Follow Line by mukult

[raw]
made by mukult for LD 42 (JAM)

gameplaygif.gif

Running out of space/platform... so keep running :) There is no purpose in the game currently other than not dying. Will keep adding stuff if i get enough time.

Controls: Use WASD for movement.

Space to jump Space and space to double jump

R to Restart

Description : Wasnt able to finish the whole concept in time. But i think the demo explains what i wanted to make.

image<em>0009.png image</em>0042.png image_0019.png

Ratings

Overall 247th 3.726⭐ 44🧑‍⚖️
Fun 237th 3.628⭐ 45🧑‍⚖️
Innovation 20th 4.151⭐ 45🧑‍⚖️
Theme 53th 4.244⭐ 45🧑‍⚖️
Humor 680th 2.434⭐ 40🧑‍⚖️
Mood 414th 3.317⭐ 43🧑‍⚖️
Given 23🗳️ 17🗨️

Feedback

Nick Rafalski
13. Aug 2018 · 17:51 UTC
Overall I really like the concept. I definitely felt like I was 'running out of space' at all times. The procedural line drawing is very neat and keeps me trying to anticipate what is coming (usually to my doom).

My only criticism is I felt like the hitboxes on some of the enemies were very unforgiving (or maybe they are just too big). Like I had to be perfect in my timing, or I'd die.

I definitely played a lot longer than I initially set out to because I kept getting that 'just one more play' itch. Great job!
rexpeppers
14. Aug 2018 · 03:40 UTC
Very cool game! High scores for innovation and an interesting challenge.
langep
14. Aug 2018 · 06:32 UTC
This is a pretty cool concept but clearing the obstacles felt to hard for me.
vfabien21
14. Aug 2018 · 06:32 UTC
That's a really great idea I'd love to see further developped. However, I have found the controls a bit difficult.
Yursa
14. Aug 2018 · 06:35 UTC
Nice idea, every turn gives a new feeling. They were especially sharp when the hero falls deep down.
Stames
14. Aug 2018 · 06:41 UTC
First I tought this was just imposible but then I discovered the double jump ^^

Its a nice challange but something like a highscore would be nice maybe like "meters run" ore something. But you wrote in your description that you want to add something like this so I think you allready tought about this :-D
Bismark
14. Aug 2018 · 11:40 UTC
Wow, this game is approaching my first idea for this LD : https://en.wikipedia.org/wiki/La_Linea_(TV_series) and https://youtu.be/skb2gKR7rOk?t=9 :-)
Nam Nguyen
14. Aug 2018 · 14:06 UTC
I would be honest with you, the game is very addictive. I dont know if you have proc gen for the level, I see some module repeats but the track seems a bit different everytime. It was really fun, even when there are some strange cause of death such that touching the line when making spikes or falling from too high. Im sure it would be more polished if you have had more time. Good job
frontlinesaint
14. Aug 2018 · 15:32 UTC
this is very a very fresh idea controls felt cool i enjoyed
Teelin
14. Aug 2018 · 18:16 UTC
Wow really nice game really like the idea of the level being drawn before you and the way the track changes each go. Very nice :smile:
Plepletier
14. Aug 2018 · 18:23 UTC
I really like the character moves! Good job! I had fun with this game \o/
JesusAcHe
14. Aug 2018 · 18:30 UTC
Really enjoyed it, and you already had my criticism with my enemy hitboxes on the stream. But the movement is really fun, hope you can expand it a bit more to add a score. Good game!
Hadi Danial
14. Aug 2018 · 18:39 UTC
I really liked this one! But it definitely needs some music.

The gameplay was pretty nice, and drawing the obstacles is a neat idea. Good job!
sprvrn
14. Aug 2018 · 19:04 UTC
Really interesting game. I had fun, but I found it a little fustrating, the game get very hard very fast, enemy spawns at inconvenient places. But it has potential.
MZA
14. Aug 2018 · 20:15 UTC
Had fun playing this game. Went a long way before loosing. Is there an endgame? There came a point when the platforming drawing became predictable.
theslate
15. Aug 2018 · 01:03 UTC
Nice platformer! Really wished the spikes were more obviously death. Good double jump.
Cincerteri
15. Aug 2018 · 01:04 UTC
I really liked this game. The graphics are excellent, especially the animations. I also like the concept. I'd love to see this game developed further.
netguy204
15. Aug 2018 · 01:06 UTC
Beautiful animation! So nice, smooth, and well attached to the ground. Great game concept and execution. I encountered a few unwinnable environments. Very impressive accomplishment.
grahhhhhhhhh
15. Aug 2018 · 01:59 UTC
You're right, I did really enjoy this game.. this exemplifies how a simple game that has a decent amount of polish can shine. If I had a critism, it would be that it was difficult to get going not knowing what was going to hurt me. Wish there was more to this, I'd still be playing if there were!
Devio
15. Aug 2018 · 13:46 UTC
An original take on the platforming genre, Simple sounds but only heard when jumping. Simple yet mesmerising graphics but did not feel like the hazards/enemies fit the style of the world. Had a good time playing this and happy to give a positive yet constructive review!
exofrenon
15. Aug 2018 · 19:42 UTC
Excellent graphics and really solid platforming mechanics. Very polished for a game made in a weekend. No complaints here.
TwinGhosts
15. Aug 2018 · 19:44 UTC
Really innovative because most people probably had a platformer in mind where the ground falls from below you. But this is just that but way better! I could see this on the mobile platform instantly, id play it gladly!

Even for such a short amount of developement time, youve managed to create a diverse amount of enemies and trakc pieces! Please let me know if you continue to work on this project, Id love to play it again!

PS the drawing effect and the models are awesome!
saoi-games
16. Aug 2018 · 05:41 UTC
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/297889760
Crafty mine
16. Aug 2018 · 08:05 UTC
I really ejoyed the game
Really cool aspects and graphics
Good Luck🍀
JLV
17. Aug 2018 · 03:44 UTC
Great game ! Platformers are usually so reliant on hand-crafted game design, making a good procedural one is an achievement.

Pros :
- Great concept, thematically adequate
- Controls are responsive, and the character's physics are great
- Readable graphics, good sound feedback, and excellent character animation
- Procedural design produces a large number of situations

Cons :
- Some difficulty spikes linked to the procedural generation
- No score meter to track your progress

All in all, great work !
Keppu
17. Aug 2018 · 06:31 UTC
Really interesting take on the theme. I've played few "running out of space" platformers and i think this one nails it the best. it feels like level procedural generates while you advance keeping things fresh. It's really innovative and satisfying.

Audio is little bit lacking and the game could use some nice action music. I don't see this game taking humorous approach so I just leave that unrated.

Level could use little bit variety and maybe include score system of some sort.
Roidz
17. Aug 2018 · 15:57 UTC
really original. i like games that do something new. Awesome entry
Lumpy
17. Aug 2018 · 22:03 UTC
Great platformer that had echoes of Super Mario World. Of all the obstacles, I found the saw to be a bit unpredictable, but overall had good difficulty. Nice work!
arron-fowler
20. Aug 2018 · 22:52 UTC
I loved it. The look and feel was spot on. I would like some wall jumps and speed / commitment variables in there. The faster you run the longer your jump type thing. Any platformer lives or dies by the comparison to N+ for me. It is so perfect that anything less is always less for me. If you have not played N+ I recomend it in terms of how some of its core could aid in making this mechanic super awesome. Great job.
FireHawk
21. Aug 2018 · 15:34 UTC
The graphics is good, but I think it is really big difference. Explanation: the main character looks detalized, but line... This contrast between graphics quality sometimes really annoying. But the idea and realisation is great. I really like the theme and gameplay. Good job !
Rongo Matane
24. Aug 2018 · 18:40 UTC
The animation is soo fluid, really beautiful. The jump sound does not fit the smootheness, maybe a restrained whoosh would have worked better. It is positively challenging and i like how the difficulty progresses. What i really love about the design is that you both have to be quick and precise, but also hold back to see what is building up - it feels fantastic, perfect design with 2 conflicting goals and immediately clear. Great entry!
Blinkenlights
01. Sep 2018 · 11:40 UTC
A really nice entry! Good concept, well delivered. Liked the procedural generation, although I didn't notice that the spikes were deadly. Would've been nice to have home-made visuals to fit better and some music to capture the mood.