slashdown by maysick

Hack'n'slash your way to victory in this bullet hell game.
See your character "improve" as you buy "upgrades" with coins that enemies drop.
Controls: WASD and mouse.
EDIT (12/4/17 21:15 EST): Added web build.
| Windows | https://maysick.itch.io/slashdown |
| HTML5 (web) | http://maysick.com/slashdown |
| Original URL | https://ldjam.com/events/ludum-dare/40/slashdown |
Ratings
| Overall | 238th | 3.553⭐ | 21🧑⚖️ |
| Fun | 257th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 209th | 3.444⭐ | 20🧑⚖️ |
| Theme | 77th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 255th | 3.5⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 5🗨️ |
How I wish there would be a way to get rid of the coins on the ground...
Good work!
Good mechanics but they get hard really fast. Pixel art is great. The background and arena border look nice as well, but I'm not a fan of mixing high res art with pixel art. I wasn't even happy with my game where I had to draw most of the graphics two times bigger than the car :/
Nice game, I liked the idea. Good job :)
Also, one minor issue I encountered: One time I was killed right at the time (or after) I finished a wave. So I got to buy stuff, and then I died immediately after (even though it showed full life already).
Very good! Perfect use of theme.
Nice controls!
I'd enjoyed a result upon game over though, would've been nice to see some stats; level reached, coins collected, total damage taken :)
Well done!
Controls felt great and the slashing mechanic is really good fun. The enemies are identifiable and are varied slightly (also noticeable due to color). I quickly learned how vital it was to avoid coins as much as possible.
One thing I noticed that may have been intentional: At one point I bought the max of everything but still had coins left. When the level started my controls were all wonky- each key taking me in a non-traditional direction. If this is intentional, it definitely limits the "avoid coins" strategy.
Really great work!
It is possible that the mouse controls would be more intuitive if the screen scrolled with the player. On the other hand, this way you can always see the whole ring, and I didn't have to much trouble with it, so it's probably fine how it is. It's something you could experiment with though. :)