Mining Brothers: An Energetic Tale by bakudas

Move/ A and S as fast as you can
Jump/ D
You need to retrieve all of 5 piece of the electric generator to establish the energy of the dungeon. You must hurry.




Ratings
| Overall | 417th | 3.368⭐ | 21🧑⚖️ |
| Fun | 549th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 452th | 3⭐ | 22🧑⚖️ |
| Theme | 716th | 2.952⭐ | 23🧑⚖️ |
| Graphics | 101th | 4.318⭐ | 24🧑⚖️ |
| Audio | 142th | 3.682⭐ | 24🧑⚖️ |
| Humor | 387th | 2.467⭐ | 17🧑⚖️ |
| Mood | 477th | 3.118⭐ | 19🧑⚖️ |
| Given | 11🗳️ | 8🗨️ |
I did bugged the game jumping over a track, but that is a minor report. Nice work, good luck!
Thank you all
Your art is pretty neat, pixel art is amazing!
My experience on the game, the camera effect is nice, some people like it, i think is was a pain in my eyes, first was not too easy to read the intro, second after the cart became to fast, i couldn't see the enemys anymore, ok i saw they but was pretty hard. I dont know if you putting some outline on them will ruin the pixel art, but maybe you should consider it. The overall is that you have a good and beautiful game that has a good potential, i also like the procedural and the game mechanics. Good Job!
:star: The graphics were excellent, the colors were appropriate, the pixel art well done, the menu screen looked very nice, and the post processing shaders looked very nice. I also liked the music quite a bit, especially the title screen song. Well done!
:bug: A couple "bugs" I noticed: I also ran into (-_^) the physics bug other people mentioned where you can get stuck on edges until your power bar decharges and you fall away (most of the time). Also the power bar seems to decharge passed 0 and causes you to roll backwards, maybe not a bad thing, but I got the feeling that wasn't explicitly intended.
:point_right: The noise postprocessing shader was a nice CRT throwback, but I feel like the screen wobble may have been a bit too much as it made the text very hard to read. I think screen wobble is a lot like screen shake, it can make something feel a lot more powerful (breaking out of the game almost), but if it's overused it loses it's power, and even worse could cause a negative effect instead.
Overall great job, this was fun to play. Thank you for making it!
PS. What does "auto run" mean? If I mashed A and S enough it popped up, but I couldn't figure out what it did.
Congratz!
Quality audio visuals, the rest is lacking in places.
I managed to break the jumping once, it just changed the direction of the cart. A restart fixed it.
Talking about restarting. There should be a quick restart button (R!) for quick restarts. Yes, it is important as death is everywhere and everytime all at once.
Seriously, it is so easy to die. Falling into a bottomless pit and hitting an electric fence are the worst. They both take away all your lives too! What is the point of lives again?
Ok work. More polish and bug fixing on the programing side would be great though.
Getting hold of the controls - jumping, activating electric fences, etc - is a bit tough, and a quick retry (that skip the lenghty tutorial text) would be super helpful.
Great work for a jam, though!