Cyclevania by Allen Oliver

[raw]
made by Allen Oliver for LD 41 (JAM)

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* Jump on your bike and find your way out of the castle! *

Combining the gameplay mechanics of racing titles like ExciteBike with the branching paths of games like Castlevania or Metroid, Cyclevania offers a truly unique experience!

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Genres

* Metroidvania & Racing *

Features

  • Branching Paths
  • Keyboard Controls
  • Fast-Paced, Action Packed Gameplay!
  • SKELETONS!

Known Bugs

  • When in fullscreen, Escape will minimize the window Before pausing game.

Controls

  • D = Drive Forward
  • W or S = Jump
  • A = Brake
  • Space = Shoot
  • Esc = Pause / Open Menu

Team Members

AriBaa Games

Brain Jar Games

Gerald Burke

Ratings

Overall 649th 3.398⭐ 115🧑‍⚖️
Fun 515th 3.372⭐ 115🧑‍⚖️
Innovation 646th 3.283⭐ 115🧑‍⚖️
Theme 453th 3.765⭐ 115🧑‍⚖️
Graphics 687th 3.321⭐ 114🧑‍⚖️
Audio 537th 3.054⭐ 113🧑‍⚖️
Humor 571th 2.901⭐ 103🧑‍⚖️
Mood 482th 3.405⭐ 107🧑‍⚖️
Given 77🗳️ 50🗨️

Feedback

Habeeb Mohammed
23. Apr 2018 · 15:51 UTC
Love the game, but W should be jump, not S :sweat_smile: , Good work!
TIMOTHEUS-25
23. Apr 2018 · 16:00 UTC
so much of nostalgia! 10 points to Gryffindor!
All jokes aside it's very cool and I love the mashup you've made :3 If i had any kind of advice it would have been that use W to jump and S to shoot instead of space, it just lead to a bit of an awkward hand setup if you know what I mean :smile: other than that, good overall game! :smile:
MZA
23. Apr 2018 · 16:13 UTC
I like the mash-up you did here. I really like the SNES-y artwork. I feel like the break should slow the accelaration as oppose to completely stop the bike. However, the mechanics are great. More levels plz!!
Torak Whiteleopard
23. Apr 2018 · 16:29 UTC
A great game - but maybe think about having rebindable keys? The controls were a little odd to get used to at the beginning, since I kept pressing W to jump and falling into spikes - but after I got the hang of it, the game was quite fun.
🎤 Allen Oliver
23. Apr 2018 · 16:35 UTC
@Habeeb Mohammed @TIMOTHEUS-25 @Torak Whiteleopard Yeah, makes sense now. It was weird trying to get ExciteBike controls in this. W would have made sense :P haha Thanks for the feedback guys!

@MZA Thanks! If this were a full release, I totally would have gradual slowing. :P
Geckoo1337
23. Apr 2018 · 16:47 UTC
Strange combination - fun gameplay. Well done. It could be a little bit more polished, but it is good enough ++
selfsame
23. Apr 2018 · 16:57 UTC
Clever idea and it was pretty fun. Would be interesting if the bike used physics, would be cool if there were ramps and speedbumps.
🎤 Allen Oliver
23. Apr 2018 · 17:01 UTC
@selfsame Thanks! I had ideas for that, but ultimately didn't have the time. I wanted to polish what we had and make the level interesting.
schizoid2k
23. Apr 2018 · 17:04 UTC
Nice job with the graphics and audio... and the name! Very solid Jam entry.
August1413
23. Apr 2018 · 17:40 UTC
Great Entry! The game has a perfect difficulty, and the controls feel great! The art and sounds are great too! Would have liked to see more objects though, to make the place less empty.
Jani Nykanen
23. Apr 2018 · 18:19 UTC
Pretty good, I especially liked the graphics, although the font felt a little too small.
neowhoru
23. Apr 2018 · 20:05 UTC
Very cool game - good combination :)
el-pepi
23. Apr 2018 · 20:13 UTC
Nice and simple gameplay, good graphics.
Azargaz
23. Apr 2018 · 20:18 UTC
Pretty good game, but in my opinion the movement mechanics were a bit annoying.
SecondDimension
23. Apr 2018 · 20:21 UTC
I struggled with the controls a bit, but everything worked as it should. Fits the theme well I think, and I really liked the music. It felt a bit weird to have a dirt bike in a horror castle, but in a good way, so it created a cool atmosphere.
Nerzal
23. Apr 2018 · 20:39 UTC
Cool combination and fun to play! <3
Akanthaur
23. Apr 2018 · 20:44 UTC
I forgot my toilet's key in my haunted castle... fortunatly i have my motobike !

Good game hard as i like :) Will be better with a moving background
GeraldFIngBurke
23. Apr 2018 · 21:06 UTC
@Akanthaur As a co-developer on the project, I can officially confirm your statement as canon.
Wugbor
23. Apr 2018 · 23:05 UTC
Great fun, awesome atmosphere, fantastic music. Well done.
Ben Pearson
23. Apr 2018 · 23:56 UTC
Well done overall. I like the mixture between the two, not two that you would normally find, but it worked well. Well done!

https://youtu.be/10y6Mij3ee8?t=53m18s
Jaime Paz Lopes
24. Apr 2018 · 00:21 UTC
nice game, it would be cooler if the biker have a sword to attack the enemies hahahaha
agar3s
24. Apr 2018 · 01:47 UTC
cool mixing!
joemid
24. Apr 2018 · 03:33 UTC
At once I new how to play and what to do- love the feel and the controls. Whenever I died- I knew why- also thanks for the great death particle explosion! I just want a whip to flip around and send me back through the level!!! Thanks! Great job!
rosypenguin
24. Apr 2018 · 03:41 UTC
Fun concept, and once I got used to the controls I was able to get into the flow of the game. I agree with one of the commenters about braking decelerating the bike rather than sudden stop, and I think the motorcycle should be able to accelerate a bit as well. For the bike side, I'd love to see some trick moves, and for the metroidvania side I want more weapon and enemy types. Solid entry!
gdort
24. Apr 2018 · 03:56 UTC
Nicely done!
I felt like I was cheating going through the lowest way :D
reuno
24. Apr 2018 · 05:12 UTC
Turns out I'm very, very bad at this game.
ooku
24. Apr 2018 · 12:31 UTC
nice concept but too hard for me :p
GeraldFIngBurke
24. Apr 2018 · 13:00 UTC
@reuno @ooku I totally get you. It took me an hour to beat it and I already knew what to do.
HailBurns
24. Apr 2018 · 13:27 UTC
Very fast paced. I love the mashup. Good job! Wouldnt change a thing
Le Slo
24. Apr 2018 · 14:46 UTC
Pretty fun! I beat the game! I was amused during my first run I took the bottom passage which is the easiest but when I traversed the portal I realized I didn't beat the game, that's when it hooked me. It lacks general polish (level sounds and music, some acceleration to the motorcycle, make denser the level, showing the score at the final screen...) but it is a cool game! Maybe shooting need to subtract points, to encourage the player to save bullets.
Mowztouch
24. Apr 2018 · 16:01 UTC
haha very good entry! this perfectly mathes the theme :) I enjoyed it, well done !
HagamosVideojuegos
24. Apr 2018 · 18:23 UTC
So cool! But i don't know what can I do with the key :sob:
GeraldFIngBurke
24. Apr 2018 · 19:03 UTC
@HagamosVideojuegos If you follow the catapults up to the top level, you shall see!
palsina
24. Apr 2018 · 21:42 UTC
Mixing Castlevania and bikes, two of my biggest loves. High Marks, would die again.
LarrySeinfeld
25. Apr 2018 · 04:15 UTC
Darn I keep seeing the keys then missing them lol. Simple, but fun, addictive nature. I like the retro feel and I love the massive explosion when you die lol .One criticism is I feel like it would be more intuitive if 's' was for shoot and 'space' was for jump, but that's just me.
RobertoHigor
25. Apr 2018 · 04:52 UTC
Took a while to get used to pressing 'S' to jump. Otherwise, nice game =)
saintheiser
25. Apr 2018 · 06:45 UTC
It's fantastic genres mixing, reminds me FF-AC cinematic movie. But for me too boring implementation. Why I shoot insead of using GIANT sword? Very hard to control motocycle - it offen not jumps the pits because jump buttons not works, or I pressed tooooo late (visually not).
Anyway good concept, be coll if you improve it and I'll race the castels on motocycle with awesome sword =)
arzi
25. Apr 2018 · 13:44 UTC
Suddenly a metroidvania cycling game seems like a natural combination :D
Joe Cowman
25. Apr 2018 · 18:03 UTC
Great idea, awesome game! I liked all the different paths you could take. My only suggestion is more types of enemies/weapons to add some variety. Nice job!
Fran Segura
25. Apr 2018 · 18:30 UTC
I love your take on the theme, and how despite the weird mix everything works just fine and feels natural. Maybe you could have added some more Castlevania elements, like power ups that let you shoot bibles or something (?)

Good job!
Blinkenlights
25. Apr 2018 · 18:41 UTC
It's so difficult! I couldn't get my head round the controls, but then again I'm an idiot when it comes to quick games. I liked the idea and the art though.
Alexandru Buhai
25. Apr 2018 · 18:58 UTC
Nice idea, I would have liked that i couldn't go under the map, where the long and uninteresting road is. Also W for jump not S. I think the mood and music are great thou!
DinoGraveyard
25. Apr 2018 · 19:23 UTC
Funny idea on combining genres. Like everyone else it took me a while to get used to the controls. I died a bunch, but I had fun while dying so well done.
Rayne
25. Apr 2018 · 19:30 UTC
I added this to favorites, I reeeeaaally liked it. Marvelous idea.
It's kinda hard! I like that
SNOK TROK
25. Apr 2018 · 19:53 UTC
Unfortunately i couldn't find the patience to get to the end of the game. I think the art and audio for the game goes nicely together and that the overall game play is nice and simple, although that doesn't make it particularly fun (At least for me) and part of that is probably because I didn't really feel like there was much to do and progression in the game pretty much included redoing the course over and over because you didn't hit the jump button at the exact moment , which to me just become monotonous. There were also a fair number of cases where getting launched by the catapults caused me to land on an enemy or to go through the bottom of the level above me and get killed by the spikes and die without really being able to do anything about it mostly because i didn't find using the "Stop" button very intuitive at all as it just took all momentum away from the game when pressed, and i feel like the game would work better without it. Also as others have mentioned the controls could do with being changed either to be rebind-able or at least so that the spacebar is jump since its kinda conventional to almost everyone who has played a game before just to make it more intuitive.


Overall its a cool idea although I wouldn't call it a "racing" game since there is no sense of urgency or any competition involved , its more of an infinite runner and metroidvania where your "Stop" button is pretty much a pause.
GeraldFIngBurke
25. Apr 2018 · 20:10 UTC
@SNOK TROK I'm sorry that was your experience.
YANIV
25. Apr 2018 · 20:33 UTC
good!!!!
Yetman
25. Apr 2018 · 20:55 UTC
This has the potential to become a really good mobile game. It took me a while to get used to it but once I did, it became fun. The art looks really good but I didn't notice that they were skeleton till I read the game page. Some place seems impossible for me where two spike pits exist beside each other with a skeleton in between or may be it is just my slow reflexes. Overall, good game.
🎤 Allen Oliver
26. Apr 2018 · 00:32 UTC
@Yetman Thank you so much! We may end up expanding it later. :3
Nillard
26. Apr 2018 · 00:34 UTC
Multiple paths made we want to keep going. Biggest upgrade would be adding more speeds than "go" and "stop" to the bike.
🎤 Allen Oliver
26. Apr 2018 · 00:35 UTC
@Nillard That is the first upgrade coming to the Plus Version ;P
Danny88881
26. Apr 2018 · 02:56 UTC
Great game guys!
morrilet
26. Apr 2018 · 04:39 UTC
This was incredible! I spent way too long trying to beat it but it was tons of fun. I really enjoyed the art and audio, as well as the exploration. Memorizing the patterns almost reminded me of the mine cart level in Donkey Kong Country... My one wish is that you could hold space to shoot, because I think I might just be getting sore from spamming the space bar. Great work!

Oh! Almost forgot to mention: that itch page is a work of art! I love that it blends so well into the game.
Dorkus64
27. Apr 2018 · 02:15 UTC
I like this! the only issue I had was the controls, but once I got over those this game was wonderful!
drludos
27. Apr 2018 · 02:55 UTC
One of the funniest mash-up I've seen, it's a very cool idea! The game plays quite well too :)!

Maybe instead of shooting, the biker could have used a whip to push the idea even further? :)
juju
27. Apr 2018 · 03:08 UTC
Awesome work. I just wish it had some parallax on the background, and maybe a life bar. One-hit K.O.s ended up making me give up on the game, though I did reach a key at one point.
🎤 Allen Oliver
27. Apr 2018 · 15:17 UTC
@juju you were so close to beating it! Lol Thank you for playing!
LandoSystems
28. Apr 2018 · 00:20 UTC
I didn't really have a problem with the controls as others have, but having only one hit per run and going back to the beginning each time was rough. Checkpoints would probably help. Regardless, the art and music are good and they fit together well. It is an interesting set of games to combine and could make for something pretty cool if you decide to continue work on it. Great job!
brian-mayberry
28. Apr 2018 · 01:13 UTC
One of those awesome ideas that I wish I had myself, lol. Fantastic execution all around, kudos to you all. Would love to see a version with some physics action for more laughs when smashing into baddies in a future edition if you keep running with this one.
CalebLewis
28. Apr 2018 · 02:19 UTC
The controls are a bit uncomfortable and it could use some variety but it's a neat concept that I'd love to see expanded upon!
Raphiell
28. Apr 2018 · 02:28 UTC
Fun idea and well executed!

The only gameplay change I would make is allowing you to hold space to fire, as there is currently no incentive to not hammer space as fast as you can.

Well done!
FrostGunn
28. Apr 2018 · 14:18 UTC
Well done!
Indie Gaming
29. Apr 2018 · 01:15 UTC
Check out my playthrough of Cyclevania, make sure to sub to see more entries!
https://youtu.be/O9KQKBqrw8o
Hugimugi7
29. Apr 2018 · 08:37 UTC
Idea was good, But gameplay and other things felt bit clunky.
Team Yarn
29. Apr 2018 · 12:53 UTC
2 of my favorite childhood games combined can never be a bad thing. Good job!
Justintime4u2bu
29. Apr 2018 · 17:41 UTC
the player animation is great, the gameplay is interesting and the art style compliments it well, no complaints except what others have said about the controls. good job!
caterein
29. Apr 2018 · 18:28 UTC
This was awesome! Really nostalgic. As others have mentioned, being able to hold space to fire would be nice. Overall, fantastic job!
fjlucas
29. Apr 2018 · 18:41 UTC
Francisco Lucas:
Great mix of genders! I really like it!

BTW, we created a very good mix of platforms + Tetris, if you want to have a look!!
https://ldjam.com/events/ludum-dare/41/unblock-the-exit
mrspeaker
29. Apr 2018 · 19:06 UTC
Ha ha, this is aweeeeesome!The graphics are fantastic - flashbacks to Excite Bike on the C64. Brilliant idea, I played it for way too long! I hope you build it out further after the compo, with a bit more time on some level design I think could actually be really solid. Man, I'm still laughing, this is great!
Mastersmith98
29. Apr 2018 · 19:54 UTC
You guys nailed the theme with combining these two genres. I would have appreciated a bit more variety in gameplay, but you manage to keep the level interesting for a few.

I did find a few bugs though. When moving up, you could clip through the ceilings, which can cause you to hit spike traps above. Also you can continue to collect coins after you've died.

Great job on the initial idea, would like to see some more polish and greater expansion of the design.
Frodewin
29. Apr 2018 · 22:12 UTC
Nice combination of themes, though I agree with the previous comments that multiple speeds for acceleration/braking would be a nice addition. I like the portal at the end, although you seem to lose the key when dying, while the text still says that I have one key.
Haberworks
30. Apr 2018 · 04:37 UTC
awesome concept, fun game! nice work. i totally dig the idea of ripping through a vampires castle on a dirtbike
MonstermanMFR
30. Apr 2018 · 07:56 UTC
This game is alot of fun. Love the mixture of Castlevania with a Motorcycle game. Nice job
Jonathan Lorenz
30. Apr 2018 · 11:56 UTC
Fun concept! However I found it a bit too fast for me. Maybe having 2 different speed could help. The sfx were good but I think the music doesn't really fit the game. Either go full castlevania or extreme sport punchy music. Good work!
bunnybreaker
01. May 2018 · 04:38 UTC
This was pretty fun, if a little repetitive (but that can be forgiven,it's a jam game). I think this has potential if you wanted to expand the concept with more enemies, abilities, etc.
Don Fouts
02. May 2018 · 02:19 UTC
Awesome work! I really liked this mash up. The controls felt solid and rarely did I feel cheated when I died. The biggest thing I would have changed is that coin noise, or at least lower it's volume.
let-off-studios
03. May 2018 · 21:37 UTC
Had a blast with this one! Really nice combination of different games here. I could definitely see this as a game on my NES back in the day, and could imagine me spending every Saturday morning exploring every level and possible route through the castles. Nice work! :)
cristiano.m.garcia
06. May 2018 · 14:44 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
iHeartIndie
06. May 2018 · 15:31 UTC
I love this idea... Def getting my vote.
StrangerYann
10. May 2018 · 19:53 UTC
This is a really fun concept, the title cracked me up! The gameplay and level design are a bit too monotonous IMO and it's cool you can shoot from your bike but the only way to play the level through is to shoot non-stop - why not maybe put in a mechanic that gives you a reason to NOT shoot sometimes? Same with the spike pits: they are way too treacherous IMO ^^# But hey, all in all this is a well-made fun game for 72h, great idea you had and thanks for shating, I enjoyed that :-D