Cluster by Ignacio Zamorano

Cluster is a very old hard drive (its maximum storage capacity is 10 GB), but very insightful. Tired of the constant abuses of its owner, by the large number of files downloaded, a rebellion begins in which you can help him to comply with it. Delete each and every one of the downloaded files, before these become hidden in the folders.
Controls

Enemies & Items

Screenshots



Team
- Ignacio Zamorano - Programmer (@ignacio-zamorano)
- Rodrigo Zamorano - Artist (https://www.behance.net/yiyo-zamorano)
| HTML5 (web) | https://anemia.me/cluster/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/cluster |
Ratings
| Overall | 236th | 3.732⭐ | 99🧑⚖️ |
| Fun | 375th | 3.454⭐ | 99🧑⚖️ |
| Innovation | 514th | 3.255⭐ | 98🧑⚖️ |
| Theme | 149th | 4.031⭐ | 98🧑⚖️ |
| Graphics | 78th | 4.356⭐ | 99🧑⚖️ |
| Humor | 106th | 3.712⭐ | 94🧑⚖️ |
| Mood | 265th | 3.506⭐ | 91🧑⚖️ |
| Given | 71🗳️ | 29🗨️ |
2)love the idea of man trowing everyting in disk and you need to fight(nicely implemented )
3) Background sound's are little annoying(but i like the mood)
perfact game i enjoyed alot while playing ;)
Good job :)
- But there's a really small range of things that you can do. Which is a problem for a game of this nature. (I understand of course that it's a jam game and has jam time constraints)
- It was not clear from the outset what you're supposed to do. I thought you were supposed to push the files into the folders. I did that for a while.
- There's a distinct lack of feedback from the files getting to the folders. They kinda just stand there doing nothing. I wasn't sure what they were doing. If there's a timer till when they "assimilate" or whatever that should be apparent.
- Because of that there's little urgency in the gameplay, it kinda just dragged out a lot.
The animation are well done, the graphics too. I don't see what is the purpose of the game as I smashed into icons and see my hard drive keep growing. Don't understand the goal game.
The main problem in my opinion is that ennemies have too much life, you should be able to destroy them in one attack i think :)
I also think the enemy animation on the being hit could be more obvious that its's having an effect rather that their eyes(?) getting smaller.
The guy at the screen is terrifying though, haha. I think that was my favourite part! Overall it feels fair polished, and the graphics work well for the game. A little confusing, but otherwise, nice work!
The graphics are really nice and it's really fun to play. Good job!
Art is great and gameplay is simple yet addicting. The guy in the back was hilarious but I didn't really understood what the cloud thing did except show 3 more clouds xP
Great job!
But the gameplay is a bit confusing. My first thought was that I lose space when files touch my character (he is a hard drive after all). So my first instinct was to punch files away from me. I punched some files inside folder and they happen to dissappear just as they were inside, so I thought that the goal was to place files inside folders.
After reading description one more time I've found a sentence where it is stated that I have to defend folders, but it would be much more clear if you have this fact in picture tutorial form, since you have all other information in pictures. They attracted my attention and I completelly missed text about folders.
Really cool entry overall, exceptional job!
Overall great job, well done :thumbsup:
The User in the Background reminds me of Medic from Team Fortress 2. :thumbsup:
Optional Suggestions:
- Have option to either show score metric during gameplay or points for each hit or file nullification..
- Button to 'appraise' selected files (show its stats: File Size, Health, etc..)