Trahere by Rongo Matane
In their most desparate hour, they prayed for you to save them from the doom. You created a way out, but they must sacrifice before they can truly be saved.
Your only way to cause reverence is destruction and suffering. Once people believe in you, they sacrifice out of free will. To save everyone, you have to gain strength and devour people. The mortals do not understand why you eat them. They will lose reverence, but it is the only way.

Control with Arrow Keys or WASD.

Made with * LibGDX (including scene2d and AI) * Artemis ODB * Aseprite * Bfxr and Audacity
| Windows | https://bippinbits.itch.io/trahere |
| macOS | https://bippinbits.itch.io/trahere |
| Linux | https://bippinbits.itch.io/trahere |
| HTML5 (web) | https://bippinbits.itch.io/trahere |
| Original URL | https://ldjam.com/events/ludum-dare/43/trahere |
Ratings
| Overall | 165th | 3.854⭐ | 26🧑⚖️ |
| Fun | 201th | 3.688⭐ | 26🧑⚖️ |
| Innovation | 79th | 3.875⭐ | 26🧑⚖️ |
| Theme | 38th | 4.333⭐ | 26🧑⚖️ |
| Graphics | 100th | 4.32⭐ | 27🧑⚖️ |
| Mood | 53th | 4.125⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
@evanaellio Can you please elaborate on the web version issue? What screen resolution do you use? The game should be about 1600x800 in the browser. I'm struggling a bit with the browser resolutions each time.
I did try using the devour mechanic, which actually seems to make me die faster?? Regardless, I haven't been able to keep going as long as I did the first time. Seems I caught a sweet spot where I just barely kept ahead by raging ~3 people every time I passed an altar.
So, the game centers around the villages. You have to rage to make them reverent, so they sacrifice, such that you can temporarily outrun the doom. Raging hurts the village size, while the size is something you need for sacrifices. To finally win the game, you have to devour villagers, which also hurts your reverence, so this is something you can make work if you manage to keep the sacrifices running.
Cool graphics and great concept. Good work!!