Candy! by Ratstail91
Candy has a sweet tooth; all she wants is sweet, sweet candy! Help her overcome these puzzles using her elemental powers, and lead her to the deliciousness at the end!

| HTML5 (web) | https://krgamestudios.com/candy/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/candy |
Ratings
| Overall | 241th | 3.808⭐ | 28🧑⚖️ |
| Fun | 72th | 4.019⭐ | 28🧑⚖️ |
| Innovation | 417th | 3.56⭐ | 27🧑⚖️ |
| Theme | 1032th | 2.88⭐ | 27🧑⚖️ |
| Graphics | 312th | 3.9⭐ | 27🧑⚖️ |
| Humor | 529th | 2.978⭐ | 25🧑⚖️ |
| Mood | 295th | 3.63⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
- art was great
- music/SFX were good
Otherwise, I think it's great.
First of all, the block pushing was horribly slow and you had to do it once because you only learned about color switching after that spot. The blocks and bombs were also very good at getting stuck on walls.

The mechanic was interesting and could probably and you could do a lot more with it, you pretty much just scratched the surface here. Quite a few of the puzzles felt a bit samey and it pretty much ended right after I started getting used to the powers. The amount of tutorial was spot on. I like how you weren't too hand-holdy and just game the player the tools and left it for themselves to figure out how to use them properly in a safe and contained space where you'd have to figure them out to proceed.
The visuals had some weird glitches all the time. The grass flickered with some extra lines every now and then and the sprite depth orders were constantly messing up like this.

There was also a weird inconsistency where if you stood too close, your flames didn't go past the bushes. And then right in the end there was a possibility to completely soft lock yourself out of the game. Too bad the weird wall clipping inconsistencies didn't affect the player and no matter how hard I tried, I couldn't glitch out of there. I had to completely start from the scratch just to find out that it was the end.

All in all, good job!
Had a few graphical glitches, other than that- pretty fantastic. I was stumped by the double walls for a moment. Really smooth gameplay and clever puzzles.