12Slash by Nikaoto
Slash your way through your enemies, 3 seconds at a time.
This tactical hack&slash has you taking 3 second turns against your enemies.

Controls
Move: WASD
Aim: Mouse
Slash: Left Mouse Button
Dash: Right Mouse Button (or Left Shift)
Toggle Fullscreen: F
Use the dash to get out of sticky situations.
When an enemy lays down a stuck-block, you can dash out of them. Dashing out of the level is possible, but it damages you each turn!
Use each mechanic strategically. This game takes a surprizing amount of thinking for a hack&slash.
https://youtu.be/yUGstP6Wxiw
All of the code and content is freely available on GitHub: https://github.com/Nikaoto/ludum-dare-41
Music by Mark Sparling: https://twitter.com/Markymark665
Ratings
| Overall | 520th | 3.5⭐ | 26🧑⚖️ |
| Fun | 159th | 3.854⭐ | 26🧑⚖️ |
| Innovation | 309th | 3.674⭐ | 25🧑⚖️ |
| Theme | 350th | 3.896⭐ | 26🧑⚖️ |
| Graphics | 854th | 3⭐ | 26🧑⚖️ |
| Audio | 418th | 3.283⭐ | 25🧑⚖️ |
| Humor | 661th | 2.75⭐ | 20🧑⚖️ |
| Mood | 854th | 2.952⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 17🗨️ |
Except there is a critical bug where there are those boxes in the middle of the level where the character gets stuck.
Good job :)
Great entry, well done! :first_place:
Really great job here :D

This is one of my favorite submissions to the jam so far. Very quick paced, to the point, without trying to do so much it can't do any of it right. It's just concentrated undiluted action, and the great foundations for something far bigger should you ever want to retake the concept.
The sprite work is alright, but the music is fantastic. Give good ol' mark a pat in the back. As for gameplay, as I said before, having 3 seconds to dash in, attack, and dash out felt wonderful. Like the intense action scene of some big budget film. Levels kinda became a chore after I killed all of the sword people and I ended up hunting tanky enemies that hid behind blocks, but other than that, it was a fantastic piece.
If anything, a small pause between levels would have been appreciated. Because of how many slashes they needed, I'd sometimes (almost every time, actually) click so fast I'd end up a level and start the timer of the next turn with no preparation at all, ending my turn surrounded by enemies.
Well, all things considered, excellent work there! [My team](twitter.com/whalesandgames) would really like to see what else you can make in future jams. Cheers! :whale:
The enemies kept missing me even if I was completely surrounded by them, felt unfair towards the enemies xd.
In other aspects the slashing felt great, screenshake was perfect, audio fits well. I had fun!
The confirmation sound feedback is a little bit too loud for my taste, but that's just a small nitpick.
I really liked the game pace and the look and feel! There's definitely potential there!
Congratulations on the project!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape