Trahere by Rongo Matane

[raw]
made by Rongo Matane for LD 43 (JAM)

In their most desparate hour, they prayed for you to save them from the doom. You created a way out, but they must sacrifice before they can truly be saved.

Your only way to cause reverence is destruction and suffering. Once people believe in you, they sacrifice out of free will. To save everyone, you have to gain strength and devour people. The mortals do not understand why you eat them. They will lose reverence, but it is the only way.​ g_rage.gif

Control with Arrow Keys or WASD. help2.png

Made with * LibGDX (including scene2d and AI) * Artemis ODB * Aseprite * Bfxr and Audacity

Ratings

Overall 165th 3.854⭐ 26🧑‍⚖️
Fun 201th 3.688⭐ 26🧑‍⚖️
Innovation 79th 3.875⭐ 26🧑‍⚖️
Theme 38th 4.333⭐ 26🧑‍⚖️
Graphics 100th 4.32⭐ 27🧑‍⚖️
Mood 53th 4.125⭐ 26🧑‍⚖️
Given 15🗳️ 14🗨️

Feedback

Hare Software
04. Dec 2018 · 13:31 UTC
Love how messed up you managed to make this. The world on wheels being sustained by sacrifices is a great idea. Good graphics and fun game play idea for this theme, well done!
harark
05. Dec 2018 · 18:01 UTC
Very visceral experience. Managed to finish the game without having the villagers sacrifice more people for me to bring to the meat grinder. I guess that's not intended.
silkworm_sweatshop
07. Dec 2018 · 18:40 UTC
Art direction is really damn cool. It seems just devouring was the most effective method but I had fun raising a bunch of devout subjects and making abominations of their sacrifices. Great entry!
Alex D
09. Dec 2018 · 20:05 UTC
This is excellent regarding gameplay, graphics and sound! Awesome entry!!
Evanaellio
09. Dec 2018 · 20:08 UTC
Now this is a really solid entry, great job on the game! It's fun and both the sound design and the art style are very fitting. My only gripe would be the weird resolution on the web version, but it's still very much playable. Hope you had fun making it ;-)
🎤 Rongo Matane
09. Dec 2018 · 20:18 UTC
Thank you all :)

@evanaellio Can you please elaborate on the web version issue? What screen resolution do you use? The game should be about 1600x800 in the browser. I'm struggling a bit with the browser resolutions each time.
Galan
09. Dec 2018 · 20:28 UTC
Great twist on eldritch horror themes, and really fun. As an LD game, it could have possibly accelerated to the inevitable ending a bit faster (you don't really have the time to add enough mechanics to keep things fresh). Aside from that, and the fact that it was window big for my browser, great entry!
Evanaellio
09. Dec 2018 · 20:36 UTC
@rongo-matane Nevermind, it's a problem on my end. I have my Windows 10 scaled to 125% because at 100% scale everything is tiny and unreadable. My browser effectively gets a reduced resolution of 1536 x 864, which explains why your game doesn't quite fit.
Roka Josh
09. Dec 2018 · 20:47 UTC
Great game, I love the art and although the audio isn't yours it adds to the mood perfectly. Fantastic effort, and I would love to see this developed more in future!
🎤 Rongo Matane
09. Dec 2018 · 21:25 UTC
@galan Thank you! Could you please say on which screen resolution you run? Browser zooming is applied to the game canvas, this seems to often mess up the resolution for people. Also, i'm interested in the acceleration - did you notice you can devour people to eventually win the game?
Galan
09. Dec 2018 · 22:29 UTC
I'm on a retina display (1440x960, iirc). Looks like it's not scaling correctly, If I set the scale manually, it looks great.

I did try using the devour mechanic, which actually seems to make me die faster?? Regardless, I haven't been able to keep going as long as I did the first time. Seems I caught a sweet spot where I just barely kept ahead by raging ~3 people every time I passed an altar.
Mohrro
09. Dec 2018 · 23:08 UTC
Incredibly good graphics and very fun! It took me a while to figure out what to do, but once I got it I really liked it. Awesome game!
Jay Elbourne
09. Dec 2018 · 23:16 UTC
Wow, so far that was the bast game I have played so far....set the mood great and follows the theme perfectly.
hugonun
09. Dec 2018 · 23:29 UTC
Nice game with great graphics, but I don't understand how to get the humans sacrifice themselves and if devouring does anything.
Jackson_makes_games
09. Dec 2018 · 23:55 UTC
Everything is amazing, except it's hard to tell exactly what you are doing when you roar. It seems that it makes the general group of villagers around you reverent, but it seems kind of random and doesn't seem like a super predictable feature. I'd like to see some indicator of when the villagers become reverent.
shiitman
09. Dec 2018 · 23:56 UTC
Nice graphics, I like the monster most of all, but it is not very clear, is it possible to win the game? What does devoring do?
Mertios
10. Dec 2018 · 01:28 UTC
@shiitman I'm wondering the same thing. What does devouring do? I couldn't make the villagers sacrifice themselves to me no matter how much I raged and devoured them. Honestly, I expected more from this game. Is there something I'm missing?
Nelson William
10. Dec 2018 · 02:50 UTC
This is surprisingly good! I really like the graphics and the mood overall is really great. The mechanics are very interesting.
Sargonius
10. Dec 2018 · 05:44 UTC
Great entry! Graphics and gameplay are very good.
🎤 Rongo Matane
10. Dec 2018 · 07:11 UTC
@hugonun @jackson-makes-games @shiitman @mertios Thank you for the feedback! I realize the tutorialization is not good enough. Did you see the help screen ingame? You have to press ESC for it. I just added it to this page too. The most important thing that might not be intuitive is to let villages grow a bit. Villages of 2 people will not sacrifice, but large villages will do it a lot if they are reverent. Reverence is village wide, shown through the totem height. If you devour enough villagers with high reverence, you will grow big and be able to win the game. But devouring also hurts reverence.

So, the game centers around the villages. You have to rage to make them reverent, so they sacrifice, such that you can temporarily outrun the doom. Raging hurts the village size, while the size is something you need for sacrifices. To finally win the game, you have to devour villagers, which also hurts your reverence, so this is something you can make work if you manage to keep the sacrifices running.
TheOneThatNeverWas
10. Dec 2018 · 11:46 UTC
Very nice entry! The mood and the graphics are amazing! The gameplay is really fun too. Good job!
Mertios
10. Dec 2018 · 19:27 UTC
@rongo-matane Okay, that really clears things up! I'm going to give the game another go now. :thumbsup:
Mertios
10. Dec 2018 · 19:40 UTC
@rongo-matane Hmm, I've given it another go. I think I have gotten the basic techniques down, but doom always seems to catch up with me. :confused:
🎤 Rongo Matane
10. Dec 2018 · 20:15 UTC
@mertios thank you, i really appreciate you giving it another go. I think the game is pretty hard, probably too hard. The doom is supposed to catch up with you a bit, usually it will engulf the rightmost village. But that does not lose the game, as there are two more villages. But i think it is too hard anyway....this is the problem for me when programming and then balancing it :D
Mertios
10. Dec 2018 · 20:27 UTC
@rongo-matane Hmm, I know that bugfixes are allowed post-LD. Does making Doom move slower count as a bugfix? If it does, I suppose you could quickly change that. :shrug:
ursagames
11. Dec 2018 · 08:46 UTC
Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on part 2 of the sixth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8
Jupiter_Hadley
11. Dec 2018 · 20:33 UTC
Challenging game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/MmJYQ_UA09A
Arvejeitor
12. Dec 2018 · 19:51 UTC
Very fun game! the pixel art is so nice
🎤 Rongo Matane
12. Dec 2018 · 19:58 UTC
@ursagames @jupiter-hadley thank you both for playing and streaming/recording! It is always fun to watch. You also both have very different styles, very interesting ;)
HermesEs
14. Dec 2018 · 18:36 UTC
Interesting game! but a little difficult to understand at first.
Cool graphics and great concept. Good work!!