Influenza: The Game by longchamps

[raw]
made by longchamps for LD 38 (COMPO)

game.png

Become the influenza virus and survive as long as possible in your human host.

The day before the first day of the compo, I came down with the flu. I didn't think I would be able to participate, but I used my sickness as inspiration and completed my first jam and first finished game period. It's a very simple game, but I learned a lot while making it.

Source: https://github.com/longchamps/ld38

Weblink: https://longchamps.github.io/ld38/

JAR: https://drive.google.com/file/d/0B3le4MRSZbWjdGxTX0s0djZMR3M/view?usp=sharing

Ratings

Overall 464th 2.8⭐ 22🧑‍⚖️
Fun 436th 2.667⭐ 23🧑‍⚖️
Innovation 536th 1.8⭐ 22🧑‍⚖️
Theme 405th 2.95⭐ 22🧑‍⚖️
Graphics 469th 2.55⭐ 22🧑‍⚖️
Audio 388th 2.105⭐ 21🧑‍⚖️
Humor 157th 3⭐ 19🧑‍⚖️
Mood 431th 2.625⭐ 18🧑‍⚖️
Given 14🗳️ 6🗨️

Feedback

Richard Michael Smith
25. Apr 2017 · 11:40 UTC
"Not medically accurate" - you will be scoring highly in the "humour" category from me!
HuvaaKoodia
28. Apr 2017 · 11:40 UTC
Luckily viruses aren't this smart in real life!

The gameplay is a tad too simple for my liking. Adding in different types of white cells would help a lot. One slightly faster, one slowly homing towards the player, one bigger, one smaller, etc.. Small variations like these are easy to make and very effective.

The music got on my nerves pretty quickly, maybe that was specifically composed to spread the headache?

Taking your predicament into account this is alright for what it is. Hopefully your next jam will be less :thermometer_face: and more :sweat_smile:
_for_science
30. Apr 2017 · 16:27 UTC
I have to agree with @huvaakoodia that the gameplay is a little bit to easy for me. However, I am intrigued by the fact that you were able to make this game for the compo while you had a flu :thumbsup: Nice job!
🎤 longchamps
30. Apr 2017 · 18:24 UTC
Thanks for playing and for the feedback. I agree that the gameplay is too simple. I would have liked to have different enemy types and powerups and things, but just didn't have the time or energy too complete. I'm happy that I was able to get something out the door though which was my main goal. Luckily along with the flu, I think I caught the gamedev bug, so I'm excited to see what I can do for the next jam.
marek77
01. May 2017 · 07:27 UTC
Its simple but fun at the same time, nice one.
Richard Michael Smith
01. May 2017 · 09:51 UTC
I've just rated your game, as promised!
davidthelazar
01. May 2017 · 19:28 UTC
Fun, simple game. I laughed at "not medically accurate". I look forward to what you do next time when you're not sick!
Cosmic Adventure Squad
02. May 2017 · 06:05 UTC
Good job on making this while having the flu! Hope you feel better and congrats on completing your first jam :)
jk5000
03. May 2017 · 17:38 UTC
A simple idea and an okay game. Hopefully no flu for you in the next LD.
Inigo
12. May 2017 · 23:30 UTC
Simple but fun. Not medically accurate, maybe :) but nice game
csanyk
14. May 2017 · 21:08 UTC
I didn't get very far, but I think if the game were to speed up, or add some variety, it could be even better.
Siridakis
18. May 2017 · 23:41 UTC
It's nice to see that you turned your problem into inspiration :)
I liked the responsiveness of the movement and the intro screen is great xD
The music is a little annoying and the game lacked some variety though... but what can I say? I felt these were the same problems of my entry :(
tddawson
19. May 2017 · 04:20 UTC
The fact that you used something that would have been an excuse for many people to not participate as the inspiration for your game is just awesome. The fact that it's your first jam and first completed game ever: awesomer. And the gameplay may be simple, but honestly it made it easy to pick up and enjoy it right away. The game doesn't try to be anything it's not, and it feels more "complete" than a lot of other games from the weekend as a result. Keep up the good work!!
doomshmuck
19. May 2017 · 04:52 UTC
I liked it! It was simple and fun, and was very clear on how to play it, and what the objective was. It also got pretty hard... I found myself in situations where there was basically no way out without getting hit. To make it a little more balanced, maybe adding invincibility frames after getting hit would help with not getting instantly killed by getting an unlucky grouping. But besides that, it was very enjoyable. Nice job!
jondalnas
19. May 2017 · 05:54 UTC
Fun game. Sometimes I get stuck without a way to get out.

I liked it.
Calzep
19. May 2017 · 06:54 UTC
Clever idea! Could use some powerups or something though