Forest Groove by eott
thumb.jpg Rhythm & Tactics/Strategy/TowerDefense
Oh no! Your evil druid counterpart is attacking your little grove in the forest and you must defend it and defeat the villain once and for all. It's just you have this beat stuck in your head. It's terrible, really. If you don't follow the beat, you don't think you stand a chance of victory. So you put on your dance shoes and make a stand against the force of evil approaching your home.
See manual on the page with the game for instructions.!
| HTML5 (web) | https://eott.github.io/ld41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/forest-groove |
Ratings
| Overall | 798th | 3.25⭐ | 20🧑⚖️ |
| Fun | 969th | 2.833⭐ | 20🧑⚖️ |
| Innovation | 576th | 3.361⭐ | 20🧑⚖️ |
| Theme | 630th | 3.556⭐ | 20🧑⚖️ |
| Graphics | 757th | 3.194⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 9🗨️ |
I'm not entirely sure how you're supposed to play. I got the rhythm-o-meter up over the bar and pressed space and when I did it right a flower spawned (I guess, I had to look at the beat UI). Some audible/more visual feedback that you're doing something right/wrong would be nice. Even then the gameplay and goal is unclear.
The manual is way too long. Upon initial reading, I haven't yet played the game, so there is nothing to which to ground what I'm reading -- it's just words. Even after playing for a while there's still too much to absorb.
Introducing concepts and mechanics to the player in-game is a much smoother experience, e.g. when the rhythm-o-meter has filled up, it can display some text "_Press Space to construct building_" and highlight the tiles upon which a building can be constructed.
Maybe my rhythm is just too bad :joy:
My eyes were just starring at the line at the bottom to get the timing right. But then I didn't have time to look where I'm going. That makes it hard to place buildings right.
As an idea, let the player character jump in the rhythm so I don't need to look to down.