Samurai's Legacy by Simone
Best platformer you ever tried! (especially if you never played one)
Samurai's legacy is a zen game about the necessity of sacrificing yourself for the greater good.
The absence of a "YOU LOST!" screen and the relaxing music make this game perfect for 5 minutes of meditation and peace.
Hopefully, soon there will be a WebGL version too (UPDATE: I tried the WebGL version at work, on a medium-low pc and it was very slow and clunky... download the windows/mac version if you a "slow" experience).



Tool used:
Unity
Blender
Gimp
cgMusic
bfxr
Ratings
| Overall | 104th | 3.733⭐ | 47🧑⚖️ |
| Fun | 150th | 3.522⭐ | 47🧑⚖️ |
| Innovation | 191th | 3.333⭐ | 47🧑⚖️ |
| Theme | 25th | 4.222⭐ | 47🧑⚖️ |
| Graphics | 89th | 3.878⭐ | 47🧑⚖️ |
| Audio | 76th | 3.625⭐ | 46🧑⚖️ |
| Humor | 351th | 2.202⭐ | 44🧑⚖️ |
| Mood | 120th | 3.533⭐ | 47🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
Landing detection on platforms is wonky, are you using 3D hit detection?
The sword is there 'cause I thought it was going to be cool to have some action.
With ctrl you can even swing it ;)
Then I saw the deadline approaching and I decided to move to a more "zen" experience, without any action (deleting the previous lives was an option, I tried to implement, saw that it was going to make a mess, 'cause of my spaghetti coding, and left the option out).
The hit detection is handled by unity, unfortunately I'm just an amateur.
I'm not trying to dismiss your effort though, I think it's a good entry overall and and I'm sure others will as well. Just trying to help you elevate it. :v:
And @qtm You have to sacrifice yourself on the left platform.
That secret skip you put on level 2 was fun too :spy:
(treetop skip)
Using sacrificed samurai to gain height, press buttons, and protect against projectiles is an interesting premise. The level design is good in that it introduces those elements gradually. A nice detail would be if the sacrificed samurai turned into stone when sacrificed.
The platforming, also as mentioned, could stand to be a little tighter. I missed a jump or two, but it's serviceable enough. I also didn't even realize the gates could be turned off with the buttons, I just made a pyramid of sacrificed samurai and jumped over them.
I think the only way this could have been better is if it limited the number of sacrifices you could make per level. That way it avoids exploits like jumping over gates and forces players to think about whether they should sacrifice or not.
The others have mentioned this already, but you managed to convey a theme with minimal aesthetics very well. I make a lot of animations and models in Blender so I know how much of a pain it can be to rig and animate, so congrats on finishing those in time for a compo entry!
A liked the dragons sculptures.
On the first sandy level where you have to follow the arrow and jump on the tree bark, The sign was not immediately obvious. This was becasue it blended perfectly in with all the colors and I was focussed on whats in front of me rathar than behind me. So i made a Samurai pyramid to get on top of the tower - which is more fun than the straight-forward path.
The collision detection needs fine tuning but still very fun to play.
I know that the jumping around is still quite odd, despite I tried to make it satisfying for like the whole Saturday morning. Hehehe... But for being my very fist plarformer I'm still happy enough with it. Next time I will make sure to rock the movement feeling.
@prema I can't see your game... Can you link it?
Its weird, I thought, I thought that I was linked to it. Have fun:)
Graphics are amazing, nice music too. Overall physics and hitboxes make the game a little bit harder than intended, but that's great for a first plateformer and level design is really nice!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/347128584
The puzzles were interesting and the arrows were helpful but the collision detection felt off sometimes because it was hard to jump over the other dead samurais.
Well made, music was good but you could have mixed in some more sound effects. Good job! :smiley: