MITOA by xmatos
A tiny platformer, can you solve the mysteries of the jungle?
Available now on GameJolt http://gamejolt.com/games/MITOA/252087
Jump while on top of the fruit for a super jump(this should had been clear in the game itself but I forgot about it). Have fun!
| Original URL | https://ldjam.com/events/ludum-dare/38/mitoa |
Ratings
| Overall | 580th | 3.045⭐ | 24🧑⚖️ |
| Fun | 513th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 609th | 2.682⭐ | 24🧑⚖️ |
| Theme | 563th | 3.045⭐ | 24🧑⚖️ |
| Graphics | 537th | 3.045⭐ | 24🧑⚖️ |
| Audio | 273th | 3.238⭐ | 23🧑⚖️ |
| Humor | 460th | 2.368⭐ | 21🧑⚖️ |
| Mood | 586th | 2.818⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 23🗨️ |
@binaryferret Thanks a lot, I'll check your game soon :)
Anyways I think you did a great job, it was a fun game, hope to see you next ludum!
I had only one crash, but wasn't able to reproduce it, so I would not be able to tell you how it happened. I only occured in the first level however when I was jumping on an apple in the middle of successive jumps.
Pretty nice game anyway, it is a pretty nice job!
Music and sound design improved a lot the ambience of the game. The small world theme was perfectly applied on this was with a twist: the world loops around.
The only thing I would improve is a better understanding of where the apple can go. I got stuck at a point but thanks to the help of the dev, I managed to complete the challenge!
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=4m28s )
The puzzled themselves were not hard to figure out. It is the execution of said puzzles which made me honestly annoyed. The fruit moves in steps, but it still lands in most unfortunate positions. Why can't the fruit be pushed to the pressure plate both from the left and right? Why are the elevators not in sync with each other, so that moving the fruit from one to the next would be easier. Why does the fruit land on the very edge of the second elevator? Why is there a high tech teleporter in this jungle?
So many :question::question::question:
@huuvakoodia Many components were rushed in making this, I just wanted to have a finish product, and then I could fix things, don't know if this is the best way to go but that's what I did anyway. The main character was simple so I wouldn't lose much time in animating him. The elevators problem was apparent to me, and would be a very easy fix, but I had more alarming issues to resolve. It's funny you mentioned the teleporter, it was a late addition, I needed a faster and more convenient way to get up rather than use the elevators. The fruit pushing is for sure the mechanic I have to work and think the most, the level itself was made before I figured out the distance that the fruit would travel and that's why it lands in such awkward positions. You're right, once you figure out the puzzles you should be able to do them with no problem.
A visual effect for the blowing wind that blocks my way would be really nice to have, but still a good ld game!
It was a little challenging to predict where the orange ball would go as it just teleports around, some visual indication would have helped there. It also took me a while to realize that there was *wind* going on in the bottom area. I had the audio turned off by accident (so that was my fault again), but some additional visual cues (streamy wind-lines?) would have helped a lot.
Unfortunately, the game crashed/got stuck for me when this happened:

I could not get it to quit (it's still open as I write this)
Overall, a cute little puzzle game though.
However, I had problems with your control scheme. I am using a QWERTZ keyboard, so x and z are not as conveniently close as they maybe on other layouts. Maybe you could just add the y key to also work for jumping?
I wasn't entirely sure how it tied into the theme.
Commendable, that you decided on building platformer-puzzle hybrid, it's not an easy task and you managed to put all the mechanics in place.
Good job overall, and I hope you continue developing (mostly polishing) it. Left you a rating,
cheers!
@for-science Thanks, The menu was left to the last minute. I should had it clear that playing with sound is recommended, and yeah, I'll have to add on multiple visual cues.
@arcticmattekar Thanks a lot, I'll have to keep in mind different keyboard layouts, and at least I'll add a re-bind feature.
@move127 Thanks, I'll make it so when you figured the puzzle out, you should be able to complete it easily. The theme is simply a very small game world, it takes about 5 seconds to do a complete loop.
@lepatryckduffy Thanks.
@takusan Thanks, I'll try out to experiment with different art styles in the future.