12Slash by Nikaoto

[raw]
made by Nikaoto for LD 41 (JAM)

Slash your way through your enemies, 3 seconds at a time.

This tactical hack&slash has you taking 3 second turns against your enemies.

img2.png


Controls

Move: WASD

Aim: Mouse

Slash: Left Mouse Button

Dash: Right Mouse Button (or Left Shift)

Toggle Fullscreen: F

Use the dash to get out of sticky situations.

When an enemy lays down a stuck-block, you can dash out of them. Dashing out of the level is possible, but it damages you each turn!

Use each mechanic strategically. This game takes a surprizing amount of thinking for a hack&slash.


https://youtu.be/yUGstP6Wxiw


All of the code and content is freely available on GitHub: https://github.com/Nikaoto/ludum-dare-41

Music by Mark Sparling: https://twitter.com/Markymark665

Ratings

Overall 520th 3.5⭐ 26🧑‍⚖️
Fun 159th 3.854⭐ 26🧑‍⚖️
Innovation 309th 3.674⭐ 25🧑‍⚖️
Theme 350th 3.896⭐ 26🧑‍⚖️
Graphics 854th 3⭐ 26🧑‍⚖️
Audio 418th 3.283⭐ 25🧑‍⚖️
Humor 661th 2.75⭐ 20🧑‍⚖️
Mood 854th 2.952⭐ 23🧑‍⚖️
Given 10🗳️ 17🗨️

Feedback

Mckruggins
24. Apr 2018 · 01:43 UTC
Interesting!
SplitPainter
24. Apr 2018 · 02:25 UTC
This is really cool. Glad I followed you waiting for the release. So simple, yet so fun and in with the theme.

Except there is a critical bug where there are those boxes in the middle of the level where the character gets stuck.
🎤 Nikaoto
24. Apr 2018 · 06:20 UTC
@SplitPainter Thanks for the nice comment. Those blocks are intentional! Use right click to dash out of them. I think I should write that in the description.
Keithdae
24. Apr 2018 · 17:11 UTC
Simple and fun game, well done :)
literallyjosh
24. Apr 2018 · 21:59 UTC
I really liked it. It's a cool idea and I can see tons of potential with some designed levels and new enemy types.

Good job :)
Simon Rahnasto
25. Apr 2018 · 09:45 UTC
This entry has a lot of awesome stuff going for it! First of all it follows the theme very well and has an interesting idea that in turn is executed very well. The audio is very good and together with some nice visuals they give a satisfying feel to the gameplay. But most importantly it is fun, it is fun to run around slashing the enemies to death, I feel like samurai jack, and that is great! :smiley:

Great entry, well done! :first_place:
DosWosh
26. Apr 2018 · 15:51 UTC
Very cool and fun game! Really fits in this theme, great work!
MrGago
26. Apr 2018 · 16:01 UTC
Very good entry! The concept is great and you can definitely feel the polish you've gone through. However when you get stuck in the 'stuck-block', I think you should have a message on the UI telling you to spam the dash button. But anyway, the game feels juicy, it's fun and the music makes it even better!

Really great job here :D
TheMonsterFromTheDeep
26. Apr 2018 · 16:17 UTC
This game is fun! I think it might benefit from some way to protect yourself or heal -- I'm relatively certain that the best you can do to avoid getting killed is stay on the opposite side of the screen during enemy turns.
Moski
26. Apr 2018 · 16:24 UTC
The real enemies were not the dudes with the swords...

![12Slash_2018-04-26_11-16-45.png](///raw/519/z/14296.png)

This is one of my favorite submissions to the jam so far. Very quick paced, to the point, without trying to do so much it can't do any of it right. It's just concentrated undiluted action, and the great foundations for something far bigger should you ever want to retake the concept.

The sprite work is alright, but the music is fantastic. Give good ol' mark a pat in the back. As for gameplay, as I said before, having 3 seconds to dash in, attack, and dash out felt wonderful. Like the intense action scene of some big budget film. Levels kinda became a chore after I killed all of the sword people and I ended up hunting tanky enemies that hid behind blocks, but other than that, it was a fantastic piece.

If anything, a small pause between levels would have been appreciated. Because of how many slashes they needed, I'd sometimes (almost every time, actually) click so fast I'd end up a level and start the timer of the next turn with no preparation at all, ending my turn surrounded by enemies.

Well, all things considered, excellent work there! [My team](twitter.com/whalesandgames) would really like to see what else you can make in future jams. Cheers! :whale:
Nuthen
27. Apr 2018 · 16:11 UTC
The idea was neat! I liked having to think out how to spend my 3 seconds each turn. It would have been nice with more things to think out, maybe like traps to avoid.
Von Vista
28. Apr 2018 · 15:32 UTC
Simple concept, but very fun to play, strategizing the most optimum way of killing the most enemies in your turn and going to a spot that you will not be damage by the ninja-enemies, great game, definitely a keeper!
MaximBegunov
29. Apr 2018 · 11:34 UTC
This is a very cool concept. Although it feels a little buggy with the stuck-blocks and how the enemies hit you. I understand that stuck-blocks mechanic is intentional and you have to dash out of them but for me it just didn't feel right, maybe if they applied a strong slow to you rather than completely stucking you it would feel better.

The enemies kept missing me even if I was completely surrounded by them, felt unfair towards the enemies xd.

In other aspects the slashing felt great, screenshake was perfect, audio fits well. I had fun!
Richard N Silva
01. May 2018 · 19:05 UTC
Nice concept! I was hoping to see more gameplay-changing objects like traps or other types of enemies, but I can totally understand that the time was short.

The confirmation sound feedback is a little bit too loud for my taste, but that's just a small nitpick.

I really liked the game pace and the look and feel! There's definitely potential there!

Congratulations on the project!
PhilStrahl
03. May 2018 · 16:16 UTC
Enjoyed the concept very much, after getting used to I played it very conservatively, only moving in for the kill. The presentation is basic but very clear. The only thing that was a little annoying was that I couldn't destroy the stuck-blocks, as you call them, and in later levels, those were literally all over the place. Also, getting hurt by being stuck outside became an issue, personally I'd have preferred some walls around the playfield. Btw, here's my playing the game: https://www.youtube.com/watch?v=md_wmDhaD_w
Jupiter_Hadley
07. May 2018 · 19:03 UTC
Nice game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=XzOZLoFym_o
cristiano.m.garcia
07. May 2018 · 19:19 UTC
It was a lot of fun this game. The graphics need to be more worked up and make it clearer when the damage occurs. Congratulations for the game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
uvwar
08. May 2018 · 01:30 UTC
Took me a while to understand what I was doing exactly, and I got stuck on things/outside the wall a couple times, but awesome game nonetheless!