SEVER by lazinix
Introduction
SEVER is a short but difficult game, based around the player sacrificing their own limbs in order to gain power. The player must destroy all of the abominations in order to complete the game, difficult as this may be.
The game's controls and instructions can be found in the MANUAL section of the main menu.
If you enjoy the game (or even if you don't), please give it a rating, and if you want to keep an eye on my future work head over to @lazinix on Twitter.
About
SEVER is a game made in under 48 hours for Ludum Dare 43, for which the theme was 'Sacrifices must be made'. This is the second Ludum Dare project I have worked on, and my fourth game jam project overall. My previous Ludum Dare project, Mail Room, received an average rating of 3.75 out of 5, and was made for Ludum Dare 42. If you like SEVER, check it out. The source files for SEVER are all included; scripts, sprites, and animations can all be viewed and edited, so if you feel like fixing some of my bugs feel free to go poking around. If you do, please let me know, as I'd love to see what you do!
| Windows | https://lazinix.itch.io/sever |
| HTML5 (web) | https://lazinix.itch.io/sever |
| Source code | https://lazinix.itch.io/sever |
| Original URL | https://ldjam.com/events/ludum-dare/43/sever |
Ratings
| Given | 2🗳️ | 5🗨️ |
I cleared the first room, looked up and saw I had taken a heart of health without even touching the enemies. I thought it was weird at first, maybe I wasn't paying attention. Then I got to the next room and died. I started paying close attention to what's going on, and the hit boxes aren't exactly great:

I tried it a few times, each time trying to stay as far away from the enemies as possible, but I just can't avoid taking damage from what appeared to be literally nothing. I gave it an honest few tries, but despite my best efforts, the massive hit boxes really put me off from finishing it. If the hit boxes for the enemies were smaller, and the player's hurt box was smaller, I think I would gladly come back and finish it. I might actually poke around in the source and see if that would work.
I will say though that I do like the idea behind it. You can sacrifice limbs to become more powerful, but you might need that limb to open a door later. In that respect, it fit the theme really well. Best of luck to you for the compo!
Sadly, there doesn't seem to be projectiles or anything to show that you've been hit or that you can dodge things?
I have no idea how to cheese the enemies in order to go further :(
Great job though!
As said above, fixing the hitboxes and having some kind of visual or sound feedback when you get hit would have greatly improved the game experience.
Except that I had a really fun time playing it :)