Magic Power by Egor Piskunov

[raw]
made by Egor Piskunov for LD 39 (COMPO)

You will play as wizard who can't live without his power. So keep looking to you energy level as it is your life.

Unfortunately game did't contains any sound so don't forget to start your favorite music at background.

Windows: https://1drv.ms/u/s!ApS8Vqc7rQtBkdU7pmLA7-BmYPSfGg

Windows (dropbox): https://www.dropbox.com/s/tewwgxs3jwmox4d/ld39MagicPower.zip

HTML5 (web): https://sghwarzengold.itch.io/ld39-runnign-out-of-power

Source code: https://bitbucket.org/sghwarzengold/ld39

magic #shootemup #wouldliketocallitrpgbutthereisnorpg

Capture.PNG

Capture2.PNG

Capture3.PNG

Ratings

Given 7🗳️ 0🗨️

Feedback

doorless
31. Jul 2017 · 21:16 UTC
for some reason the html link didnt work
🎤 Egor Piskunov
01. Aug 2017 · 08:22 UTC
@doorless, thank you! Now It fixed
KRP
01. Aug 2017 · 21:46 UTC
"YOU DRIED"

I know that wasn't intended but lmao. Overall I feel like you should have put a lot more effort into graphics and sound, but I also know its hard to learn that stuff in a very short timeframe. Somewhat buggy(when I ran out of energy I could shoot an infinite amount of shots), and the movement felt choppy(if I kept moving towards a fence I would go over it).
Brandon Diaz
01. Aug 2017 · 21:49 UTC
Fun, plays smoothly. I think adding impact effects (color flash/-HP indicators) would help a lot, sometimes I wasn't sure if I was actually hitting the dark enemies. I actually ran away from them initially because I thought they were invincible.

I think it's pretty cool how large you're able to share up your main spell, it made me laugh the first time.
bruins
01. Aug 2017 · 21:49 UTC
Hi there, Collisions seem to be very touchy, sometimes they work, sometimes they dont. Other than that good effort!
Starlight Glimmer is best poney
01. Aug 2017 · 21:51 UTC
The humour is pretty *dry*. It's a fun shooter with actually nice programmer art. Good job.
Aircraft Terrier
01. Aug 2017 · 21:53 UTC
Nice, these sorts of action games are always fun, and I really liked the energy mechanic and tying it into the theme. I felt that the hit detection was pretty shaky, and it was very hard to tell if a blast would hit an enemy or not, which got frustrating. Nice work on having a bunch of different enemy types though, it was great that they each behaved a little different and gave each area's fight it's own flavor. Great work, thanks for sharing!
d3garcia
01. Aug 2017 · 21:53 UTC
It worked for me and I really liked the game! good job working on the gameplay mechanics but I don't know if I found a bug, I was about to run out of energy when I held the mouse click and started firing a burst of tiny bullets that were as effective as a big one and I never ran out of energy at at that point.
Dr.Zeus
01. Aug 2017 · 21:55 UTC
Cool idea but I had issues with the left click attacks (Played on the web version). Sometimes it didn't register my clicks. Also there is a typo on the death screen, right now it's "You dried", I think should be "You died"? Overall fun though! GJ
blackquiltro
02. Aug 2017 · 18:53 UTC
Nice game, I liked it. Graphics were simple but gave a good feeling. Sound could improve your game a lot. Liked the AI and as other said, collisions could be better (for shooting and fences). I think the map was well designed :) Good work
deathray
08. Aug 2017 · 01:56 UTC
I had a good deal of fun with this one! The map was quite extensive. I "dried" pretty far in, and didn't have the patience to try again. I only wish there were some upgrades to help me against the growing number of enemies. Good job.