BattleLove by Trenton Pottruff

[raw]
made by Trenton Pottruff for LD 41 (COMPO)

Genres: Dating Sim x Action

IMPORTANT: Single Date Mode brings you right to the boss battle.

The controls are simple, WASD or the ARROW keys to move. SPACE to advance and increase the attack bar.

Hope you enjoy it!

Boss Hint: It's WAY easier than it looks.

BL_2.png

BL_1.png

Ratings

Overall 663th 2.632⭐ 21🧑‍⚖️
Fun 642th 2.526⭐ 21🧑‍⚖️
Innovation 654th 2.553⭐ 21🧑‍⚖️
Theme 491th 3.263⭐ 21🧑‍⚖️
Graphics 648th 2.342⭐ 21🧑‍⚖️
Audio 440th 2.526⭐ 21🧑‍⚖️
Humor 382th 2.5⭐ 18🧑‍⚖️
Mood 629th 2.125⭐ 18🧑‍⚖️
Given 12🗳️ 8🗨️

Feedback

Matthew Roelle
23. Apr 2018 · 02:32 UTC
Very cool! I love the mini-game/dating-sim mashup.
pandademic42
23. Apr 2018 · 03:02 UTC
Um.... First of all, I guess I don't get the "Single Date". WASD and arrow keys didn't work, but that's good though, because nothing ever hit the middle of the screen? So..... That was kinda boring.

I liked the idea behind the gameplay of the normal mode, but I don't know if it was more than one level, because it was incredibly hard to line it up with the yellow line, and then I didn't have time to move out of the way of the arrows when he tried to kill me (and he succeeded all 5 times I tried). So I kinda gave up.

Good music though.
🎤 Trenton Pottruff
23. Apr 2018 · 03:08 UTC
@pandademic42 Single Date actually takes you right to boss battle which was an unintended consequence of some code changes I made near the end. The yellow line is also the minimum needed, you're supposed to go over it. I probably should have made that clearer.
pandademic42
23. Apr 2018 · 03:11 UTC
Ooooh. That makes a lot more sense. I thought it was futile. XD
ehtd
23. Apr 2018 · 03:28 UTC
nice game, made me kill my spacebar though
Pahlsoftware
23. Apr 2018 · 05:50 UTC
I never was very good at undertale...
Anubhav Kashyap
24. Apr 2018 · 05:34 UTC
Nice game. I really liked the music.
loveapplegames
05. May 2018 · 17:52 UTC
Interesting concept! I think it's a bit limited in terms of gameplay though.
blubberquark
06. May 2018 · 17:57 UTC
The bullet hell starts right away when you click, that was so unfair!
LuckyFeathers
07. May 2018 · 17:42 UTC
Cool game. Music, art and gameplay were all good. If you decide to continue working on the game I'd like to see more types of mini-games like pressing space at a certain time or follow a specific rhythm. The constant space-pushing gets repetitive quite fast. However, for a 48 hour compo it's understandable.

One minor thing though. The movement feels very sloppy, kind of delayed. This is because you use Input.GetAxis to determine player inputs, and by default that will gradually accelerate the player to max speed. If you instead use Input.GetAxisRaw the player will instantly get to max speed. I think that would work a lot better for a game like this where rapid movement is necessary.

Anyway, good job! :)