is really will refined, ramping up slightly over time. The interest curve gets reset every time you die, but quickly builds back up to the level it was at before, letting you get your footing without having to replay major portions. This constructs a perfect interest curve with peaks as you get further into a run and dips whenever you die, but still constantly building upwards. Genius! Also, this should go without saying, but the audio and visuals are superb. This is the first 5 star overall rating I've given this Ludum Dare, and you've certainly earned it. Amazing work!
I really like the idea of the game, going back on the same level but a bit changed, with new hazards and enemies. It works really well. It can get a bit hard and tricky, but I guess there's the fun of the game. You die at one hit, but you preserve all the improvements.
Graphics are good, and you did some awesome things like the water, or even the menu screen. I like that kind of effects. Overall, really good game.
I like how the world keeps changing and you have a time limit to reach the goal which makes the game even more challenging.
The only frustrating thing was to only have one life.
But overall a very good game!
The level design is on point, I like how there are not that many obstacles/hazards but you always feel threatened. Even if the game gets repetitive after a while, it's fun to learn from your mistakes and it's also quite addictive!
Wonderful assets: art, musix, SFX.
Great design.
A true :gem:
The game is incredibly polished and fun, but the amount of details that went into to the graphics is something else!
Some minor points that could use improvement:
* When trying to jump from the last few pixels of a platform, I would often spend my bomb jump. Adding a few grace frames after you leave a platform would solve this.
* Since jump is triggered while the button is down, instead of when it's pressed, I would accidentally expend my bomb jump right after the initial jump.
* Hitbox of the cannon's bullet is too big! I was standing over a cannon and got hit by its bullet. (this is mostly salty, since it finished my best run XD)
The changing of different environmental factors is a deep idea for a tiny game like this.
Great job!
If you have the time, please play and rate my little game:
https://ldjam.com/events/ludum-dare/38/three-of-you
Great game! One of the best games I've played!
Sound was good but I really like the opening screen
I would love to see this expanded into a larger game in some manner. Maybe different environments, each with their own pool of effects to draw from, a la Spelunky?
Just, excellent, excellent job.
If I HAD to change something, I'd say that the music isn't my cup of tea--but it still fits really well with the game so it's hard to complain. Probably just personal preference.
Seriously, though, great job. I hope it gets picked up and played more.